$10,192
pledged of $25,000pledged of $25,000 goal
207
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Sep 15 2016
$10,192
pledged of $25,000pledged of $25,000 goal
207
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Sep 15 2016

About

RISE OF MAN: STONE AGE is a new strategic, competitive card drafting tabletop game by designer Bryan Sloan. Can you lead your tribe and overcome the obstacles you’ll face in the Stone Age? It’s up to you to gather the appropriate resources and use what your surroundings offer to fight saber tooth tigers, hunt woolly mammoths, collect herbs, build shelters, and store enough food as you combat everything the Stone Age will throw at you.

Friendly shipping
Friendly shipping

The game will ship worldwide. We have partnered with fulfillment centers inside your geographical area to help you avoid paying extra fees.

 

"I can recommend this game to anyone who enjoys the card-drafting genre of game as well to strategy gamers who enjoy being put to the test.”  

Rise of Man offers risk-reward gameplay options that I found thematic and thought-provoking.

The replay value of Rise of Man is worth noting. Even at the higher player counts this game supports, players will most likely never see all of the possible combinations of resource, obstacle, hazard and wild cards.

"Rise of Man is an easy game to understand and play, but challenging to master." - Jeff Patino at Board Game Quest

Read the full review here: http://www.boardgamequest.com/rise-of-man-stone-age-preview/

GAME OVERVIEW

Rise of Man: Stone Age is a strategic card drafting tabletop game. Players will choose Resources specific to the Stone Age to overcome Obstacles and Hazards they will face in each of the 5 Rounds of play. Players will also combine their own accumulated Resources to earn any of a multitude of different Special Events, such as Feast, Funeral, Obsidian Antler Knife, Shaman, Chieftain, and many others. Hundreds of unique illustrations bring to life the Stone Age where you'll need to make the agonizing decisions of resource selection in an attempt to survive.

Game Mechanisms include:

  • Card Drafting
  • Simultaneous Action Selection
  • Tech Tree
  • Multi-use cards
  • Set Collection
  • Hand Management

Specific Resources work in conjunction with each other, so you'll want to accumulate the ones which pair best together as the game evolves.

The game is for 1 to 6 players, and plays in around 45 minutes. (20 minutes for single player games).

Every great game deserves a heroine. Check out this trailer, which inspired the art for the Game Box: 

https://www.youtube.com/watch?v=XSuOhWcN0Sw

 

 Art for this trailer is by the extremely talented Roberto Gatto.

You can see more of Roberto's work at ArtStation.

This is an ambitious game that remains scalable to the number of players.

As your tribe's leader, you’ll face new Obstacles in each Round from a number of categories, including challenges from Predators, the Environment, your tribe’s Health, Food requirements, and other Tribal needs. You’ll need to combine Resource cards like Flint and the Juniper Tree in order to fashion a spear to fight off a Saber Tooth Tiger. Your tribe could face a blizzard, or your food supply could run low. You might need to create new jewelry by combining Resources, including sinew from the Caribou plus the shell from a Scallop.

Try to put yourself into the mindset of a tribal leader during the Stone Age. You’ll face perilous obstacles that you’ll need to overcome. You’ll choose actual resources that can help your tribe not just survive, but thrive. You’ll need to think with long term strategy, while staying alive in the short run.

Nothing was wasted. When you choose a tree resource, you’ll be able to use the wood of the tree to shape a spear, or help to build shelter. The elk will give you food as well as hide for clothing and sinew for a necklace.

GAMEPLAY

There are 5 Rounds of play in the game, with 6 turns per Round. Each player starts a Round with 10 random Resource Cards. Players have 3 choices on each turn: 1) Play a Resource Card 2) Play a Wild Card 3) Play a Special Event. After all players take a simultaneous turn, the remaining Resource Cards are passed to the next player. After 6 turns, the Round is over, and each player has either successfully overcome their Obstacle (worth 2 Victory Points), or has failed to do so (losing 2 Victory Points). In the later Rounds, players will use their turns to play Special Events (instead of Resource cards), worth anywhere between 1 and 4 points each to earn extra Victory Points. Special Events are special combinations of Resource Cards that go together. For example, the Engraved Obsidian Antler Knife is composed of the resources of Obsidian and the antler of one of the mammals in the game, including Elk, Caribou, Red Deer, or others.

Video - Quick Gameplay Overview:

https://www.youtube.com/watch?v=XfHdCtsqBhs

GAMEPLAY DETAIL

At the start of each of 5 rounds of play, each tribal leader will receive either an Obstacle Card or Hazard Card (player's choice - Hazards are tougher, but earn 3 points instead of just 2 for an Obstacle).

A few of the 67 different Obstacle and Hazard cards
A few of the 67 different Obstacle and Hazard cards

Each player receives a random different Obstacle or Hazard to overcome, with an emphasis in one of the 5 categories: Food, Predator, Health, Environmental, or Tribal.

Video - A closer look at Obstacles and Hazards: 

https://www.youtube.com/watch?v=EGqD9ebMy1o

Choose 1 Resource Card to play and pass the rest
Choose 1 Resource Card to play and pass the rest

10 Resource Cards are dealt to each player. You could be dealt something similar to the 10 Resource Cards shown above, but there are 307 different Resource Cards to ensure that no two games will ever be the same. You will choose 1 Resource Card to play, and pass the rest until 6 turns are taken in each of the 5 Rounds of play. Typically, each player will play a Resource Card that allows them to accumulate Stone Age Resources that will help to overcome their specific Obstacle or Hazard.

Video - A closer look at Resource Cards:

https://www.youtube.com/watch?v=JGKuV2IEoDM

Above, more detail about a Resource Card, the Elk. There are 307 Resource Cards in the game.

Below, a closer look at the detailed art on the Woolly Mammoth.

Closer look of the Woolly Mammoth Resource Card
Closer look of the Woolly Mammoth Resource Card

Each Resource Card gives different benefits in the 5 different categories. For example, various Herb Resource Cards might give more Health benefits (and level accumulation) while the Woolly Mammoth would help to raise Food levels and Environmental levels. (During the Stone Age, Woolly Mammoths were used for a multitude of reasons, not the least of which was Food, as well as the hide and tusks for protection from the unforgiving Environment).

After you choose and play a Resource Card, you'll keep track of the Resource Levels you've gained with the Resource Level flipchart (it's similar in size to the flipchart in Settlers of Catan, but serves a different purpose here).

When you play a Resource Card, keep track of your Resource levels
When you play a Resource Card, keep track of your Resource levels

Your Resource levels accumulate during the game, and the Resource Cards that you've played stay in front of you during the game. You'll also use this Resource Level Flipchart to easily see if you've successfully overcome your Obstacle or Hazard at the end of each of the 5 Rounds of play.

At the end of each of the 5 Rounds of play, you'll either gain or lose Victory Points, depending on if you've successfully overcome your Obstacle or Hazard. You'll mark your success or failure directly on the Obstacle or Hazard cards with an Achievement Token.

As another option on your turn, if you don't like your Resource Card options, you can always choose a random Wild Card to play instead.

A few of the 46 different Wild Cards you could encounter
A few of the 46 different Wild Cards you could encounter

Wild Cards can give some great benefits. On the other hand, they can also take some away.

Video - A closer look at Wild Cards: 

https://www.youtube.com/watch?v=a3o6YREl6_Q

Your other option on your turn is to play a Special Event. The Resources that you've accumulated during the game combine to create some amazing Special Events. You'll place one of your 8 stones on the corresponding Special Event.

 Video - A closer look at the Special Event Board:

https://www.youtube.com/watch?v=igVgJsiCpQU

You'll win the game by earning the most Victory Points. Points are earned by overcoming Obstacles each round, and also by playing special combinations of Resource Cards into any of 36 diverse Special Events. Special Events include creating art on cave walls, crafting the engraved obsidian antler knife, helping the tribe through having a new baby, or becoming a Chieftain, among many others.

Video of some gameplay! 

This video shows a 2-player game from start to finish. With 3 or 4 players, each player would see a greater variety of cards. It's a good game, and it was so close at the end!

Check out some more helpful videos (Overviews, Insights, Setup, Gameplay, etc...) for this game at the Black Forest Studio YouTube Channel: 

https://www.youtube.com/channel/UCdw1Vt5mwfzo4cjwgNAhGdQ 

With 307 Resource Cards, 67 different Obstacles and Hazards, 46 Wild Cards (that you can play in place of a Resource Card), and 36 different Special Events, you’ll never play the same game twice.

Card Backs - Resource, Wild, Hazard, and Obstacle cards
Card Backs - Resource, Wild, Hazard, and Obstacle cards

The art on all of the cards for this game was created by renowned artist Joshua Calloway. Joshua is a professional illustrator whose inspired works show creativity and imagination. He is a perfect fit for this tabletop game. Some of his many clients include:

Occulus Rift, Fantasy Flight Games, Honda, Social Construct Films, Pelgrane Press, Might Could Do LLC, Rite Publishing, MTGO Academy LLC, Artistic Justice Games, PsyberFire, Digital Iris, and Vergeous Studios. His work speaks for itself, and we are so lucky to have his talent for Rise of Man: Stone Age.

Additional art is by talented artist Roberto Gatto. Roberto created illustrations for our video trailer, as well as the board art and box art. He has immense talent for creating scenes and environments that are truly believable while retaining a sense of being otherworldly.

Josh McDowell (videos for Scythe, Emotional IQ) once again did an amazing job creating the video as well as graphic design for the game box.

REVIEWS

So what are the reviewers saying about Rise of Man: Stone Age? (They love it.)

Nick at Board Game Brawl
Nick at Board Game Brawl

 "It’s easy to learn, very fast to play, and because it’s accessible while having a lot of strategic elements to it, as well as a strong theme, people are going to be very interested in this game." - Nick Meenachan, Board Game Brawl

 

  

Kevin and Melissa at Tantrum House
Kevin and Melissa at Tantrum House

 

"You really feel like you’re surviving those obstacles. It’s really fun to actually grow your tribe as you gather that food, increase your health, and protect yourself from the environment."  

"I enjoy the way your numbers in the flipchart increase throughout the game. It feels like your tribe is really getting better and stronger."

"There are a lot of things you have to think about as you draft cards. I think the combinations with the cards and how they build on each other keeps the game interesting."

- Kevin and Melissa at Tantrum House

"I've never seen anything like it." - Lance Myxter / Undead Viking at BGGcon.

- Video review forthcoming

"I can recommend this game to anyone who enjoys the card-drafting genre of game as well to strategy gamers who enjoy being put to the test.”

“Rise of Man offers risk-reward gameplay options that I found thematic and thought-provoking.”

“The replay value of Rise of Man is worth noting. Even at the higher player counts this game supports, players will most likely never see all of the possible combinations of resource, obstacle, hazard and wild cards.”

"Rise of Man is an easy game to understand and play, but challenging to master."

 - Jeff Patino at Board Game Quest

Read the full review here: http://www.boardgamequest.com/rise-of-man-stone-age-preview/

HISTORICAL ASPECTS

Another amazing aspect of this game is the historical accuracy. With Resource Cards pulled from actual resources used during the Stone Age, the game feels true to life. Mountains of research was completed to make the game's resources realistic to what people saw during this period of time. Resources like the Teratorn, the Woolly Mammoth, and the Auroch, all now extinct, played a huge part in the lives of the people in this era.

I'm using Kickstarter to produce this game because I need your support to make this game come to life. Manufacturing a board game requires a high minimum run, so crowdfunding is the best way to accomplish this. With your support, this game will be published, and we'll send you a copy! Backers also receive the included 10 card promo pack as well as best pricing.

STRETCH GOALS

 As more people back the project, additional stretch goals are added and included in the game for free.

 

Stretch Goal Details
Stretch Goal Details

 The base game works for up to 4 players, and the stretch goals push the game up to 5 and 6 players. Backers receive the benefit of all stretch goals reached during the campaign!

As a Kickstarter backer, you'll receive a promo pack of 10 extra cards included in the game's 420 cards. Once this campaign is over, the 10 card promo pack will only be available for an extra cost to those who discover the game after Kickstarter.

Backers are also given the best price available on the game, as the price of the game goes up after the Kickstarter campaign ends. Thank you!

When the Facebook launch post is shared 300 times, a D6 will be included in each game to help players keep track of the turns each round. With 6 turns per round, it's a perfect way to track this. The post is at: Facebook.com/blackforeststudio

STRATEGY

There is a fantastic amount of strategy in the game. The Obstacles each player will face during each round will push or pull them in a certain direction, and force that player to accumulate Resources to help combat the 5 different Obstacle themes found in Stone Age life: Food, Predator, Health, Environmental, and Tribal.

A player could face the Obstacle of a Saber Tooth Tiger, and must gain 4 Predator levels that round. Playing Resources such as Obsidian, Flint, and trees like Juniper, Ash, or Yew (in order to create spears) could help the player overcome the Obstacle. These resources would then come into play to help create Special Events like creating a Staff of Command on the way to becoming a Chieftain. On the other hand, facing a Tribal Obstacle might create the need for a player to accumulate Resources like Red Ochre or Flowers, which could help the player with a Special Event like a Funeral. Special Events are based off of real events in the archaeological record.

Players will need to keep an eye out for what their own Obstacles are, as well as the Obstacles of their rivals. Further, they'll want to combine Resources to play Special Events to earn extra Victory Points to win the game.

With card drafting playing such a huge part of the game, you'll have to be careful as to which cards you'll give your opponents, and make the agonizing decisions which go along with that. You can create special combinations of cards which synergize really well. There are a lot of tense moments as you pass on a card, hoping that it will come back to you. You'll have significant consequences for your actions, and must make long-term strategic moves in conjunction with short-term tactical moves based upon the Obstacles you encounter each round.

WHO IS MAKING THE GAME?

Panda! The same people who manufactured Terra Mystica, Scythe, Dead of Winter, Pandemic... ok you get it. Panda Game Manufacturing is online at pandagm.com.  Matt Simms has been working diligently on this game, and I'm excited to have them manufacture it. The estimate is around 31 weeks for backers to receive the game. Here is how Panda broke it down for me:

Pre-production = 9 Weeks // Mass Production = 10 Weeks // Game Approval = 2 Weeks // Shipping = 6 Weeks // Fulfillment = 2 Weeks

There are also Chinese holidays to take into consideration, which will be estimated at about 2 weeks. -- This equates to about 31 weeks from the last day of the Kickstarter. My previous projects have delivered ahead of time, and I'll keep you informed along the way! :)

SHIPPING & FULFILLMENT

This game will be shipped to fulfillment centers across the globe to help backers avoid paying extra taxes or fees. Shipping estimates have already been obtained.

 Thank you for being a backer!

Risks and challenges

There are usual challenges when running a campaign, but I am able to work through them and remain transparent. I have run the successful Kickstarter campaigns for the AVES playing cards (2 versions), British Monarchy Tally-Ho cards, Illusionist playing cards, Montague vs Capulet playing cards, and the Emotional IQ game. All of my projects have fulfilled ahead of time, and I put backers first in everything. Panda Game Manufacturing is helping to make this game, so we will work together to create an amazing game for you.

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  1. Select this reward

    Pledge $47 or more About $47

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    RISE OF MAN: STONE AGE, the tabletop game. Includes all stretch goals met during the campaign.

    In this pledge tier, you can add a name (you, friend, pet, BGG handle!) to the thank you page in the actual game rule book. Thank you!

    Backers will not pay more, even when stretch goals allow # of players (and pieces / cards) to increase! ($76 Value)

    Includes:
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    • Kickstarter promo pack, 10 extra cards per game
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    Pledge $47 or more About $47

    The Game

    RISE OF MAN: STONE AGE, the tabletop game. Includes all stretch goals met during the campaign.

    Backers will not pay more, even when stretch goals allow # of players (and pieces / cards) to increase! ($76 Value)

    Includes:
    • Rise of Man: Stone Age, the game.
    • Kickstarter promo pack, 10 extra cards per game
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    2 copies of the game

    RISE OF MAN: STONE AGE, 2 copies of the tabletop game. Includes all stretch goals met during the campaign.

    Backers will not pay more, even when stretch goals allow # of players (and pieces / cards) to increase! ($152 Value, $76 per game)

    Includes:
    • Rise of Man: Stone Age, the game.
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