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£18,469
pledged of £7,000pledged of £7,000 goal
1,406
backers
10days to go

All or nothing. This project will only be funded if it reaches its goal by Mon, December 2 2019 12:59 AM UTC +00:00.

Tranquility: a co-operative card game

Please help us bring to life this intense and captivating co-operative experience.

Tranquility: a co-operative card game

Please help us bring to life this intense and captivating co-operative experience.

£18,469
pledged of £7,000pledged of £7,000 goal
1,406
backers
10days to go

All or nothing. This project will only be funded if it reaches its goal by Mon, December 2 2019 12:59 AM UTC +00:00.

About


 Jump on board the good ship Tranquility and set sail for paradise. Take care though; in a land where the day blends into night it’s easy to lose track of time and you still need to find that special little island to call home. 

Tranquility is a co-operative strategy game for 1-5 players suitable for players aged 8-100 and games last around 15-20 minutes. Players must fill the sea with islands and guide the ship home before any player runs out of cards. In the world of Tranquility though, the only way to play is in silence. 

Tranquility is the first game by talented designer James Emmerson and features stunning artwork by Tristam Rossin.


Pledges cost £12 (plus shipping charged afterwards in our pledge manager; see shipping estimates below)

Please read the following overview to get a flavour of the game or refer to the current full rules here. Alternatively please take a look at one or more of the excellent preview videos below.

The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not, however, communicate.  

Demo game in progress at The Great Indoors 2019

 Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. 

Playing a card

The active player must select an Island card from their hand and may place it anywhere in the grid providing it adheres to the following rules:

1. Cards must be placed so that the grid ascends in numerical order from bottom left to top right.

2. If the card is placed next to an existing card then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand.  

Card no.63

Discarding two cards

A player may be forced (or may choose) to discard cards rather than playing a card. In this case they must discard two cards face down in front of them e.g. towards the end of the game, when the grid is nearly full, it is possible that players will be legally unable to play any of the cards in their hand. This would force them to discard two cards instead.

Start and Finish cards

A player must use their turn to play a Start card if they have one in their hand at the start of their turn and one has not yet been played. As a group, the players must discard a total of eight cards between them. They may discuss how many cards each player is willing to discard but not specifics about what is in their hand or where they might wish to play.

A player may only play a Finish card once the rest of the grid (plus Start card) has been completed. Finish cards may be discarded using the normal rules but beware: there are only five!  

Island, Start and Finish card artwork

 The players win if a player successfully plays a Finish card after the grid is complete before any single player is unable to play. The players lose if any player cannot make a legal move because either: 1. they have only one card left in their hand at the start of their turn which cannot be played to the grid or 2. they have no cards left in their hand at the start of their turn. 

 Included with the standard game are three mini-expansions that significantly change the level of difficulty as well as introducing a nice variety of rule changes that make the game even more replayable.

1. Jagged Rocks: The game begins with the Jagged Rocks card placed randomly on one of the six border cards on the left-hand side of the grid; this row is considered as temporarily impenetrable so no cards may be placed into it.  

Jagged Rocks

 2. Sea Monsters: The game begins with three, four or five Sea Monster cards shuffled into the deck before it is dealt out to players (depending on the level of difficulty the players wish to add). On their turn the player may play their Sea Monster card into the grid by placing it on top of any previously played card. The Sea Monster destroys the card and then both cards are removed from the game.   

Sea Monster

 3. Storm & Compass: The game begins with six Storm cards shuffled into the deck. The six Compass cards are placed to the side of the playing area. A player resolves a Storm card as soon as it is drawn. 

Yellow Storm: The player places the Yellow Storm card face up in front of them and immediately discards down to three cards which is their new hand limit until the Storm card is removed.

Purple Storm: The player places the Purple Storm on one of the six border cards on the left-hand side of the grid on a row with at least one empty space. This marks the entire row as temporarily impenetrable so no cards may be placed into it. 

Orange Storm: The player places the Orange Storm card face up in front of them. For all future turns the player may now only 1. Play next to an existing card, discarding the appropriate number of cards as per the usual rules or 2. Discard two cards. 

Orange Storm

 Compass: Compass cards may be played to help the players navigate the Storms and remove playing restrictions. Compass cards may be acquired in three different ways: 1. When the start card is played, the players earn one Compass card to use. 2. By filling an entire row with consecutive cards (e.g. 12, 13, 14, 15, 16, 17) and 3. If a player chooses to discard their whole hand. 

Compass

 Every copy of Tranquility includes:

80 Island Cards, 5 Start cards, 5 Finish cards, 3+ Reference cards, 25 Border cards, 18 Stormy Seas expansion cards and rule sheet.

 The cards are 400 gsm matte laminate. They feel fantastic and don't need to be sleeved.  



Hairy Game Lords

Rahdo runs through

 Game Boy Geek

One Stop Co-op Shop

 slickerdrips

 Board, Deck & Dice

https://www.boardseyeview.net/post/2019/10/15/tranquility

https://thegameshelf.blogspot.com/2019/10/the-game-shelf-previews-tranquility.html

 https://www.kickstartgaming.com/games/tranquility/

Because of the uncertainty of shipping costs pre-campaign, we have decided to use a Pledge Manager so we can make sure that neither Board Game Hub nor backers are out of pocket. We do not intend to use fulfillment companies unless the campaign significantly over-funds so any potential import/customs fees will be paid by backers. The game is being manufactured in the UK by Dice Sports Ltd and will likely be shipped by Royal Mail for backers within the UK, EU and the Rest of the World. Depending on the number of pledgers from the EU and rest of the world regions, we estimate the following shipping costs for a single copy:

  •  UK: £3
  •  EU: £5 - £8
  •  Rest of the world - £7 - £12

NB: The exact location of backers does not seem to affect the prices we've been provided with for shipping. The estimates are all based on how many International backers we have in total, not your location.

The cost of shipping will be higher for triple pledges, particularly for EU and RoW (though UK postage cost may remain the same). but we estimate only between £1 and £4. Just to reiterate, this is only an estimate as are the above costs.

TBC: We hope to offer free collection at AireCon, 13th - 15th March 2020, at Harrogate Convention Centre, UK. This will be confirmed in time for the pledge manager and be available in lieu of shipping for all backers who wish to make use of this option. 

We welcome the chance to work with bricks-and-mortar game stores in the UK and elsewhere to get Tranquility out into the world. We will not be offering retail pledges as part of the Kickstarter campaign but we intend to offer competitive rates post-campaign once the level of funding is realised. If you run a bricks-and-mortar store and wish to register your interest or ask for more information then please email us.

 After the campaign is complete, we will run a Pledge Manager to confirm shipping costs and offer add-ons such as deluxe playmats manufactured by Patriot Games in Sheffield, UK. These playmats are printed on 2mm neoprene and are 72cm x 72cm in size with rounded edges. Backers will also be able to add more copies to their order. Please bear in mind that postage costs will increase when purchasing add-ons.

Prototype playmat

If you've reached this far, thank you for your interest and support of this campaign. There's really nothing else to say ;)

Risks and challenges

This is our first project and, as such, could seem to be a riskier campaign to back from the point of view of potential customers. I can only try to reassure anyone with concerns that although we haven't run a Kickstarter campaign before, we have been advised by a number of publishers with much greater experience than us and so (hopefully) will not suffer any of the pitfalls that first-time publishers sometimes experience.

The budget is solid and if we reach our funding level we guarantee that we won't be cancelling the campaign. Some companies seem to set artificially low targets so as to achieve 100% funding early, which is attractive to backers. If they don't significantly surpass this and hit their actual target then they will sometimes cancel a campaign. This will not happen with Board Game Hub.

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    1 copy of Tranquility

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    Triple Tranquil

    Tranquility is a game that can be played with virtually any audience. Use this pledge level to buy yourself a copy and you can give two away as presents!

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