That's... Just Wrong!
A party card game that’s filled with off-color humor, innuendos, and adult content. Plus, you can drink with it! Ages 17+
Thanks for taking time to view our campaign page. We are really invested in this concept. We tested this game live with some serious board-game and card game enthusiasts. They all really enjoyed it. They thought the artwork was rough, which we agreed, and you'll see below, but for the type of game it is, they felt it worked very well. We have worked out the game-play issues we had at our initial launch, and we feel like this product is as fun and funny as anything else on the market today. We can say that with 100% confidence.
“That’s...Just Wrong!” - The Most Twisted Adult Game You’ll Ever Play
NOTE: the game has been updated slightly from the promo video. The rules have been adjusted based on preliminary testing to make it better. See below for more information....
Setup: every player gets dealt two Main Cards from the deck. If a player is dealt an End Round or Elimination card (with red text), shuffle them back into the main deck and supply a replacement. Other red-text bonus cards can be played from the game’s start. One Action Card and one Body Part Card are dealt face-up for everyone to use.
On any turn, a player may take the following actions:
1. Discard a Main Card and draw a different one -place discards face-down into a single pile. They get reshuffled and reused after each round.
2. Steal a Main Card from any player and give them a Main Card you don’t want (when stealing, they don’t have to show you their cards).
3. Any card red-text actions that affect game-play (skip turns, etc).
During play, it is not necessary to reveal any card. Play goes until someone draws an End Round Card (labeled in red), or if everyone else is eliminated. Any player who draws an End Round Card MUST announce so, and play it in the Reading Phase.
Reading Phase: Once a round ends, players choose 1 phrase from the displayed Body Part Card and 1 phrase from the Action Card. Players cannot pick the same phrase twice. Cards are read as follows: Main, Action, Body Part, Main. Sound confusing? It’s not. Here are two examples: the Aging Barber fondles the hooters of the gorgeous cougar; the ninja tickles the taint of a scout-pack leader.
If a player holds an Object Card (blue text), they do not need to read a body part phrase (because inanimate objects don’t have body parts, and it would not make sense).
The Reading Phase ends once all players have read. The scores are then tallied. Some cards are worth 0 points unless paired. It’s possible to get a score of 0 or a negative score at the end of a round. The max negative score possible is -10. We figure you have had enough pain at that point that you don’t get penalized more. The first player to 10 points wins.
When the round is over, and all scores are tallied, a new round starts. All cards get reshuffled. A new Action Card and Body Part card are also flipped during the deal.
Main Cards come in 5 types, identified by text color: Male (black), Female (pink), Object (blue), Animal (purple) and WTF (green). Some main cards have red text or other bonuses. Aside from cards that Skip Turns, they only take effect when held at the end of a round (unless they say otherwise). Any cards that skip a player’s turn only apply when drawn or swapped from a steal (not when dealt at setup). Elimination Cards- spell automatic elimination for a round. If a player is eliminated: they cannot earn points, but can still lose them. They must put their cards face-up in front of them until the round ends. Their cards can still be stolen. Gameplay continues to the next player. If several players are eliminated, the last one left earns 1 bonus point in addition to any other points they may have.
To give you an idea of the types of things you'll find in the game, here is a brief index of the names of 50% of the cards, and hence the funny things you can play to combine with an action and a body part.
Risks and challenges
This is a very low risk project. If we meet our goals, we have already figured out the financial data and ran the numbers, so fulfilling any rewards will just take some time, as any project. As soon as we hit our goal, we will be ordering the product in mass quantities and will proceed with filling orders.Learn about accountability on Kickstarter
- (30 days)