Dungeon Talk : What Will You Say Next?
Dungeon Talk : What Will You Say Next?
Dungeon Talk is a 2-6 player adventure game of humor where you'll play funny sayings on strange and unusual fantasy pictures.
Dungeon Talk is a 2-6 player adventure game of humor where you'll play funny sayings on strange and unusual fantasy pictures. Read more
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In a nutshell:
- First please watch the video overview above for how the game plays
- Dungeon Talk (DT) is 2-6 player humorous fantasy-themed imaginative card driven game best described as a hilarious mix of Dixit, Apples to Apples, Munchkin, and with a sprinkle of creative story telling.
- DT comes with both the basic (for a quick party game) and advanced versions (for a fantasy adventure) see below for more info.
- Players reveal fantasy art pictures/scenes in which they'll secretly play creative sayings to best describe what they see. One player picks the saying they like best (see more info below).
- DT comes with over 280 game cards with12,000 variations for endless re-playability.
- DT can be learned in 5 minutes and played in under 30 minutes
- Gamers and families (including young kids) will enjoy DT's story and humor-driven fantasy game play - it also makes the perfect gift!
Basic Game Overview:
- In the basic game, a new fantasy picture is revealed (each picture is on a huge 6x4 card) with some incredibly imaginative art scenes.
- Players choose a "Talk Card" from their hand which they feel best represents the picture, is the most silly, or drums up the most laughs.
- One player acts as the Adventure Master, which rotates every turn. The Adventure Master reads each Talk Card aloud then chooses a Talk Card he/she feels enjoys the most.
- This continues every turn until a player's Talk Card is chosen three times!
See further below for how the Advanced Game works.
IMPORTANT! Please don't wait to buy this in retail. Kickstarter is the ONLY way we can make this game a reality + we've got awesome Stretch Rewards.
- After choosing your hero (each having a unique game power), you'll draw 5 Dungeon Talk cards (talk cards have funny sayings, quotes, etc on them).
- Talk cards are used by you to describe an adventure card (a fantasy scene with some really cool art). Each turn a new adventure card is drawn from the current Act deck of your quest. The acts are The Fellowship, Journey, and Destination.
- Each turn a new player acts as the Adventure Master (AM). Players, except the AM, chooses a talk card from their hand and plays it face down.
- The AM then draws a random talk card from the talk card deck and shuffles it in with the players' chosen talk cards. He reads aloud each talk card and chooses one he/she feels best describes the picture, is the funniest, most outrageous, drums up the most laughs, and so on.
- If a player's card is chosen he gains a level and loot (loot can be in the form of gold coins, equipment,potions, spells, or weapons which can be used to aid yourself or hinder others).
- If the random card was chosen, one player is cursed (a random negative effect is played on him). Throughout the game, players can use their special hero power and unique items they've earned to help themselves or hinder other players getting too close to winning!
- The game ends when a player reaches glorious level 5! Whomever has accumulated the most gold wins! There's a few more rules but that's the general gist of Dungeon Talk.
**So bust out yer steins, grab a turkey leg, and let the adventure begin!**
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Why Kickstarter and How are Funds Used?
We've invested substantial time and money and just need an extra push from Kickstarters to help us make Dungeon Talk a reality. We know you'll love it as much as we and others have!
The funds from KS helps allows us to complete the remaining project and manufacturing costs (which are a lot especially with all the high quality art). As we unlock more stretch goals, we can improve the game with more components.
Funding Reserve: Wow do board games cost a lot of money to make! We've set our reserve to cover a majority of the costs, factoring in a print run of just 500 copies (we wanted the reserve to be as low as possible to get the game funded). There's still fixed costs for Amazon and KS's 10% cut, shipping, freight, production (art/design/packaging). It's important that we're fiscally responsible so we can come in budget and deliver without any problems. We also added a buffer to also take into account all those unforeseen that could crop up.
We're a small team of passionate gamers, artists, writers that want to create incredibly fun and imaginative games. As gamers ourselves we want to bring you the very best. If Dungeon Talk does well, we'll create more expansions and new games for you to enjoy!
When we first created DT we used a proof of concept demo using "stand in art". Based on how well it was received we knew that we'd created something very fun. Kickstarter is allowing us to fund the remaining parts of this project and make this dream of ours a reality - which we hope to share with you!
Dungeon Talk is ripe for expansions. If DT is successful, our plan is to release additional expansions with new artwork, classes, treasure, curses and expanded rules to further grow the game. We'll always keep two versions (basic and advanced) to accommodate different tastes.
Here's a summary of our plan for those interested in the nuts and bolts of the project.
- Once the campaign is over we'll begin finalizing remaining artwork needed (i.e. stretch goals etc).
- We'll finalize the rulebook layout, do additional play tests, graphic layout, and edits just to make sure we've got everything nailed down.
- We'll prep files and submit to the manufacturer.
- We'll await the game sample, review for defects/enhancements needed, then give the go-ahead for final production.
- During this time we'll finalize shipping logistics
- We'll be frequently communicating all progress with backers.
Risks and challenges
Production: We've lined up several incredible board game manufactures and freight companies to ensure a timely delivery. As with any manufacturing project, unknowns can prop up like weather, delays at customs, etc. Once the game is funded, we can begin commissioning the remaining artwork with our large and very talented team of artists. We estimate about a month for the remaining art to be completed. Should we unlock A LOT of new artwork due to stretch rewards, this time frame may increase. We want the game to be made as quickly as possible and will do all in our power to get multiple wheels moving to complete the game.
Other possible setbacks: we don't know how well the game will fund - if it does very well, we'll have a lot of shipping and processing to do which will add to the delivery date. Again, we'll do all we can to mitigate wait times as we want you to enjoy Dungeon Talk as quickly as possible. Production Sampling - if we receive a bad sample from the manufacturer we'll work with them to correct the problem - this may add a few weeks.
As a Kickstarter backer, you're backing a project to be completed knowing there could be hiccups along the way. We'll provide frequent updates to keep you in the loop and work hard to create a memorable gaming experience.Learn about accountability on Kickstarter
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