Hello lovely backers,
This update is a little different from usual, because it’s a bit of a bummer—but not too much of a bummer, we hope! We want to be as open as possible about our development process, and that means sharing the obstacles we encounter alongside the progress we make.
You might recall that the estimated delivery for Infamous Machine and its various backer rewards was September 2015. Unfortunately, here we are at the end of September, and the game isn’t finished. We’ve come a long way, but we still have a lot of work left to do. Things like:
- Finishing development and dialog for Leonardo da Vinci’s chapter.
- Collecting and incorporating feedback from our wonderful beta testers.
- Translating the game into Spanish, German, and French.
- A few more surprises we can’t share quite yet
We want to make sure we give all of these remaining tasks the time and attention they deserve, no matter how much that ends up being. Because of that, we can’t yet give you a definitive new release date for the game. The best we can do is a ballpark, which we put around February 2016. These extra few months should allow us to make a game that we’re truly proud of, and that we believe you’ll truly love to play.
We are developing Infamous Machine with a very small team, and on a tight budget. We set a modest goal on Kickstarter (half or less of what similar indie campaigns shoot for), because we knew we wanted to make this game no matter how much we raised. This delay hasn’t been caused by a lack of passion, or by unexpected drama—it’s simply the number of hours we have in a day.
Being an indie studio located at the bottom of the map presents a unique set of challenges, but it’s nothing we aren’t ready to tackle to bring you a great game. We’re very sorry to disappoint you today, but we hope you’ll continue to support us as we work toward the finish line! Every little bit you can do to spread the word about Infamous Machine will help us get there.
Okay, onto some good stuff! If didn’t back at the Beta Access level or above, but you’d like to participate in the Infamous Machine beta, here’s your chance. Retweet this tweet, and we’ll enter you to win one of FIVE beta access codes!
Speaking of Kickstarter campaigns from indie studios at the bottom of the map, check out NoseBound, a point-and-click adventure in development from another Argentinian studio! https://www.kickstarter.com/projects/586242327/nosebound
Thank you all, and we’ll see you next month!