Don't delay, this is a great project and there are some pretty incredible rewards (see below).
THERE BE MONSTERS
Map Monsters is a free-to-play location-based adventure game designed by the venerable Richard Garfield, creator of Magic: The Gathering, Schizoid, King of Tokyo, and many other fantastic video and analog games.
EARTH-SHAKING REWARD UPDATE (May 2nd)
More Game Credit -- At the $5 contribution level, you now get $10 in virtual game credit. At the $15 contribution level, you get $25 in virtual goods game credit. All other aspects of those reward levels remain the same.
If we reach our fundraising goal of $40,000:
MtG Artist Cards and a Cool Monsternauts Patch -- Every $15-tier donor and higher will receive a set of 8 full-color art cards with illustrations by Magic: the Gathering artist Mark Poole, inspired by Map Monsters; and an embroidered patch with the Monsternaut eyebat logo, suitable for wearing on jackets and backpacks.
Nerdcore Rising -- All backers will get 3 new MP3 music tracks by MC Frontalot and Baddd Spellah, remixing the Map Monsters soundtrack nerdcore style; and we will add those tracks to the game.
Signed MtG Artist Sketchbook -- Backers at the $250 level and above will each get a signed copy of Magic: the Gathering artist Randy Gallegos' 64-page sketchbook, Dreaming in Black and White.
Backers-Only Game Design Workshop -- All backers at the $100 level and above will receive admission to an exclusive 4-hour workshop on game design in Seattle, led by Richard Garfield along with other well-known game designers. We've already heard from Wolfgang Baur (Kobold Quarterly and Open Design), and Mike Selinker (Lone Shark Games) that they'd be on board with this. Wolfgang and Mike will bring a limited number of free-while-supplies-last copies of their book The Kobold Guide to Board Game Design (to which Richard contributed) to the event, with additional copies available for purchase onsite if you arrived too late to get a free copy.
Expanded Game Night -- All backers at the $500 and above level will be invited to attend the game night in Seattle with Richard Garfield -- a reward previously only available at the $2,500 level and above. (Backers are still responsible for their own travel.)
Dinner with Richard Garfield -- Backers at the $2,500 and $4,000 levels will not only get to attend game night, they'll have dinner with Richard at a nice Seattle restaurant.
Custom Fantasy Map -- Each backer at the $4,000 tier will receive an 11"x17" hand-drawn fantasy poster map of their real-life neighborhood, by Lands of Ice and Fire (the setting for Game of Thrones) cartographer Jonathan Roberts in PDF format.
It is 1962. NASA scientists have just discovered the wonders of Tang. In a small office at NASA’s Ames Research Center, a young Professor Stephen Six makes a far more startling discovery - a hidden dimension sitting on top of our own. What he finds is disturbing. In this other space, monster-like creatures are running amok. What’s worse, these monsters are occasionally popping into our world, taking objects, and hoarding them in their own strange space.
Back then, it seemed relatively harmless--a sock stolen from a dryer, some spare change missing from a closet. Professor Six decided to hide his findings for fear of causing mass hysteria. For years he quietly studied the other dimension, searching for a way to cross over.
Now the monsters have grown bolder, and the thefts of animals and landmarks are too big to hide. Only you, as a member of Professor Six’s monsternauts team, can cross to the other dimension and return what was stolen!
You have the map. You have your net. Do you have what it takes to find the monsters?
In Map Monsters, you play a member of an elite monster containment unit tasked with catching the unsavory beasts and recapturing our world’s lost heirlooms. Using your Field Guide to Monsters as a reference, track your progress and unlock the mysteries of Map Monsters.
The ability to incorporate your physical location in a game has only recently been possible with convergence of GPS and mobile computing on smartphones and tablets. This new location-based mechanic opens up a whole new area of game design, which we intend to explore in Map Monsters.
Location done right. Unlike other attempts at location-based games, our approach is to make location a secondary, not primary, mechanic. In Map Monsters, it's not necessary to travel physically, although players that do will advance in the game more quickly.
Earth as a game board. We take raw map data from the four corners of the globe and roll a fictional world that mirrors our own.
Virtual travel. You're not limited to what you can find in your physical location; walk your character through a virtual world teaming with new things to discover.
Explore. You never know what you'll find in the game by checking in to new physical locations, or walking your character throughout the world.
Scarcity. You'll find an abundance of some items in your area, but you'll have to travel further afield or trade with others from far away places to succeed.
Build. Like to build stuff? Build mileposts, roads, goldmines, farms and more.
Social. Trade with your friends, use their roads, collaborate to fight monsters.
Available platforms. Available on iPhone and iPad initially; we plan to work on porting the game to Android subsequently.
BodSix, creators of Map Monsters is led by the creative efforts of the ever talented Richard Garfield, creator of Magic: The Gathering and supported by a crackerjack team of game developers and artists with experiences at Amazon, Apple, Pixar, and Wizards of the Coast.
Can we make a game for $40K? No way. Fortunately, we've already invested over 12-months and several thousands of hours into this project and have completed the game engine, art assets, and core game mechanics. The remaining money gets us to the finish line.
We've bootstrapped our way to this point and we need your help to continue our efforts and launch. Kickstarter helps us complete our vision and share the fruits of our labor with you.
USE OF FUNDS
All funds will be devoted to completing development of the project. The first $40K in contributions will allow us to complete our social game elements, add additional content to make the world we're creating truly epic in scale and variety, and add great secondary mechanics and polish (hidden treasure chests anyone?). Additional contributions will be used to add even more content and add to the richness of Map Monsters.
Contributions beyond $100K will be put toward porting the game to Android devices and begin to add localized content and language support to international audiences.
In return for your generosity, we promise is a fun-filled world to explore with exciting game play, oh yeah and some cool rewards...
MORE FROM RICHARD GARFIELD
Here's a more in-depth interview with Richard Garfield talking about Location Based Games and Map Monsters.