Project Goal & Bosses (Please share!)
Hey everyone! A HUGE thank you to all of the new backers that have joined in the last few days and as always, thanks to everyone that has continued support for the project!
Unfortunately, we have seen a few people dropping off this week as they are concerned about the project NOT hitting it's goal. It's crucial that if you support the project that you do not cancel your pledge if you are worried about us not making the goal. You will not be charged anything UNLESS the project hits it's target. That is one of the best things about Kickstarter!
A few people have asked "What will you do if you don't make the goal?" Well to be honest, we are not 100% sure. There will be at least a couple of options for us if that situation arises:
A) We re-scope the game, reduce the initial number of platforms, moderately lower our funding goal, create a new campaign, and re-launch early next year.
B) We re-launch the campaign for PC, MAC, Linux, and possibly iOS & Android to create an HD-Remake of the original with a significantly lower funding goal, with consoles, and additional features being stretch goals.
We would love to hear your feedback regarding either option. Obviously, we want to stay positive and focus on the current campaign, but we still have a long ways to go. That being said, we want to be honest and open with everyone and hear what you think.
OKAY, now for something a bit more fun! Let's talk about bosses!
A little known fact about Boogerman... When we were designing the original character, we had no idea what we wanted outside of a gross superhero. During this time, the artists and animators were creating concept after concept, each one getting shot down for one reason or another. Legs were too long, not enough teeth, too skinny, too ugly, TOO GROSS!
Once we finally settled on the existing Boogerman design, the time came to create the bosses. One afternoon while looking at the new concepts, we came to the realization that we had been designing the bosses the entire time! Characters like Hickboy, Flyboy, Deodor-Ant, Revolta, and Booger Meister, all started as ideas for Boogerman himself!
So today, let's take a look at Hickboy and Bawk. These two are the end boss of the Flatulent Swamp levels. Some fun things about the character:
- We have always been fans of Jim Henson and all things Muppets, especially the GIANT muppets like Sweetums & the chickens from the Muppet Show. You can see some similarities in Hickboy and Bawk for sure.
- Hickboy had a few attacks that utilized his buddy Bawk; the Chicken Club, the Chicken-errang, and the egg-shots! Egg-xellent!
- The original design for Boogerman 2 had Hickboy returning as a Colonel in Booger Mesiter's army, complete with an army of chickens featuring egg-mortars, and a brand new crop-duster bi-plane. Get it, the Colonel... chickens... a crop-duster. :|
Hickboy turned out to be pretty much the hardest boss of the entire game according to most people. We tend to agree. We apologize. The key is to NOT PANIC! The video below shows the perfect play through. (This guy has mad-skillz)
Thanks again everyone! We'll see you soon!
Chris & Mike!