You're Doomed (Canceled)
A vibrant, relentlessly frantic top-down shooter for 1-4 coop players, concentrating on instant action and drop in/out game play.
You're Doomed (Canceled)
A vibrant, relentlessly frantic top-down shooter for 1-4 coop players, concentrating on instant action and drop in/out game play.
Love retro arcade shooters? Enjoy frantic twin stick action? Yearn for pure, instant action co-op game play? Look no further than You're Doomed!
In development by Black Dragon Studios based in Swansea, UK, You're Doomed has its roots in the classic fast paced top down shooters that we all know and love such as Gauntlet, Smash TV, Alien Shooter, Cannon Fodder and Robotron X, keeping a retro vibe whilst utilising cutting edge technologies for blistering game play and ultra smooth, crisp visuals, thrusting you into combat arenas filled with wave after wave of unique enemies and challenging, pumped up bosses.
Four intrepid crew members aboard the SS Robert Falcon Scott, a deep space exploration vessel, awaken after a night of over indulgence to find the rest of the crew have been infected by an aggressive, hostile virus, turning them into a rabid motley crew of enraged, mutated monstrosities determined to wipe out the four remaining shipmates.
They're not taking it lying down!
- Arcade twin-stick gameplay.
- Multi-Platform: PC, PS4, Xbox One, and Switch.
- 1-4 player cooperative play.
- 4 different player characters to choose from.
- Intense, vibrant action aboard a giant, drifting star ship.
- Fight your way through multiplier different environments including the Engineering decks, the Mines, the Habitat zone, the Officers Quarters, and the Ship's Exterior in a 6-8 hour campaign with multiple paths, hidden areas and unlockable content.
- Hidden areas in each level to find.
- 8 unique weapons.
- Power-up system and up-gradable weapons.
- Multiple enemy types requiring different tactics to defeat.
- Challenging boss battles.
You’re Doomed is being designed for an instant gratification gameplay style, this gameplay style will feature quick drop in and drop out multiplayer, intense feedback and fast paced action. You’re Doomed is played from a top down perspective, so the player(s) can see each other and enemies around them.
You're Doomed is being developed for multiple platforms, including the PlayStation 4, the Xbox One, the Nintendo Switch, and the PC. You're Doomed as been designed as a multi-platform game from the word "go" to ensure parity of gameplay and design across all the platforms.
There are 4 player characters for each player to choose from:
- Buck McLargehuge: He's ready to strike out on his own and prove his worth, by the end of this he'll be an officer.
- Dirk McRippedbody: Growing up in the boroughs of Londoningham has made him tough but he's been yearning to get out and find an adventure.
- Ruby McSpitfire: A 97 year old securities expert in a power chair, who's ready to live her life after paying off her student debt.
- Gwadys McMeatgrinder: A retired 18 year old zero G Rugby player, she's ready to put her skills to the test.
You're Doomed has 1 to 4 player local multiplayer, this is being created as a competitive co-operative mode where players will have to work together to defeat all of the enemies and escape the level, however they will be in competition with each other through-out for high-scores, multipliers, and power-ups. This multiplayer mode is also being designed to allow players to quickly drop in and drop out of a game and get right into the action, reducing the time between a player picking up a controller and playing the game to just seconds.
The game has the players fight through 5 different areas as they travel through the ship to the escape pods; these areas include the Engineering decks, the ships Mines, the Habitat Zone and Gardens, the Officer's Quarters, and the Ship's Exterior. Each area has 3 levels and an additional boss level to beat. The enemies you will fight are also unique to each area and reflect the type of area that you are in. Each level will also have hidden rooms and power-ups placed through-out
There are 8 unique weapons in the game including Flamethrowers, Gatling guns, Flak cannons, and an Ice cannon! Each weapon is unlocked by ranking up you score and multiple. Each weapon also has a passively charged (it charges up when you stop shooting for a second) power shot, which does extra damage and behaves uniquely.
‘You’re Doomed’ takes place aboard a British deep-space star ship, the HMSS Robert Falcon Scott, named after one of Britain’s most eminent explorers, this is a scientific and exploration vessel designed to explore the galaxy. The HMSS Robert Falcon Scott is on a 42-year mission to explore the furthest corners of the British Galactic Space territories, having picked up a fresh crew and chocolate bars from Earth.
HMSS Robert Falcon Scott is a generation ship designed to be in space for decades at a time. The ship is huge, near the size of a small planet (or massive moon). The ship is primarily powered on coal mined from its surface and has a thriving industrial sector.
After a night of partying to celebrate Ruby paying off her student debt (age: 96, occupation: security guard), four members of the Robert Falcon Scott’s security team wake up near the ship’s core, in an engineering deck locker room to discover the ship has been overrun with an infection and the crew mutated. They must fight their way through the ship to the surface and escape pods before the ship’s computer (who’d really like to escape too!) flies the Robert Falcon Scott into the nearest star.
The game sees the players start in the belly of the ship in the industrial sectors, and they will have to fight their way through the ships mines, botanical gardens, stately decks, and technology centres.
We are planning to ship You're Doomed on as many platforms as possible and as such we are currently developing the game for the PC, PlayStation 4, XBox One and the Switch! We'd love to get it out on the Mac and Linux too, and if we can exceed our funding goals we'll be doing just that.
We knew when we started to develop You're Doomed that we wanted to involve as many people as possible in the development and to start getting feedback from the community on our designs as soon as possible.
In December last year You're Doomed reached a state where we were happy for people to see it in the wild and we were ready to start getting feedback and adapting the game according to it, so we began running the public pre-alpha from Discord in December 2018 and have been ever since. Earlier this year decided to start running the pre-alpha from GameJolt as well.
Both the Discord and the GameJolt pre-alphas are identical and completely open to the public, so anyone can play the game in its current state for free. Regardless of how you feel about funding You're Doomed we would love to have you as part of the pre-alpha and playing our game, and we would especially love to hear what think about it!
As part of our development cycle we are already providing weekly updates on You’re Doomed’s technical, audio, and artist progression on our blog and we plan to keep this up until the game is released.
Black Dragon Studios is comprised of a small team of gaming aficionados with great respect and appreciation for the finer details in games and a combined background of over 20 years experience in programming, animating, modelling, scripting and audio creation. We have a strong passion for bringing you the most enjoyable and worthwhile gaming experience we can in You're Doomed and with your help we can make it a great success! The Team is made up of Jon, Jules, and Chris.
Jon is the lead Artist on You're Doomed, he is responsible for designing and creating all of the characters, weapons, animations, and many of the assets. Jon was also the lead Artist on the Copper Canyon Shoot Out (PSVR), for which he created all of the characters and weapons. Jon spent twelve years as programme director of a Games Design undergraduate degree, he led the programme through numerous changes to keep the teaching up to date with the contemporary and future games industry. He has worked on several research projects which involved using gaming technologies in fields such as archaeological visualisation and digital preservation.
Julian is the lead Technical Artist on You're Doomed, he is responsible for creating all of the code and functionality within the game, as well as optimisation of the consoles and creating a come of the assets for the game. Julian was the lead Technical Artist on the Copper Canyon Shoot Out (PSVR). Julian spent five years lecturing on a Games Design programme alongside Jon. During this time he primarily taught the technical topics of video game development but has also taught on the polygon modelling and animation teaching modules. Julian has also been part of BAFTA nominated and winning games design teams.
Chris is the lead Audio Artist on You're Doomed, he is responsible for all of the music and sound effects for the game, but Chris is also the public face of Black Dragon Studios and runs all of the studio's public outreach and social media. Chris was the lead Audio Artist on the Copper Canyon Shoot Out (PSVR), he created all of the music and sound effects for that game too. Chris has a strong background in audio production, from traditional instruments to experimental and alternative methods of audio production in music and sound effects. Chris continues to develop and advance the studio’s audio methodology and to expand the role soundscapes play in the player’s journey.
A year ago we all made the decision to leave our previous jobs so that we could start Black Dragon Studios, shortly afterwards we found a small studio space and began developing You're Doomed full time. One year later and You're Doomed is coming along well, most of the core functionality is a good pre-alpha state and plenty of the core content has been designed and made, although we still have some way to go
Over the last 12 months we have put approximately £50,000 ($60,000) of our own money into developing You're Doomed, and now we need a little help to get it past the line and to standard we know it can be.
We're hoping that together we can make You're Doomed the game we know it can be!
Making games is hugely enjoyable and rewarding but it does take money. We have decided to be as transparent as possible when it comes to funding and accountability, so that you, the potential backer, have an absolutely clear picture of what you are investing in. After all, we're asking you to trust us to deliver an awesome game, and we hope being as open as possible will help you make an informed decision. Any funding we receive will be spent on the following:
70-80%: We'll be spending the majority of the Kickstarter funding on keeping ourselves and the company going whilst we develop the game. During the development cycle we have no income aside from funding we apply for or receive. To fund the first year of development and cover our starting costs, we began by putting £50,000 ($60,000) of our own cash into the project. This was used for office space, development and other software, computer equipment and office equipment and a basic wage to keep ourselves alive, but this can only take us so far - that's why we're here!
10-15%: We also need to be able to promote our game across various channels. These include Facebook marketing, Google Ads and various web adverts. Advertising is essential in order for us to be able to promote the game to an audience large enough to be able to repay loans and continue to support the community after launch.
10-15%: Delivery of Kickstarter rewards. We will ensure that all rewards are fulfilled to the absolute highest quality and that we are able to meet all production, shipping and service costs to every one of our backers including any ongoing support.
Thanks for taking the time to look over our Kickstarter. We are serious about delivering the absolute best game we can and with your help, we're confident we'll get there together!
We want you to enjoy You're Doomed as much as possible. The rewards below are our way of giving back to our supporters. We're excited to bring you these rewards:
Tier 1 – CADET: CREDITED AS BACKER – Be immortalised in our hall of fame on the credits screen in recognition of your undying support!
Tier 2 – DOOMED: ENTRY TO PRIZE DRAW – You'll be entered into a prize draw with other backers for a chance to win one of five copies of You're Doomed. You’ll also get credited as backer (tier 1) too.
Tier 3 – SPACE JOCKEY: DIGITAL COPY OF GAME – You'll receive your very own digital copy of the game on the day of release. You’ll also get credited as backer (tier 1) too.
Tier 4 – AUDIO TROOPER: HIGH QUALITY Original Sound Track (OST) – A copy of game (Tier 3), a credit as a backer (Tier 1), plus a high fidelity digital sound track.
Tier 5: PAINTED TROOPER: DIGITAL ART BOOK – A copy of the game, the OST and an in depth digital art book documenting the design and development of the game. You’ll also get credited as backer (tier 1) too.
Tier 6: STARSHIP TROOPER: CLOSED BETA TEST INVITATION – A copy of game, a credit as a backer, the OST, digital art book and access to several rounds of closed beta testing through our Discord channel.
Tier 7: QUAD DAMAGE: 4 X COPIES OF GAME – You'll receive four copies of You're Doomed for your friends and family. You will also get all of the above tiers.
Tier 8: MARINE COMMANDER: COMMANDER CLUB MEMBER – Be an elite member of our Commander Club channel on Discord, where we'll share our deepest secrets and access to beta tests of future games! You will also get all of the above tiers.
Super Tier 9: ULTRA MARINE: 3D MODEL – Receive all above rewards plus a high quality 3D printed model of any character or NPC from the game (approximately 15cm tall). You will also be credited as a backer, and get tier 3-8! Limited spaces: 30
Super Tier 10: SUPER MARINE: DESIGN IN-GAME ENEMY – That's right folks – we'll work with you to create your very own enemy NPC that will feature in the finished game! You will also be credited as a backer, and get tier 3-8! Limited spaces: 10
Super Tier 11: SUPREME MARINE: DESIGN PLAYABLE CHARACTER – Your very own playable character that we will create with you! Can be yourself, totally original or anything you can dream up! (within reason) You will also be credited as a backer, and get tier 3-8! Limited spaces: 4
We want the process of building the game to be open and interactive. We encourage our fan base to be critical and to have a hand in the direction the game is going in order to deliver a game that people want to play and feel a part of. With your help we can make it happen!
Risks and challenges
We’ve managed to gather a small but highly experienced team here Black Dragon Studios, and each of us here have released games under our belts so we’re well aware of how to schedule and manage a project such as You’re Doomed. We’ve already secured access to all of our chosen development and release platforms (PS4, Xbox One, and Switch) and we know the ins and outs of releasing a game on these platforms.
Some parts of game development can be hard to predict, such as bug fixing and optimisation, but thanks to the public pre-alpha of You’re Doomed we getting constant feedback on performance and known issues, and this is allowing us to fix these issues as part of our main development cycle. As part of our development cycle we are already providing weekly updates on You’re Doomed’s technical, audio, and artist progression on our blog and we plan to keep this up until the game is released.
We’ve secured a small studio space with low running costs to give us a space to develop to You’re Doomed, and we’ve already invested our own money into this project, so we’re ready, dedicated, and determined to see it through.Learn about accountability on Kickstarter
- (30 days)