Zelda meets Super Breakout in this retro inspired voxel adventure! Read more
This project's funding goal was not reached on October 24, 2013.
About this project
PRE ORDER FOR THE PC: $10.
One part Zelda, one part Super Breakout, Castle Breakers is a retro inspired,block breaking action adventure for the PC to be release first quarter of 2014.
The forces of evil have overrun the kingdom and taken up residence in the many castles, keeps, and fortresses that dot the land. You are the last of the Castle Breaker Knights, called upon to drive these villians from the world with your sword and mystical wrecking ball.
Traverse a voxellated fantasy world, acquiring skills and equipment that unlock passage to new areas.
- Discover new areas: Travel across the world, unlocking territories with new found powers and equipment.
- Physics driven game play: Decimate targets with skill based positioning and timing.
- Destruction: Break, bash, and smash just about everything on the playfield and leave the carnage in your wake.
- Voxel style artwork: rendered with modern shader technology, for a pixellated fantasy storybook feel.
- A World to expolore: Travel to (and wreck) unique and interesting locations! Glittering palaces, decrepit ruins, magic towers and more.
- Boss Battles: Super tough boss characters will challenge even the most skilled Castle Breaker Knight with their special attacks and unique AI.
- Spells: Fire, lightning, ice! Unleash devastating spells on the enemy.
- Secrets: Hidden areas, shortcuts, traps. What other mysteries await?
Game play begins on the Overworld map. You will traverse the continent, visiting numerous villages, towns, and encampments where you will meet NPCs that will provide information and new quests for you to undertake.
Each castle on the map is made up of a number of levels where the action takes place. Clear these levels by smashing through the defenses your enemies have erected, eventually making your way to the boss that has taken over the area.
The artifacts you obtain by beating bosses will open up new areas around the map, or provide assistance during the battle sections of game play. For example: after defeating the dwarf king, he will agree to clear a path through the mountains, unlocking passage to the northern reaches of the map.
When attacking a castle, you set your position and then strike the wrecking ball with a swing of your sword. This sets the ball in motion on the field, where it smashes into obstacles and enemies, eventually returning to the zone at the bottom of the screen. By adjusting position and timing the attack, the you direct the ball towards specific targets.
If the ball manages to get past you, it is lost. Lose too many, and the you will have to start over and mount a new assault.
Not only will you have the wrecking ball at your disposal during battle, but you will also have an inventory of spells, weapons, and other equipment to assist you. In addition, a variety of power ups may drop as you defeat enemies or destroy targets.
Each subsequent pledge level receives rewards from all previous pledge levels.
Pre Order the Game: $10
$10 nets you a DRM free copy of the game upon release, which is currently targeting a first quarter release in 2014. Planned platforms are Windows and Linux, with other platforms TBD depending on stretch goals, if met.
Digital Art Pack: $20
A selection of beautiful, high resolution images depicting the world of Castle Breakers. Includes images done in the style of a movie poster, a retro boxart cover, an in-game action shot, and an overworld map.
Behind the Scenes Access: $50
You will be provided access to early work in progress prototypes and beta versions. Provide feedback and help shape Castle Breakers over the course of development.
The T-Shirt: $100
Featuring a tasteful design on a fashionable cut, the Castle Breakers T-shirt will be class garment.
The Hoodie: $200
Featuring a wild design blazed with the bold colors of the Black Black Beast, LLC mascot on a black, zip front hooded sweat shirt. IN YO FACE.
Name a Castle: $500
Backers at this pledge level get to name one of the castles in the world. As players scroll about the map and highlight places to visit, the name of each location is displayed on screen. Name it after yourself, your pet, your business, whatever you like... within reason! (No hate speech, overtly sexual themes, etc. Submissions subject to editorial approval)
Name a Knight: $1000
As the player explores the game world, he will come across the tombs of the other Castle Breaker Knights and commune with their spirits. In doing so, he will be obtain their special abilities. By pledging at this level, one of these key characters will be named after you. You will also be able to choose the color of your knight to further personalize the character.
Table Top Arcade Machine: $5000
Your very own stand alone table top arcade machine version of Castle Breakers. A real wood cabinet, complete with flat screen monitor, professional grade side art, arcade quality controls, powered by a streamlined hardware set, running a custom version of the game. This is the ultimate collector's piece. The ultimate reward for being the ultimate backer.
The funding goal is to help cover costs associated with taking the current prototype towards final product. Should that funding goal be exceeded, the extra money will go towards making Castle Breakers even bigger and better in a number of ways.
Castle Breakers is initially slated to have roughly ten castles, each containing between five to ten levels. Attaining this stretch goal will buy more development time and boost the amount of content by an additional thirty-some levels!
Achieving this goal will secure the services of a top tier composer and audio engineer. This will ensure that the audio of Castle Breakers will drive the emotion and intensity of each battle with a rousing cinematic score and crushing sound effects.
Castle Breakers on Playstation platforms! Play Castle Breakers on your shiny new PS4, or take the game with you on your Vita.
MORE STRETCH GOALS TO BE REVEALED...
My name is Alan Noon. After many years of employment in the game industry, I have taken the plunge and become a full time independent developer. Inspired by the games I grew up with, such as Super Breakout and Warlords, I came up with the idea for Castle Breakers, which is now my first indie project. Thus far I am the sole developer, handling design, code, art, animation, and sound.
In the past I have worked on coin op arcade games, PS2, Xbox, Gamecube, PS3, Xbox 360, and video slot machines, holding the positions of Project Manager, Game Designer, Senior Technical Artist, as well as both 3D and 2D artist/animator. I have worked on a variety of games across a number of genres including 1st and 3rd person shooters, fighting games, puzzle games, sports games, and more.
I originally got into the business to make the games that I had always wanted to play: unique experiences built upon fun, solid mechanics coupled with top notch graphics and sound. I wanted to create worlds and characters that would transport players to new and interesting places.
Looking back I realized that at some point my career had gone astray. I wasn't making games that I had a real passion for. I was working on somebody else's projects that had to pass through the hands of dozens, and in some cases, hundreds of other people. I was weary of the repeated stories of company after company churning and burning through their employees following projects that failed to make whatever lofty projections they were anchored with.
I wanted to get back to working with a small, nimble team of talented and motivated individuals. I wanted to work on projects that were creative, innovative, and polished. I wanted to be the master of my own game development destiny.
After parting ways with my previous employer, I have completely devoted myself to getting my indie game dev career off the ground. To date I have put over three months of development time into the Castle Breakers' prototype, as well as another couple of months into giving myself a crash course in programming, building my online presence, and assembling this kickstarter campaign, all self funded.
The core functionality, art style, and content pipeline of the game have been implemented and established, yet there is still more to do. Creating levels, purchasing hardware for development and testing, buying software licenses, and keeping a roof over the heads of my family aren't free!
I need your support to help take Castle Breakers from prototype to finished product. Your generosity will enable me to chase my dream of independent game development and to continue to pursue my commitment to creating focused, high quality experiences with an emphasis on polished, engaging game play.
Risks and challenges
As with any game development project on a limited budget, time is the enemy: some aspects may take longer than expected to implement. Tuning the experience and refining the feel of the game play may require additional polish.
However, as Project Manager during my previous employment, I learned the value of making hard decisions to cut elements that will adversely affect delivery of the end product, while still providing a commitment to a high quality player experience. I will carry that philosophy forward to Castle Breakers and ensure that the player gets the best value for their entertainment dollar in a timely manner.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (23 days)