A crashing noise in the kitchen, a tumbling sound in the attic, a scratch at the window; there is something odd going on in Grandpa's spooky house. It's up to Leo to solve the clues, and figure out the suspects in each room before the timer runs out. But beware, it has been rumored that there are ghosts and monsters lurking in the night!
70+ UNIQUE ART. 74 CARDS. 1 NEW DEDUCTION GAME.
In this competitive deduction card game, up to four players will compete to score victory points. At the beginning of the game, each detective will receive a secret identity card which will have it's own character image and a custom objective symbol on the top left corner of the card.
On each player's turn, two clues are placed under locations to score community points. Points are achieved in many ways, but in general, ahem.. just be a good detective. In this example, player one has just placed a card with four flower symbols in Leo's room, and another card with four skull symbols in the living room. Each symbol is worth 1 point at the end of the game.
Some clues are action cards, and are performed at the time they are played. Playing cards in a location will also trigger room effects, which may alter the course of the game.
Face up cards will score a point per objective symbol. When this happens, you are scoring for everyone. Therefore, take extra precaution when placing clues down, especially since other players don't know your identity. In addition, players will have a location at the start of the game. Any cards played in your location will score you one bonus point each clue card that is stacked in that room.
Pay attention to the clues that other players are placing. The locations that players are placing the clues are also good indicators of who they are. Do your fancy deduction work to collect even more points.
If you suspect somebody, don't be shy, simply solve the identity of that player in the guessing phase. If you are victorious, you will be rewarded with additional guessing points. If not, the person you are guessing will be getting the hard earned points. Its not the end of the world, its just a penalty for poor detective work.
The game flows in two phases: the clue phase, and the guessing phase. In the clue phase your placing down clues to score points. In the guessing phase your guessing players to score additional points. Guessing points are worth more in earlier rounds, so be sure to watch the timer.
At the end of each round, the timer will go down by one, and a new event will unfold.
When the timer reaches zero, the game is over. The remaining identities get revealed so that all the players know which points can be counted torwards their character. The person with the most victory points is clearly the best detective.
Review detailed instructions by clicking the instruction image below.
55 clue cards, 5 event cards, 5 location cards, 8 character cards. 1 timer card, 1 timer handle, instruction manual, first player token, 30 scoring tokens, 8 player tokens, 4 reference cards
Our campaign is shipping friendly worldwide. Noises at Night will ship to our fulfillment company within your country first, and then they will ship to you to avoid any extra costs. If you do incur VAT taxes take a photo of the receipt and we will reimburse you right away.
Shipping will be collected later through our pledge manager to ensure accurate parameters and cheapest costs.
Below are estimates per unit.
USA: $6 Canada: $8 United Kingdom: $9 Belgium, Germany, Greece: $10 Australia, Austria, Denmark, France, Ireland, Japan, Netherlands: $12 Bulgaria, Czech Republic, Estonia, Finland, Israel, Italy, Latvia, Lithuania, Luxembourg, Poland, Portugal, Romania, Russia, Slovakia, Spain: $15 Any country not listed above: $20
Risks and challenges
This is our fifth game, therefore we are taking our production knowledge and applying it full force into this game. In case there will be a gigantic order, shipping may take longer than expected, but we will be able to assign duties to forwarders and fulfill around the world.
Noises at Night was designed January 2017. The project itself took a little bit over a year, with the thanks to feedbacks from many game testers, designers, especially the design group in San Jose. The project had a lot of art, over 70 unique art. Both the artist and game designer worked sleepless nights and wanted to put extra care into all the details of the game. The artwork in this game has been the core of our challenges. We also wanted to include a visual story within the cards itself. Each piece of art had several revisions to ensure it captures the feel of the theme. A lot of hard work was put into this project to make it look absolutely stunning and fun to play.Learn about accountability on Kickstarter
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