Happy 2016, Kelvinites! Welcome to the first update of the new year!
The game is getting so close to done. Here it is by the numbers:
- 24 beautifully hand-drawn screens, plus the super-secret finale ;)
- 56 quirky, fully animated characters
- 12 music tracks
- Over 1000 lines of written dialog.
There’s still plenty of polish left to apply (script edits, visual tweaks, on-screen feedback, and some other last-minute improvements), but the finish line is in sight. Despite how close we are, we’ve decided that our initial release of Infamous Machine will be via Steam Early Access.
Wait, if you’re so close to done, why do Early Access?
From the beginning, we’ve been committed to making Infamous Machine a game that lives up to the legacy of the classic adventures that inspired us. In listening to your feedback, and in considering the quality of the experience we want to create, we realized we were missing something that could really take the game to the next level. And so, even though we failed to hit the stretch goal on Kickstarter...
...we’re adding English voice acting!!
For those of you who just can’t wait to play, the Early Access release will include the full game with English text dialog. The addition of voice acting will push back the completion of the English script slightly, which means we won’t be able to offer Spanish, German, and French text translations until the game’s final release. We’ll be working full-time on both voice acting and translations as soon as we hit Early Access.
All of you who backed at the DIGITAL GAME level or above will be able to access the game via Steam or Humble Bundle. We’ll send along the official Early Access release date with our next update.
In other news, we’ll be attending this year’s GDC expo in San Francisco! If you’re going to be there, we’d love to meet you at our booth.
Thank you as always for your support, and please keep sharing Infamous Machine!