Here's a quick update as we push to get some bugs fixed and a bunch of new art created.As we’ve mentioned before, we plan on having Zombies in various... Read more
Items - Part 1
Continuing with the weekly updates, today we’re talking about the consumable items the alpha release that have finished art assets.
Gas Cans are the most important, as you’ll need a... Read more
Sorry for the late update everyone, we ran into a problem with our website that we’re working very hard to resolve. In the meantime, here is some information about the... Read more
Zombie AI: Alpha
Hey guys, here’s an overview of the zombie types that you will run into in the Alpha:
There are three types of Zombies currently in the game which differ depending... Read more
Hey guys, this week we want to show off some new art for Safe Zone!
These are some of the faces of the survivors you'll run into / play as.... Read more
Project Status: Moving forward again!
Hello everyone, John and Trevor here. We are very happy to tell you all that we are back to working on Safe Zone. After a rocky financial period we’re both... Read more
This last month has been spent working on graphical content for the game. We’ve been narrowing down between different user interfaces for the main screen and have been adding more... Read more
Here is out update for August. We’ve nailed down a few bugs, so most of our effort for the rest of the month is going to be on... Read more
Hey guys. Sorry for the lack of updates, but we want to let you know that we are still working on Safe Zone, albeit not as quickly as we had... Read more
Happy New Year
Hey everyone, we wanted to check in even though we don’t have much in the way of an update. Still creating art assets, writing dialogue, programming, etc.
All we... Read more
Inventory and Stuff
This month is about to a close, so it’s high time that you guys get an update on where the game currently stands. We’ve been working on the inventory system... Read more
Hey guys, quick update here (Edit. It turned into a long update. Oh well, more to read). At the end of this update is a shot of a medium complexity dialogue tree.... Read more
I am now in New Orleans, LA and am finally settled in and ready to hammer away at some Safe Zone. I got here just in time to... Read more
Hey everyone. We’d like to clarify our last update. When we said that we have had to spend more time on other endeavors, we didn’t mean we were no longer... Read more
Been a While
We’re going to break this update up into two sections for the sake of clarity.
Hey guys, sorry for the delay between updates! It’s been crazy around here.... Read more
We are still here! John has been doing a lot of exam related stuff, so I (Trevor) have taken the opportunity to draw a lot. We are really starting to... Read more
Your Caravan and the Safe Zone
Hey everyone, we want to reveal a new gameplay concept we’ve been working on that will make Safe Zone more dynamic and player-driven: Your Caravan.
We are expanding our original... Read more
Our Call With BobbyY
Hey guys, we’re still plugging away at the basics to build you a playable alpha, but at the same time we are thinking ahead and continuing to hammer out the... Read more
Update #20: Development Diary 1
Technical Director: Hey, I'm having some trouble with this video file and I don't know why.
Creative Director: Let me take a look at it. ... Um, this is the complete wrong... Read more
The First Alpha Build
Well, we've got both good news and bad news concerning our first Alpha Build.
The good news is that we definitely know what was preventing it from working and it's something that... Read more
Not Quite Gameplay Footage, but Soon!
You’ve waited for it and we finally have it: We’ve got the opening menu, the character creation screen, and playable a scavenge area in almost working order.
However, we can’t... Read more
Just a mini update to say that we’re still working on it. Progress is a bit slow this week; John has a few upcoming deadlines that he... Read more
I am Jack's Animated Sprite
Hey guys, nothing particularly exciting happening this week, but we want to release an update every weekend, so here's what we're up to!John:
I’m currently working on the Scavenge... Read more
Hey guys, so we’ve got a couple of updates for you:
Jonny, our artist at Blind Eye Games, is currently in his senior year at CalArts and unfortunately, starting about... Read more
Our Journey Through the Land of that Publisher We Told You About
We are back in action with a lot of news for you guys. First we want to take you through the chain of events that took us away for so... Read more
We did it! You guys have been so great about spreading the word for us that we even went over our goal by about $500!
Our team at Blind Eye... Read more
Compatibility and Leadership
Sometimes two people just don’t get along. Normally they would just avoid each other, but if, say, you’re stuck together fighting for your life in a world overrun by... Read more
So, we’ve not been around for a bit with any new updates and it’s about time we mentioned why. We’ve been approached by a producer who has taken an interest... Read more
End Credits Battle
We have an exciting new hidden reward to announce! Anyone who pledges $1 or more will have their name in the credits! Wow!
What’s that? You don’t think that really... Read more
Kickstarter and the Future
We’ve raised over 30% of our goal in just over a week!
This, of course, means it’s time to look at what we’re going to be doing in the future.... Read more
When a group of people are faced with a crisis situation and must work together to survive, often it is not the external danger that causes them to fail, but... Read more
Mini-Update: New Reward
One of you awesome kickstarter members requested a new, super reward that got you ALL of the special rewards. So we made one. $150 gets you every reward on the... Read more
Zombies Should be Slow
Why do zombies work so well as "the bad guys”? What makes them so iconic? What makes them terrifying, yet compelling? What sets them apart from other "monsters"?
One of... Read more
Hi guys, we wanted to
go over a gameplay aspect other than the three main ones we discussed in our
video, so here we are!
Imagine a cut-scene or scripted... Read more