What's Happening Now!
Greetings and salutations, Kickstarter backers! It's been far too long, we know! July has been a month where we've dedicated nearly every waking minute to production. As you probably know from the previous update, shortly after funding we ran into some quality concerns with our original manufacturer. What kind of quality concerns, you ask? Well, without getting into specifics, we found what we were getting to be wildly inconsistent, leaving us with little confidence that our original manufacturer could handle the production numbers - an appalling realization to encounter when you've pledged to send several thousand loyal backers a mask by late July.
Which brings us, as you know, to late July. We've been back and forth with our new manufacturers almost constantly since early June - we're very happy with what we've seen. We're clearly behind schedule, and for that we apologize, but we're happy that we were able to catch potential problems early rather than unknowingly ship out something that would have looked/functioned terribly and possibly fallen apart on your unsuspecting faces. We're still waiting for a few more pieces of information before we can say for certain when we'll be able to start shipping, but right now our best guess is early September. We realize that this is later than you folks expected it, but unfortunately the timeline is now somewhat out of our hands.
And now for some good news. We've been able to fit a couple new features into the code of Remee, namely Signal Wiggle and Light Ramping.
- Signal Wiggle, a name we're simultaneously proud of and embarrassed by, is a fairly simple feature that allows for the lights on Remee to fire at slightly irregular/randomized intervals. You might set Remee to display every 15 minutes after 5 hours have passed, and then select a 25% Signal Wiggle - this will result in your signals firing at, for instance, 12 minutes, and then 17 minutes later, and then 13 minutes later, and so on. It's a feature designed to help better catch that elusive REM sleep without relying on strict time intervals.
- Light Ramping, which we're quite excited about, allows for your patterns to slowly ramp up in brightness throughout the night. Your first pattern might be at, for instance, 35% brightness, but as the night goes on it will gradually increase to 60% brightness. We've both had good results using this feature.
Both of these features are optional and designed to help make Remee that much more customizable, so users can find that "sweet spot" to maximize Remee's potential.
Apart from that, we've been hacking away at the customization app, and we're getting close to being able to release it. We're already using it ourselves but there's still a bug or two to work out. The Bit Banging (entering settings into the mask using flashing lights on the screen) works perfectly. It's a very cool, low profile, and rarely seen method of transferring data, but we're big fans. We've already been brainstorming ideas (when we have the rare free moment) for different usages of this retrofuturistic technology.
Now that we (and you) have a better idea where Remee is at, production-wise, we'll work on updating more often with little bits of info we think you'll find enlightening. Priority number one is obviously narrowing down an exact day we can begin shipping. We thank you again for your support, encouragement, and continued patience.
Duncan & Steve
PS: Backers who selected coin and journal rewards, we will start shipping these soon. Thank you!