About this project
What is Blink?
Blink is a first-person game crafted with an innovative formula of platforming, puzzles, and mystery. In a surreal world that is both beautiful and lifeless, you find you are somehow able to freely slip between two unique perceptions of the world. Will you come to grips with this strange power, or will you lose your grip on reality?
Narrative without dialogue. The game does have a plot. But rather than use dialogue to guide the player, we chose to use visual and auditory cues. There will be no cinematics or "cut scenes" either. Everything is presented to the player through experience. This way, the player can still be deeply immersed without ever having control taken from them.
Thought-provoking gameplay. It all started in January 2011 at the Global Game Jam, an annual competition where game developers from around the world challenge themselves to create a game in 48-hours based on a given theme. This year the theme was "extinction." It didn't take long for us to realize we didn't want to go the traditional route of apocalyptic scenarios or sci-fi epics about genetic manipulation. We discovered a unique and, frankly, very compelling neurological disorder known as visual extinction. From Wikipedia:
"Visual extinction has the characteristic symptom of difficulty to perceive contralesional stimuli when presented simultaneously with an ipsilesional stimulus, but the ability to correctly identify them when not presented simultaneously. Under simultaneous presentation, the contralesional stimulus is apparently ignored by the patient, or extinguished."
OK, now in English. When a visual extinction patient is presented with two different objectsat the same time, the patient may ignore one of them. On the contrary, the patient usually has no problem correctly identifying both objects if presented separately. It was this fascinating concept that gave birth to the core gameplay of Blink.
The player has the ability to slip between two different perceptions of the world at will. Left-clicking the mouse shows one, while right-clicking the mouse shows the other. The key to utilizing this ability is understanding that what you see is what you get.
Poetry in motion (control). Thanks to the amazing team at Sixense Entertainment in collaboration with PC gaming peripheral innovators Razer, 1:1 motion control is now in the hands of PC gamers. They've worked hard to support plenty of existing games that people know and love -- but what about new games? We're proud to announce that Blink will support the Razer Hydra motion controller out of the box, adding a whole new layer of immersion to the game.
We create our games with Unreal Development Kit, the same toolset used to create Gears of War and Infinity Blade. The Hydra doesn't work with UDK out of the box though, so we had to create an integrated solution that allows the Hydra and UDK to talk to each other. It's been a long time coming, but with Blink that integration will finally come to light. Blink will be one of the first games since the popular Portal 2 to offer native support for the Hydra motion controller. We are thrilled to be involved with such innovative technology, but we certainly don't want to hog the spotlight. That's why we are making our Hydra-to-UDK solution available to all Unreal developers in the near future.
We've had the Hydra in mind since the early design stages, trying to pinpoint the most exciting opportunities for interacting with Blink in unique yet intuitive ways. We don't want the motion control to feel like a gimmick, but we don't want to abandon traditional keyboard-and-mouse input either. Rest assured that designing a strong experience for the Hydra will not detract from the keyboard-and-mouse option. We're doing everything we can do ensure both are equally fun to play with.
Who are you people?
People? We are a collective consciousness sent to Earth from deep within the void of... OK, not really. We're actually just four aspiring game developers following our dream so we can work on the games we really want to make. We want to innovate, to shatter old design conventions, and to contribute to the evolution of the game industry. We are:
Nick PfistererCo-founder Design Scripting Music Web Marketing Person to the Max
Co-founder Design Art 2D 3D Marketing Ninja Person to the Extreme
Programmer Gameplay Hardware Motion Person Ultra
Programmer Gameplay Hardware Motion Person Hyper
Why do you need money?
We just recently submitted a short demo to the Independent Games Festival for 2012. It was very hard work, but a rewarding experience to say the least. Unfortunately, we lack the time and resources to go far beyond that demo and add the extra features, art and audio necessary to make a full gaming experience worthy of your attention. With your help, we can work full-time on the game and release it by March 2012. We intend to release Blinkfor PC and Mac on popular digital platforms like Steam, Desura and the Mac App Store. Your pledges will help us with development costs such as:
- Software licenses
- Commercial licensing and legal costs
- Continued development and labor costs
- Marketing and publicity
Nothing makes us happier than creating video games. We love to innovate and we're constantly pushing the envelope whenever possible. We've been dreaming of the day we can stop trying to balance life and work schedules with our love for game development. With your help, we can achieve that dream.
Cool! So what do I get for helping?
We understand that helping us achieve our goal is a choice you make for yourself. It's your time, your money, and your consideration that makes dreams come true. To illustrate how important you are to people like us, we decided to offer rewards that allow you to be a part of our game. We're not just talking to those of you who can afford to spare a generous pledge. Every single pledger will become a part of Blink. Here's what you get:
$1 or more. Your name will appear in the credits as a Kickstarter. We believe every pledge should be recognized, no matter how small.
$10 or more. You will receive a copy of Blink for your platform of choice as soon as it is released in 2012. On top of that, you will gain access to the closed beta. This testing period will be exclusive to Kickstarter pledgers. Everyone else will have to wait until the open beta. Your name will appear in the credits as a Closed Beta Tester. Plus every previous reward.
$20 or more. You will receive a digital copy of the original soundtrack before it releases to the public. The soundtrack, composed by Blumoon (that's Nick), will feature a genre-busting mixture of chilling soundscapes and rolling melodies. You will also receive a digital copy of the remix album featuring remixes of songs from the original soundtrack from several talented artists including Vincent Cuevas and David Call. Your name will appear in the credits under "People That Heard the Soundtrack Before You," as well as the "Kickstarters" section. Plus the $1 reward.
$40 or more. Throughout the game there will be easter eggs to discover. Just something to reward the explorers among us. We want every single one of these easter eggs to be inspired by Kickstarter pledgers. Pledge at this level and we'll work with you to make sure your name and/or likeness becomes part of the world of Blink. Plus every previous reward.
$60 or more. It seems like every great game has achievements these days. We like them too, so Blink will be no different. Not unlike the $40 pledge level, we want ten of the game's achievements to be inspired by Kickstarter pledgers. Pledging at this level gets an achievement named after you. Plus every previous reward.
$75 or more. There's a part of the game we're really excited about.. but we don't want to say what it is just yet. Spoilers are bad! What we can tell you is this: Nick wants to do something unique in the sound department for this mysterious thing, and he wants your help. Pledge at this level and you'll be working with Nick to contribute your incredible voice talents to the [spoiler] that you [spoiler] about [spoiler] through the game. You'll be listed as a Voice Actor in the credits, too. Plus you still get every previous reward.
$100 or more. This is the top reward level and is limited to just five (5) pledgers. We want to have an area in the game that's not just inspired by Kickstarter pledgers, but also designed by them. Pledgers at this level will help us design the puzzles for a special Kickstarter-inspired area of the game. Your name will appear in the credits as a Puzzle Designer, plus you'll get every other reward we have to offer. The whole shabang!
It's all or nothing.
Remember; Kickstarter is an all-or-nothing funding platform. If we don't reach our funding goal, we get nothing and your card is never charged. In that case, the development of Blink stops dead in its tracks. We thank you from the bottom of our hearts for considering our project, and we sincerely look forward to bringing you guys a fun and memorable gaming experience.
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