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Bloodmoon Goblins is an RPG campaign setting compatible with Pathfinder and 3.X.  It has all the GM needs to run a game of goblin PCs.
Bloodmoon Goblins is an RPG campaign setting compatible with Pathfinder and 3.X. It has all the GM needs to run a game of goblin PCs.
91 backers pledged $2,140 to help bring this project to life.

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Green skin, red eyes and glistening rows of fangs.  The goblins of the Bloodmoon tribe shuffle through the dark, stinking, trap-infested warrens they call home and scheme against the pale-skins, the bigger goblinoids, and each other.  To be a Bloodmoon Goblin is to face constant threat from within and without as you attempt to survive...or perhaps even do more.  Riches and power await any goblin who can strike at the surface and come back alive, or find a way to delve even deeper into other, unknown depths.  And the barbed, iron crown of the Goblin King belongs, always and only, to whoever can take and keep it.

Bloodmoon Goblins is a small campaign setting for a game of player character goblins living as part of the tribe.  The PCs may set out on daring strikes against the halfling villages or even the human towns.  They may find treasures and dangers hidden beneath their own very commons and trash heaps, or elsewhere.  Their clique may grow into a faction capable of seizing the crown.  Or they may die the next time a motley band of human fighters, elf druids, and halfling rogues rushes into their warren to kill them and take their belongings.

Bloodmoon Goblins is compatible with the OGL, 3.X, and Pathfinder.  It is intended to be run in Pathfinder, with the E6 variant.

The PDF/booklet will include a section for player characters bringing them up to speed with the culture, recent history, and present situation of the tribe as all of its goblins are aware of such things.  It will also contain instructions about how players and GMs can together make a group template with the beginnings of a social-political faction within the tribe.  

From there it will go into much more detailed descriptions for the GM, including biographies of all the important goblins, a map and physical description of the warrens, the political and cultural tensions and perils of the tribe as they actually are rather than as they merely appear to be, and a sample adventure.

Also included will be "Attacking the Warrens", a section for GMs who wish to place the Bloodmoon Goblins as enemies or targets in another campaign.  An assault on the warrens will severely test the mettle of a group of player characters in the 5-7 level range, but it might reward them handsomely if they can find its real treasures.

I hate splat with a passion so don't expect to see 90 pages of rules you'd ignore anyway for Goblin Fireball, Goblin Cure Light Wounds, Goblin Fighter/Wizard/Thief, Goblin Small Longsword, Goblin Medium Longsword, Goblin Innuendo, and Goblin Greater Cleave.  Think more of the content of the blue-covered books of the days of yore - meaty information for GMing and game construction rather than reams of redundant "exciting new spins" on core mechanics.  I restricted my players to the core rules when I first ran this game, and if you are also a surly GM who pops a blood vessel when you see anything that starts with "Essential" or "Complete" or ends with "Magazine", "2", or "3", Bloodmoon Goblins will work perfectly for you.  I might allow one or two new magic items but I promise you I will justify their existence by more than the need to rack up a page count and sell you something (oh yes usurper goblin PC, please do put the crown on).        

After playing through the "town episodes" of Bloodmoon Goblins, your players might be begging for the peace, familiarity, and tranquility of a deathtrap dungeon, planar invasion, or dragon attack.

The money raised on Kickstarter will be used to commission professional art, cartography, and layout.  $1200 will provide enough for a shorter work such as this to have professional visual design and be filled with exciting art.  Keith Curtis, of Curtis Consulting & Design, will be the project's lead artist.  The money will also be used to cover the booklet printing run of those who desire a physical copy of the material.

Questions about this project? Check out the FAQ

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    Pledge $1 or more About $1.00

    1/1 Haste: Thank you for chipping in, let's have a beer at Fear the Con 5.

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    Pledge $5 or more About $5

    CR 1/3: I will send a PDF copy of Bloodmoon Goblins to the e-mail box of your choosing as soon as it is finally edited and formatted for sale. This will be a short time before its full release.

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    Pledge $20 or more About $20

    Have A Good One: Prerelease PDF plus a booklet copy of Bloodmoon Goblins shipped on publication.

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    Pledge $50 or more About $50

    Legally Inoffensive Goblin Bank: All lower level products and benefits, plus: Your name published in the Legally Inoffensive Goblin Bank - our special thanks page - where you'll be rowling in gold pieces and the thanks of generations of gamers to come. The Bank will be published in all digital and physical copies of Bloodmoon Goblins. I will also send you a video dedication in which I don a bowler hat, wax my mustache, and toast you with a distilled spirit. I will record these in succession until they are finished or am I completely debilitated, at which point I will ask a fellow Fear the Boot host to toast you while filming my sprawled, unconscious husk.

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    Pledge $250 or more About $250

    Ho Ho My Lad: All lower level products and benefits, plus: You will create (or direct me to create to your liking) a goblin character to be included in the game materials. Your goblin will be a canonical denizen of the warrens of Arnak. Keith Curtis, Bloodmoon Goblins' lead artist, will draw a portrait of your goblin for inclusion with the finished version of the game. Please note that we will need to collaborate on your goblin's place in society and level of power, and that certain roles that are key to the dynamic of the game will need to remain intact (read: no 20th level wizards or the secret kings of the tribe).

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    Pledge $500 or more About $500

    Roll for Animosity: All lower level products and benefits, plus: You will receive a non-disclosure agreement by fax or mail. After completing and returning it, I will send you Fear the Boot Episode -1, the foulest and most unpublishable podcast episode to ever stain a hard drive. Episode -1 makes the worst of Fear the Boot's booze-addled, profanity-saturated bonus episodes sound like a quiet morning at Dan's Sunday School. We will probably destroy our master of it for the good of humanity after we send it. Helpful content about roleplaying games is buried under hilarious roundtable commentary about the hosts' most crass observations about life, gaming, and one another. We will never release this episode other than to the $500 and $1000 patrons of Bloodmoon Goblins.

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    Pledge $1,000 or more About $1,000

    Magic Dance Magic: All lower level products and benefits, plus: I will personally run an entire Bloodmoon Goblins campaign for your gaming group over Skype, Maptool, Google+, or any other online tabletop that I can get working on my computer. I am generally free on any weeknight other than Tuesday, which is FTB recording night. The game can be weekly or monthly and will probably last 8-10 sessions of 3-4 hours. If you manage to die horribly right out of the gate - a celebrated possibility in Bloodmoon Goblins - I will run another short campaign or series of one-shots as your group chooses. Bloodmoon Goblins is designed for 4-6 players, but if you want to go with a different size of group or even Lone Wolf it that's cool too.

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Funding period

- (32 days)