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STASIS -Classic point & click adventure game played from a unique isometric view point set in a science fiction universe in 2D.
STASIS -Classic point & click adventure game played from a unique isometric view point set in a science fiction universe in 2D.
4,298 backers pledged $132,523 to help bring this project to life.

ONE YEAR LATER...

Posted by Christopher Bischoff (Creator)
75 likes
 

No - no words. No words to describe it. Poetry! They should've sent a poet. So beautiful. So beautiful... I had no idea - Ellie Arroway (Carl Sagan - Contact)

A year ago today I clicked the big green LAUNCH button and listed STASIS on Kickstarter. 

I hoped of attaining the vast $100,000 goal, which would validate three years of my part-time labors and allow me to work full time on my passion project, STASIS

You, the backers of STASIS stood behind me and rallied support. 

We did it and more!

It is now November, a year later and a few months after my initial planned BETA release date.

I want to give you an in depth look at what we've been up to and where we've been allocating our time and your money. So much more has been added. More than initially planned. STASIS is now looking and feeling like the game I dreamed of all those years ago - this has taken a little longer than anticipated, but is coming together splendidly.

Let's see it in action!

In addition to AAA voice-acting, music and graphics, STASIS now boasts some amazing Shader effects that will certainly enhance the immersion in the world we've created. 

These include:

A flashlight with a twist. Rather than a character-based flashlight that John has to wield, we've chosen a vision light that connects the player to him.

Degrees of darkness. Each room has been designed to include a mood lighting setup. This can range from utter darkness (which is scary as hell) to soft red glows and a warmer atmosphere. 

Lighting effects: broken lights hum and flicker. Emergency power attempts to come on for a few minutes and then shuts down, leaving John to face what lurks in the shadows.

Without further ado...

YOUTUBE VIDEO

SCREENSHOTS

 RELEASE DATE

Although we have no official release date yet, we're furiously working towards the end of Q1 2015. Nic and I will be at GDC in March and would like to have STASIS in the BETA, at the least, by then. I'm sure you can see the dedication and effort we're putting into making STASIS a definitive adventure game.

RAGE

We had the privilege of exhibiting a playable demo build of STASIS at rAge, Africa's biggest game expo.

I cannot quantify how valuable the feedback was to watch people play. We made several interface design decisions based on observing players, and even got to meet a few homegrown STASIS fans.

IGN was at rAge and they had a chance to play and then tweeted: Just played the @StasisGame demo at rAge. Now I'm going to change my pants.

© Wild Blue Media 2013. http://www.rageexpo.co.za/
© Wild Blue Media 2013. http://www.rageexpo.co.za/
 

IN THE NEWS

Redbull Games has voted Stasis one of the scariest games you need to play. Check out the creepy list here: http://www.redbull.com/en/games/stories/1331687776415/the-scariest-kickstarter-games-you-need-to-play

manapool did an early look at STASIS and stated: "This is the best looking indie game I have ever played . . ."  http://www.manapool.co.uk/early-look-stasis/

The LOBBI did a long interview that might give you some insight into my brain! http://thelobbi.com/articles/2014-10-18-indie-speak-3-with-stasis-chris-bischoff

FINALLY

Please join our Facebook page here: https://www.facebook.com/stasisgame

Follow me on Twitter here: https://twitter.com/StasisGame

Yours sincerely,

Chris

Comments

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    1. Douglas Spooner on

      Great work, keep it up!

    2. Arturo Marín Alegría on

      WOW! The trailer looks great, the atmosphere that the flashlight, the voice and the music create is superb!

    3. Christopher Bischoff 2-time creator on

      xlynx - The ending was written around 3 years ago! As for it being a downer...you'll have to play the game to see. :D

    4. xlynx on

      The story seems depressing. Seeing as all the English text is done, I assume the ending has been written? I hope it's not a (total) downer.

    5. Leewelo Lorekeeper
      Superbacker
      on

      Looks awesome, truly!

    6. Sir Jordi
      Superbacker
      on

      Oh! I can't believe a whole year has passed! WoW!

      I'm glad to hear that the game is in so advanced stage..and you're working hard on improving the rest

      Go go go!

    7. warlordnik on

      @Dawn_ Yes!!! My thoughts exactly. In fact, Sanitarium is sitting in my Steam library right now. I was just about to take a trip down the rabbit hole!

    8. Dawn_
      Superbacker
      on

      this game reminds me fondly of sanitarium ;)

    9. Andrea Fiocca on

      you are doing an AMAZING job!!!!!
      You are great never give up! Never give up!

    10. Nick Mitchell on

      Wow, dig the flashlight... Just upped the scary factor for sure!

    11. @crank_gaming on

      Nice! Can't await to play this game.

    12. Ahenobarbus on

      Outstanding work Chris, as always!

    13. Missing avatar

      King Quincy on

      Looks awesome! I also was a little worried that the game would be pitch black with just the flashlight, but it sounds like you cleared that question up Chris. I really want to enjoy the great art in this game! Hoping it's as scary and fun as it has been described. Could have a huge sleeper hit on your hands.

    14. Riggo on

      I only have one word tp say about that video... Freakin' Awesome!!!! ;-)

    15. Tomimt on

      Congrats from all the hard work Chris, Stasis is really looking amazing.

    16. Missing avatar

      Neo on

      The progress is HUGE! I just hope to see a native Linux version! :)

    17. Christopher Bischoff 2-time creator on

      Hi Leonard,
      We have taken that into account so the rooms (apart from a few that are specifically designed that way) are always slightly lit. The flashlight enhances the spaces rather than being the only light source in the room.
      -C

    18. Alexandre MANGIN on

      Brilliant! I already love it!

    19. Leonard Challis - OotG on

      Looks incredible, and a great update in terms of letting us know how progress can be divided up.

      The only thing I had any reservations about is the lighting effect with the cursor. My main thought was, would we be able to enjoy the incredible art as much when we could only see small sections of it at any given moment? The art is so incredibly beautiful that I guess I'm worrying it will be hard to fully appreciate?

    20. LuckyLuigi on

      Nice to have this to look forward to :)