RONE: Races of New Era (2nd Edition) + New Forces Expansion (Canceled)
RONE: Races of New Era (2nd Edition) + New Forces Expansion (Canceled)
RONE 2nd edition and the new expansion "New Forces". Improved graphics, box, rulebook, and a lot of new features in the new expansion.
RONE 2nd edition and the new expansion "New Forces". Improved graphics, box, rulebook, and a lot of new features in the new expansion. Read more
About this project
In RONE, players are represented by their hero and play units or one-time effects (tactics) in an attempt to destroy all cards from the opponent’s deck. The number of cards in the deck and the player’s hand represent the number of health points of that player's hero. For each point of damage that the hero receives, the player has to destroy one of their cards – from the top of their deck or from their hand. Once a player loses all cards from their deck and hand they lose the game. Because each card used by a player during the game costs them a life point, players are forced to play cards as efficiently as possible so that each played card does more damage to the enemy than to themselves.
Players have to find a balance between investing in game control, which allows them to play cards more effectively, or investing in killing the enemy hero, which is the primary goal. This means that players should control their damage output wisely. One can easily feed the enemy graveyard with destroyed cards, which may turn the game completely against them - because of the recycling system which allows players to put cards from the graveyard back on the battlefield. So, instead of dealing massive amounts of damage directly to the enemy hero, waiting sometimes has its benefits.
These combined mechanisms create a well-balanced system where every erroneous move or unplanned action can lead to a player’s defeat. Each and every decision is tightly coupled and even a small decision can completely change the course of the game. Timing of attacks, card activation, graveyard management, and tactical decisions are the real keys to victory.
Game is played with randomly prepared decks
There is no need to prepare decks and the well balanced game environment provides a really tight game all the way to the final round. This randomness also creates new experiences every game you play.
It's not about the cards, but about the player's decisions
Even though RONE is a card game it's not about the cards. Mastery is achieved by learning to chain each card's small effects to create bigger ones that can turn the game in your favor. There are no cards that can drastically change the game.
All cards in your deck are used during each game
During each game players will use all of the cards in their deck multiple times for different uses. It is up to each player to decide how to effectively use each card.
Not that hard to learn, but hard to master
The game has only 4 basic game principles to learn that logically fit together, so it is quite easy to get used to them, but learning how and when to play cards is the hard part.
Three game modes for multiple different player counts
Each game mode offers different strategies and provides players a new experience. Each mode challenges players to think differently to find the best strategy, providing lots of different gameplay options.
The rotation system is used to rotate a card in order to distinguish if the card has been used or not. The cards have a total of 4 sides though, so why not use them all? We expanded upon the basic rotation system to add too additional phases, which helped us create a wide range of different units with different usage. Once a card is used for its effect it is exhausted up to 3 times, meaning the card is rotated 3 times (90 degrees clockwise for each rotation). However, once it is your turn it is refreshed (rotated 90 degrees counterclockwise) only once. So, it might take up to 3 turns before a card can be used again. For example, there are fast units who can fight every turn, or slow and strong beasts who can punch your opponent hard, but they have to wait a couple of turns to be ready for another strike.
The number of cards in your deck represents the number of health points of your hero, so for each damage your hero takes, you have to destroy one of your cards – from the top of your deck or from your hand. Once you lose all cards from your deck and hand, you lose the game. This also means that if you play a card you lose one life, because you lost one card (life) from your hand, so you have to think carefully about the cards you play and when to play them.
Hero level system
Your hero can level up during the game, which allows you to play more powerful cards from your deck. But remember that leveling up takes some time and costs resources, so be careful when leveling up so as to avoid a punishing counteraction from your opponent.
Any destroyed cards can be "recycled" back into the game. In order to recycle a card from the graveyard, the player must pay for it by taking X cards (where X is the cost of the card being recycled) from the top of their graveyard and remove them from the game (i.e. the cards that are removed cannot be used in the game anymore).
Destroyed cards in the game are transformed into additional resources that can be used to return other cards back to the game.
After more than a year we are back with RONE 2nd edition and the new expansion New Forces, which brings a lot of new features to the game.
The game is available only in English, but the newest expansion is available in English and Czech. A German version will be available after the RONE Spiele-schmiede campaign is funded (it is planned to start once this campaign is funded and ends).
If you want the German version of RONE, please wait for the Spiele-schmiede campaign.
In order to reward you for your help with this project we have designed two special heroes that will be available only for Kickstarter backers and will never hit retail.
The first, and most important exclusive content, is a hero, "Morda". This is a special hero based on a real man, Pavel Mořický, aka "Morda".
Morda was the first play tester for RONE and he helped a lot with designing basic concepts of the game. We really appreciate what he has done for this project.
Unfortunately, Morda was in a fatal car accident last year. To honor his memory, we have decided to design a card that holds his portrait.
We also know that the first days of the campaign are crucial, and in order to support the start we have also prepared another exclusive hero, "Lena Fragella", that will be rewarded to all backers if the campaign is successfully funded in the first 10 days.
1) New keywords
RONE: New forces adds two new keywords, and new effects that bring new, unique strategies, more challenging graveyard management, and a lot of new options when playing.
Initiative is an optional extension of the card activation cost. When a player plays a card (not when it’s recycled), they can choose to pay the initiative cost to produce an additional effect. Cards can have multiple initiative effects, and each of them has its own price. Players can choose to pay only for the effects they want to use, while initiatives that are not paid for are ignored.
This keyword is only found on tactic cards and downgrades them from a Fast effect to a Slow effect. These cards can only be played during a player's turn and cannot be played as a reaction.
2) Improved artwork
One of the biggest bottlenecks of this game is its current artwork. We designed a cool game, but the artwork pulls it down. Some of the art was too dark during the first print-run and we were not able to fix it, but today we are better prepared and working on improving the artwork. Here are a few examples:
3) Improved card backs
Another small graphical improvement is the card backs. In the new edition, each card type will have its own card back (technologies, playing cards, and heroes).
4) Revised rulebook
Simplified and greatly revised based on feedback from our amazing players. We’ve listened, we’ve fixed, we’ve improved! The current version, 1.9, fixes all the major problems, but we are working on version 2.0 right now, which will have more examples and images. On the back of the new rules will be a summary of all the important rules, so it can be used as a "lamma card".
The current version of the rulebook can be downloaded HERE.
The newer version will be uploaded during the campaign.
5) How to play videos
Along with a new rulebook, we will also be making some new "How to play" videos in all supported languages. There will be a QR code inside the rulebook so that players may watch a video to get a basic overview of the rules. However, you'll have to crack open the rule book for the more detailed rules.
6) New rules to play RONE with 3 players
We are proud to announce that we have designed a great 3 player game-mode. This new mode gives players new strategies, new opportunities, lots of fun, and support to play with an odd number of players. Like the 2v2 mode, this mode shares basic game rules, but with a few differences.
The following rules are different for 3 player play:
In this mode players starts with 28 cards in their player’s deck.
Primary and secondary target
Each player has their own primary target (the player to their left) and secondary target (the player to their right). Each attack a player wants to declare is first declared on the primary target. If the attacking unit survives the attack, it can then declare a subsequent attack on the secondary target.
In other words, if everything goes well, one unit can deal damage to both players or their armies. Other effects and tactics can be played on any player or card in play.
As part of the game setup a Bounty Deck is created that contains 5 unknown, randomly chosen cards. This deck is placed face down, off to the side.
During the game, once the first player is eliminated, the player whose primary target is the eliminated player takes the Bounty Deck and adds it to the bottom of their deck. If two players are eliminated at the same time, the surviving player is the winner and no one gets the Bounty Deck. If all players are eliminated at the same time, the game ends in a tie.
When a player places a card into the Stack, their primary target has the right to react first, then their secondary target has the right to react second.
7) Increased box size
A lot of players had problems with the original box size, because once cards were sleeved they did not fit in the box along with the expansion. We listened to players and the new edition will use the basic dimensions of the original box, but will be 2.5x taller so players can keep all of their cards for all of the expansions in one box!
RONE is played over a series of rounds. Each round players alternate turns. Each turn is divided into 5 phases, in the following order:
- Refresh phase
- Beginning of turn phase
- Income phase
- Main phase
- End of turn phase
Once all 5 phases of the first player’s turn are complete, their turn is over and the second player takes their turn. After both players have taken their turn, the round is over and a new round is started.
The current version of the rules can be downloaded HERE.
Better than hundreds of words, here is small example of the game flow, followed by a how to play video.
Game Boy Geek - How to Play video
Gameplay tutorial from previous campaign.
Game Boy Geek preview
Undead Viking review
Undead Viking: New Forces preview
Vin d'jeu video preview (French)
Deskofobie review (Czech)
"Rone accomplishes all of its goals! The game uses some known mechanics from other games but elevates itself with new and modern concepts such us as the rotating system, hero upgrades, recycling and deck-life dependence. With that Rone positions itself up there, among the big names of all duel battling card games. "
- BigBoxGamers -
If you want to know more about the RONE community, take a look at our BGG profile page. Share it, follow it, like it!
We have prepared for you an “almost” fully functional random mode of RONE on Tabletopia. You can test the game to ensure that you are not going to buy a pig in a poke. This link will transfer you directly to the game lobby, take a seat and wait for your opponent or just look at the cards; you will find everything necessary to play the game. Remember that Tabletopia is still in development and it's still missing some functionality.
Here are 3 fragments of the story line behind RONE. We will try our best to get you more stories in the future so you will be familiar with all the connections between characters.
To add an add-on to your pledge, first pledge for whichever tier you’d like. When you are finished, return to the main campaign page and click the blue “Manage your Pledge” button on the top right hand side. This will bring you to a new screen, with your pledge information. At the top will be the amount of funds you have pledged, and below that the level you have selected. Adjust the total amount of funds you’re pledging (but not the pledge level) by the combined value of the add-ons you wish to add.
Alternatively, if you know what add-ons you wish to purchase at the time of your pledge, you may do them simultaneously while confirming your pledge level using the same method.
Some stretch goals can also be unlocked as Distributor exclusive content. This means that the content of the stretch goal will be available in retail, but for an additional price. Any distributor that will join the print run is available to order up to 10% of this exclusive content in addition to their order. E.G. if a distributor wants 100 pieces of the game he is able to order 10 distributor content packages.
Current list of distributors:
REXhry (Czech republic)
Why should you pledge for this game on Kickstarter? There are several reasons!
- The pledge amount is at least 25% off of MSRP.
- Two Kickstarter exclusive heroes that will not hit retail.
- Some of the stretch goals are distributor exclusive content, meaning they might hit retail but in limited amount.
- Our games would not exist without Kickstarter. We run on narrow margins and rely on crowdfunding to help us get each game published.
My name is Štěpán Štefaník and I am the creator of the RONE card game. I am an enthusiastic board game (especially card game) player who wanted to create something that meet his needs, something that was easy to learn and play, but hard to win. I worked on this game for 6 years and during the development I found awesome artists, testers, and other people who helped me create a quality game that I was proud of. Without these people it would have been absolutely impossible to finish the game.
After the game was released I found more great people who started helping me with all aspects of the game. I would like to thank everyone who participated in this project and made it possible to bring it to life, especially the translators, artists, testers, and other people who stand behind the RONE project.
There are also hundreds of players around the World who helped to improve the project with their questions and their feedback.
A big thanks to all of you!
Risks and challenges
RONE: Races of New Era was our first board game project on Kickstarter. There were some mistakes and delays but we managed to deliver everything as we promised. The experience we gained resulted in new ideas and a new viewpoint for future projects. Through this project we hope to reach a new level of game publishing quality. We will do everything we can to ensure that the estimated delivery date set for February 2018 will not change and that it will be final.
Most of the challenges regarding this project are already in the past. We found a supplier, artists, determined the exact components, and determined the costs and prices.
We have established relationships with the manufacturing company Panda Game Manufacturer.
Meanwhile, we are still investing a lot of effort in testing and balancing the game, because there is always room for improvement.
We are open to any suggestions and feedback.Learn about accountability on Kickstarter
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