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A fantasy game of deckbuilding, combat and survival. Easy to learn, simple to setup and fun! Brawn, brains, gold and luck required. Read more

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Funding Unsuccessful

This project's funding goal was not reached on December 3, 2011.

A fantasy game of deckbuilding, combat and survival. Easy to learn, simple to setup and fun! Brawn, brains, gold and luck required.

Shadow Days Card Preview VI

Card Background
Like their much smaller cousins, Molemen are known for their extremely bad sight. However, their keen sense of smell, sharp teeth and claws more than make up for it. They're often found in huge underground dwellings or tunnels under old dungeon floors.


This card has a rather low hit result, with a good AP. The Blind Rage Bonus adds a nice 40 AP for a possible 90 AP total. Not bad!

Card Background
There are a great number of magic staffs, wands, relics and all kinds of other enchanted objects scattered throughout the United Lands. The Lightning Staff is one of the few that directly harnesses the power of nature. Is it magic or some type of technology? No one knows. Whatever the case, it looks a bit dangerous.

This Object has a low HP value and a low AP. But, at 35 GP, it's a good extra to have in our arsenal.

Card Background
The carnival first appeared just outside the village of Darumis. The villagers had never seen such bright, moving lights and noise-making contraptions. There were fabrics with colors of all kinds, painted faces, animal masks, food from the edge of the United Lands and treats of every kind. All was not what it seemed!

This card deals quite a blow to your LP. -5 LP per Humanoid can add up quickly!