First levels of the game : https://d1jmp7so7ezzp3.cloudfront.net/download/build/0.1.5.zip
Light Fall is a 2D platformer that inverts the norms of the genre with the use of the Shadow Core – an ancient artifact used to create platforms beneath your feet, overcome obstacles, and protect yourself from the dangers that lie ahead.
Venture deep into the forgotten world of Numbra and embark upon a quest to uncover the truth behind the disappearance of people across the land, and the links to your own mysterious past.
Inspired by games such as Super Meat Boy, Limbo, and Bastion, Light Fall offers a new concept of platforming merged with a beautiful silhouette art-style and an adventurous tale of intrigue.
The Shadow Core is the main game mechanic of Light Fall. Use this powerful magical artifact wisely to get through the dangers of the game.
The Shadow Core offers many possibilities to the players. Without revealing too much, here are some of them:
- It can act as a shield to block incoming damage;
- It's a mobile platform that you control at will;
- It can disarm traps, solve puzzles and unlock doors;
- It can be a counterweight in leverage situations;
- It can become a self-made wall to side jump;
- You can also move it around aimlessly and contemplate life.
The concept behind the Shadow Core is simple: to give players a tool to be used how they see fit. Whether you're exploring, speedrunning or just having fun, there is no "right" or "wrong" way to use it. Whereas most platformers are built around inflexible mechanics, the versatility of the Shadow Core allows you to dictate the play-style.
Light Fall takes place in the Forgotten World of Numbra, a dangerous land completely shrouded in darkness. As you progress through your journey, you will realize that Numbra is the home of many strange creatures. Some will be your friends, some will be your foes.
In search of clues about your mysterious past, explore the many regions of Numbra. Wander through the calm night of the Lunar Plain, venture into the Marshlands of Sorrow, face the exotic wildlife of the Vipera’s Forest and explore the Unknown Depths, where no man ever set foot.
In Numbra, one misstep is all it takes to meet a quick end. This harsh world is colossal and ancient; the entire continent permanently shrouded in darkness, lit only by the moon. Its inhabitants live and abide by a simple law: the strongest survive, while the weak are crushed.
Following the steps of their ancestor, the legendary explorer Paddlewood, the Kamloops braved the sea and traveled into the night as he did 400 years ago. After a laborious journey, they finally reached the eerie Numbra. As they landed on the dark and cold shore of the Lunar Plain, they suddenly realized their life would never be the same. The warm and sunny days of their homeland were forever lost, and their lives would be filled with constant hardship.
At first, they struggled mightily, but eventually they adapted and established their new home. Despite often being perceived as weak, the Kamloops had two strengths of their own; their cunning and their piety. Without the manpower and desire to participate in the wars waged by their neighbors, the Kamloops had always relied on clever traps and barriers to protect their homeland and defend themselves. Their devotion is also very strong, so strong in fact, that their Gods have the power to manifest themselves in the world.
The Kamloops worship several different Gods, each and every one of them a powerful prodigy in his own right. For generations, these celestial beings have vowed to protect their people.
Alas, something vile stirs in the dark night of Numbra. Mysterious crystals have appeared out of nowhere and scraped the entire landscape. Houses and entire villages are being razed to the ground. With the world crumbling once again, will the Gods answer their people's plea one more time?
We have come a long way in a year. If you compare the screenshots below, you can see the evolution of Light Fall from our initial concept to early prototypes and what the game looks like today.
Game development, like any creative endeavor, is rarely a smooth and linear process. It is fluid, shifting as challenges arise and new ideas take shape. Eventually, the roots take hold and the final vision begins to emerge.
After a year of devotion, Light Fall is becoming something that we can be proud to share. In the past few months, we brought Light Fall to PAX South and PAX East, became certified devs for Sony, and were Greenlit on Steam almost immediately.
Fear not, you won't be alone on this dangerous quest. You will be accompanied by Stryx the Night Owl. Stryx will act as the in-game narrator and will travel at your side throughout the game.
Just be careful not to anger him. As you will see, Stryx is quite the character. He will provide help with his immeasurable knowledge of Numbra but he really has a short temper. Be ready for his...harsh tutelage!
Stryx is voiced by Mr. Tim Simmons, who has worked on many high-profile games such as Torchlight and PAYDAY 2.
With our initial 20 000$ goal, we will be able to provide the backers with a complete and unique product. Still, we always have crazy ideas in mind when it comes to improving Light Fall. These are some of the things we would like to push forward if the support from the community is there.
Our priority platform remains the computer (PC, Mac) as we are already approved on Steam (Greenlight). Consoles certifications require a lot of dedicated time. As a team of three, we simply cannot do a multi-platform launch on day one without delaying the game.
Our plan is to release the computer version first, while working on the certifications for the PS Vita, followed by the certifications for the PS4 and Xbox One. Bottom line, if we reach the console port stretch goal, Light Fall will definitely launch on them, but probably at a later date than the computer version.
Finally, we are also planning to release Light Fall on Linux. A lesser delay should be expected, but if everything goes well it might be released at the same time as PC and MAC.
It’s important for us to be honest with our backers about the manpower and production capacity we possess and to set realistic expectations.
You want to see us perform some Light Fall speed running in extreme conditions? As a group, you have the power to make it happen! Every couple achievements unlocked, we will put our lives on the line just for your amusement. Ok, not that extreme... or maybe?
Bishop Games is a 3-man cell: Ben Archer, David Dion-Paquet and Mathieu Robillard. Funded in March 2014, the studio is located in Quebec City, Canada. Driven by a passion for video games since our childhood and a real desire to create something unique, we jumped without hesitation in this crazy adventure.
As a small team of three, we have surrounded ourselves with talented people for the music and the in-game narration. Tim Simmons is the in-game narrator, voicing Stryx the Night Owl. Mr. Simmons has worked in the industry for more than 30 years and on several best-selling games such as PAYDAY 2, Heroes of Newerth, Torchlight and many more. You can visit his website here: http://www.timsimmonsvoiceover.com/index.html
Jean-Philippe Tessier aka Jupiterion, is the genius behind the music and the atmosphere of Light Fall. You can listen to his port-folio right here: https://soundcloud.com/jupiterion-studio
And here's a sneek peek of the soundtrack he created for the game.
Why Kickstarter, indeed? The reason is pretty simple. The project has been mostly self-funded so far, we are not affiliated with a publisher or anything of the sort. We are three guys working hard for our dream and our passion: video games.
With your support and Kickstarter, Bishop Games will be able to continue the development of Light Fall without having to worry about money or having to sacrifice cool ideas for the game or make concessions. We will be able to make Light Fall the way we want it to be, the way it should be.
If we partner with publishers in the future, we want it to be for the good reasons, not because we can't feed ourselves anymore.
Kickstarter also offers us a great opportunity to meet and connect with new fans. We went to PAX South and PAX East in the last year and the reaction from the media and the crowd was humbling and outstanding. At the end of the day, we still remain pretty much unknown. Kickstarter gives us tremendous visibility and a unique way to interact with you, the players. We want you guys to be involved in the process, so have at it!
Risks and challenges
As you most probably know, game development is never a guaranteed process. There is always some sort of risk involved in this type of project.
By backing Light Fall, you not only give us the funding necessary to realize our vision of the game, you also bless us with your trust. You believe in us, in our dream and in our game. This, to us, is the most important part of your pledge.
As a team of three, we try as much as we can to surround ourselves with experienced and talented people for things that are outside our expertise. Our partnerships for the music and the in-game narration are a testament to that. This costs money and requires time. Bottom line, you backing the project helps us for every stage of the development and improves the potential of the game, but most importantly, it gives us tremendous motivation to deliver and make you all proud.Learn about accountability on Kickstarter
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