ONE YEAR LATER...
No - no words. No words to describe it. Poetry! They should've sent a poet. So beautiful. So beautiful... I had no idea - Ellie Arroway (Carl Sagan - Contact)
A year ago today I clicked the big green LAUNCH button and listed STASIS on Kickstarter.
I hoped of attaining the vast $100,000 goal, which would validate three years of my part-time labors and allow me to work full time on my passion project, STASIS.
You, the backers of STASIS stood behind me and rallied support.
We did it and more!
It is now November, a year later and a few months after my initial planned BETA release date.
I want to give you an in depth look at what we've been up to and where we've been allocating our time and your money. So much more has been added. More than initially planned. STASIS is now looking and feeling like the game I dreamed of all those years ago - this has taken a little longer than anticipated, but is coming together splendidly.
Let's see it in action!
In addition to AAA voice-acting, music and graphics, STASIS now boasts some amazing Shader effects that will certainly enhance the immersion in the world we've created.
A flashlight with a twist. Rather than a character-based flashlight that John has to wield, we've chosen a vision light that connects the player to him.
Degrees of darkness. Each room has been designed to include a mood lighting setup. This can range from utter darkness (which is scary as hell) to soft red glows and a warmer atmosphere.
Lighting effects: broken lights hum and flicker. Emergency power attempts to come on for a few minutes and then shuts down, leaving John to face what lurks in the shadows.
Without further ado...
Although we have no official release date yet, we're furiously working towards the end of Q1 2015. Nic and I will be at GDC in March and would like to have STASIS in the BETA, at the least, by then. I'm sure you can see the dedication and effort we're putting into making STASIS a definitive adventure game.
We had the privilege of exhibiting a playable demo build of STASIS at rAge, Africa's biggest game expo.
I cannot quantify how valuable the feedback was to watch people play. We made several interface design decisions based on observing players, and even got to meet a few homegrown STASIS fans.
IGN was at rAge and they had a chance to play and then tweeted: Just played the @StasisGame demo at rAge. Now I'm going to change my pants.
IN THE NEWS
Redbull Games has voted Stasis one of the scariest games you need to play. Check out the creepy list here: http://www.redbull.com/en/games/stories/1331687776415/the-scariest-kickstarter-games-you-need-to-play
manapool did an early look at STASIS and stated: "This is the best looking indie game I have ever played . . ." http://www.manapool.co.uk/early-look-stasis/
The LOBBI did a long interview that might give you some insight into my brain! http://thelobbi.com/articles/2014-10-18-indie-speak-3-with-stasis-chris-bischoff
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