Project image
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$4,500
pledged of $30,000pledged of $30,000 goal
68
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, October 6 2013 7:01 PM UTC +00:00
$4,500
pledged of $30,000pledged of $30,000 goal
68
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, October 6 2013 7:01 PM UTC +00:00

About

RedNeck Assassain is a classic assassin's tale.  You play as Hirsch Deer, who is shot down & left for dead by a gang of RedNeck Hunters.  Barely alive, you are found in the woods by the legendary Sasquatch.  After recovering from years in a coma Hirsch goes through an intense training session & Sasquatch teaches Hirsch in the way of stealth assassination. 

Let the tale of vengeance begin. . . 

This is a third person stealth game.  The enemies have guns, & you do NOT!!!  You have a bow-n-arrow, & a knife.  The element of surprise is your greatest weapon.  Take cover, stay out of sight, study your enemies routes & behaviors, strike when they are not looking. 

Knife kills & head shots take down your enemy swiftly.  You do NOT want to get in a firefight, you will lose.

The production has been focused on mobile platforms (iOS & Droid), but we are launching this kickstarter campaign to help fund us getting on to the  PC/Mac/Linux platform, as well iOS & Droid.

For the mobile side, the interface/controls have been designed to minimize "the virtual game-pad." Instead using dynamic controls, therefore allowing you to focus on the gameplay itself. For the PC/Mac version we just need time to implement keyboard and mouse controls, or game controller.

Also the graphics are optimized for mobile, so we will definitely spend time overhauling the graphics to get the game to PC standards.

Here is a run through of the Start of the Cave Level (Alpha Footage iOS version).

We have a full-time 3d Artist doing the character & environmental art. We have a full-time programmer handing all the A.I. & Scripting.  We have a part-time sound composer, and a part-time concept artist.  We have the CEO (me, Clay Hayes) doing everything else (level design, animation, PR/Marketing, & administration).  

Here is video of some of the various concept work that has been for the project.

Level 1 - The Cave

The game starts out in a cave level, broken into several stages. RedNecks have found the hideout & you must take them out to get out.

Level 2 - The Canyons

You made it out of the cave and into the canyons. A little bit more open & therefore more challenging to be stealthy. 

Level 3 - The Farm

Out of your element & into the enemies. Time to take the fight to the enemies home. The Farm level is filled with RedNecks on high alert. Find your way through a hayfield maze to have the finale stage leading to an epic battle in the barn.

Level 4 - The RV Park

Out of the farm & into the RV Park. Alerts all around, cars can run you over, so tread carefully, this is going to be hard. Fortunately, learn some new tricks, like shooting a BBQ propane tank to take out multiple enemies.

----(STRETCH GOAL LEVELS)----

THE BOSS -- $35,000

This is what your vengence has been about. You can finally get the man who has been in your nightmares since the massacre. Fight the boss using everything at your disposal.  In the end, only one will survive.

SASQUATCH FOREST BONUS LEVEL -- $40,000

In this level you play as Sasquatch. It takes place in the forest, ending in a raid of the RedNecks campsite.

(Other Levels) ---Stretch Stretch Goal---

The storyline is actually 15 levels, with three bosses, but for financially realistic reasons we have made the project a trilogy story.  With enough funding & time, we can give the whole story right from the get go, & you won't have to wait for PARTS 2 & 3 for the epic conclusion to this tale.

So Why KickStarter?

We are so close to the finish line for mobile, but we are out of time for me being able to personally fund the project to get it on PC/Mac platform.  The employee contracts are coming to an end, & as much as everyone likes working on the project, there are bills to pay & cant do it for free! With our pittance salary & the hours the team has been putting in, we are all well below minimum wage in any state.  We carpool into the office, eat ramen noodles, drink only water & complimentary coffee.  We are asking for a very modest $30,000 to help us bring this game/story to PC/Mac/Linux platforms.

The project is completely scaleable & we can bring it into the AA realm with enough money & time with stretch goals. So we leave the fate of the project in your hands. 

BloodShot Games was founded on the Indie Developer Dream Idea:  To only make games that we ourselves would want to play.   

The company is located in the greater Seattle WA area, Kirkland, WA. The company consists a programmer, a 3d Artist, and the guy that does everything else, me the CEO.

Part of the dream of independence is freedom to spread our collective creative wings, instead of being stuck on a production line of art & code. 

I ask you not to judge us on our charming good looks, but judge us our games entertainment that we are bringing to you & if you like us, please continue to support/play/buy our future projects as well as this one.

Many Thanks,

Clay Hayes, CEO and all the staff here at 

BloodShot Games LLC.

Risks and challenges

The risks would be having faith in a new start up company. To pledge money to someone that you have never met, or even heard of. You just have to judge us on the work that we are presenting to you. I can promise you, BloodShot Games LLC, is founded with "games by gamers, for gamers" strategy, and plans to make entertaining games till our eyeballs bleed. We also know the best way to trust is with the truth and nothing but the truth. To operate with as much transparency and community involvement as possible.
Delays will try to be avoided with detailed planning, should some delay arise, you will never be in the dark as a backer. You will always know what's going on with the project & the company.

And then there's always the risk of the zombie apocalypse & everyone's life will change overnight.

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Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge $2 or more About $2.00

    High five via Email + Hug from Hirsch Deer at PAX and/or SIX (Seattle Indie Expo) if you can attend Aug 30-Sept 2 2013.

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    Pledge $3 or more About $3

    Get all the above + a picture with Hirsch Deer at PAX or SIX.
    (If you can not attend PAX 2013 then we will send a picture of Hirsch with a blank person next to him and you can fill yourself in)

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    Pledge $5 or more About $5

    Same as above + mentioned in credits as a supporter.

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    Pledge $7 or more About $7

    Same as above + Digital Wallpaper from the Game.

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    Pledge $12 or more About $12

    Same as above + EarlyBird special on digital copy of game + digital wallpaper

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    Pledge $15 or more About $15

    Same as above + Digital copy of game + digital wallpaper

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    Pledge $20 or more About $20

    Early bird physical copy of game on custom thumb drive + hand signed art postcard from dev team.

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    Pledge $25 or more About $25

    Physical copy on custom thumb drive + hand signed art postcard from dev team.

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    Pledge $35 or more About $35

    Same as above + except 3 post cards of artwork.

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    Pledge $50 or more About $50

    Early bird digital copy (NO PHYSICAL COPY) + beta testing

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    Pledge $60 or more About $60

    Early bird digital copy + PHYSICAL copy + beta testing

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    Pledge $65 or more About $65

    Digital Copy (NO PHYSICAL COPY) + beta testing

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    Pledge $75 or more About $75

    Digital Copy + Physical copy + beta testing

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    Pledge $85 or more About $85

    Kickstarter exclusive in game exclusive unlockables

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  15. Select this reward

    Pledge $90 or more About $90

    Early Bird Alpha testing + name mentioned in credits as alpha tester.

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    Pledge $100 or more About $100

    Alpha testing + name mentioned in credits as alpha tester.

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    Pledge $155 or more About $155

    Hirsch Deer collectable figurine + alpha testing.

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    Pledge $175 or more About $175

    Karate Gi with painted on BigFoot Logo from the game, + digital copy. Name in credits as Student of BigFoot + alpha testing.

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    Pledge $250 or more About $250

    BigFoot Gi + Figurine.

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  20. Select this reward

    Pledge $500 or more About $500

    Design in game asset(s). Have a piece of your artwork in the game, 3d or 2d. (BloodShot must approve art)

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    Pledge $750 or more About $750

    Not artistic? Then we'll do a custom design for you.

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    Pledge $1,000 or more About $1,000

    "Hi mom, look at me! I'm in a video game!" Our 3d artist will make you an NPC character of you in the game based on photos of you!!!!

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    Pledge $2,500 or more About $2,500

    "Like a boss!!" Be an in game boss. Our 3d artist will make you one of the epic bosses.

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    Pledge $4,500 or more About $4,500

    Named as a bad ass producer in credits. All the extras above. Invited to company meetings, via internet or in person if in the seattle area. And give direct input on the project.

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  25. Select this reward

    Pledge $10,000 About $10,000

    A life-sized mascot costume of Hirsch Deer!!! I kid you not, you can have a life-size Hirsch Deer costume. Also, you will be named as executive bad ass producer + all producer rewards above included.

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Funding period

- (40 days)