In Collectors and Capers you and your fellow collectors steal the treasures from the museum and add them to your own collections. To do this you must use information, bluffing, and clever actions to make off with the treasures and keep them from the other collectors.
The goal of Collectors and Capers is to have the most points at the end of the game by making off with the treasures. A game is divided into rounds called capers and can consist of one to three capers for either a short game or full evening experience. At the end of a caper players earn points depending on how many Treasures he or she stole and whether those Treasures match their Secrets. Finally players will earn bonus points if when they were able to bluff their way to stealing Treasures!
On a given turn there are 4 things that a collector can do:
- Steal Treasures by playing sets of cards or adding onto sets
- Draw Heist cards
- Play Actions
- Swap one of your Secrets out for another Secret
Ah, but how to steal? With sets of Heist cards, of course! There are two types of Heist cards - Treasures and Actions. Treasures match the treasures each collector is trying to steal and are critical to winning a caper:
A set of Heist cards used to steal a Treasure can be Honest (all matching the treasure the set you are trying to steal) or Dishonest (not matching the Treasure). The Honest set is safer, but the Dishonest set will score more points at the end of the game and make it more difficult to have your Treasure stolen from you.
While a player is bluffing, then you can call them out! But that comes with a cost: a player must bet cards from their hand or from one of their non-stealing sets in order to call out another player!
There are three Actions in Collectors and Capers and each Action has a special ability to help you stay one up on your competition (unless they get to you first!). The three actions are to Pick Pocket, Spy on the Competition, and Case the Joint. The abilities of of these actions vary from helping yourself to an opponent's cards, seeing their hand, or finding the cards you need more efficiently. Each Action can be played by itself or two of them can be played at the same time for different effects allowing for a wide range of strategies!
As with any heist, information is key for making off with the goods and tricking your opponents. In Collectors and Capers, there are two ways to gather the cards to make sets. The first option is to draw from the deck - a good choice for keeping your cards a mystery. The second option is to take a card from the 5 informants, which all the players can see. With the informants, there is certainty in what you get but the other players will see (which is bad... or is it?).
Players can steal from the Museum and each other. Until the final round anyone can win!
- 6 Steal This! Treasures
- 36 Secret! cards
- 78 Heist cards
- 1 Game box and rules
$1 Museum Newsletter Subscriber
- Receive a thank you from us at Blue Heron for your support, and stay up to date on Collectors and Capers news!
$12 Early Visitor
- Early bird special! Get a copy of the game at a premium rate (40% off of the retail price!) as well as all unlocked stretch goals!
$15 Museum Visitor
- Get a copy of the game at a premium rate (25% off of the retail price!) as well as all unlocked stretch goals!
$20 Museum Member
- All of the rewards at the Museum Visitor level plus your name on the website for backing!
$30 Museum Patron
- All of the rewards at the Museum Member level plus your name in the rules for backing!
$40 Museum Donor
- Get three (3) copies of the game, unlocked stretch goals, and your name in the rules for backing!
$45 Museum Benefactor
- Get a copy of the game, unlocked stretch goals, your name on the rules for backing, and a 11"x17" poster of one of the treasures.
$80 Museum Curator
- (Retailers only) Get eight (8) copies of the game and unlocked stretch goals!
$100 Museum Board Member
- Get a copy of the game, unlocked stretch goals, your name on the rules for backing, and a 11"x17" poster of a treasure of your choice signed by the creator.
Trevor Harron, founder of Blue Heron Entertainment and designer of Collectors and Capers, has always loved games of all shapes and sizes. While majoring in Computer Science at Middlebury College, Trevor was a part of the Middlebury Game Making Club. After graduation, he honed his skills in game design through the University of Washington's Game Design Certificate program (completed 2016). Trevor's first and most recent game design work has been on Collectors and Capers. Trevor strives to bring an innovative and unique design to each game developed through Blue Heron Entertainment, in hopes of examining games, people, and how we interact with them.
The artwork for Collectors and Capers was done by Nayaki Anadan. Nayaki is a freelance illustrator based in Seattle, Washington. With interests in game design and concept art, she has worked in a variety of media and subject matters. She draws inspiration from a collection of cultures and concepts thanks to years of traveling and an education at the Rhode Island School of Design. Examples of her work can be found at www.nayaki.work.
Blue Heron Entertainment is a member of the PlaytestNW Community:
As well as the Indie Game Alliance:
"It has all of the things that I look for in a game, quick to learn, easy to play, fun, portable and fast game play. The time is right and there’s treasures to steal, it will take all of your luck and skill to pull it off, are you up to the challenge?" -Legends of Tabletop
From Undead Viking:
From Sit Down Standard:
Risks and challenges
This is my first game and Kickstarter, which carries some risk in terms of logistics and coordination. To minimize the number of moving pieces, I have limited the number of parts to the game itself, the art for the game, and the manufacturing and fulfillment.
With the game design and art complete, the first risk is from the art of Collectors and Capers which has been finalized (with the exception of the stretch goal) eliminating it as a concern and risk. As for logistics, I am working with an experienced manufacturer, WinGo, who I will also work with for the the Kickstarter fulfillment.
I am keeping a close eye on the project and am working hard to remove as much risk from the project as I can.
If you have any questions please ask away and I will work to speedily answer your question. I want to be as transparent as possible.Learn about accountability on Kickstarter
- (30 days)