Our first update of 2019!
We’ve passed a great milestone - we wrapped up the vast majority of the 2D graphics in BEAUTIFUL DESOLATION! This means that all 85+ scenes, the conversational... Read more
MEET MARK, DON & POOCH
Season's greetings, avid adventurers!
We would like to show you the final design for our intrepid heroes.
Chris has put his low-poly modeling skills to the ultimate test, and produced... Read more
NOVEMBER 2018 PRODUCTION UPDATE
We're still working at break-neck speed on DESOLATION!
The scene graphics are ahead of schedule, and the GUI graphics have been completed to a large extent.
I'm just about done... Read more
We've received all of the boxes and flash drives needed to prepare your physical rewards!
To ensure that our backer obligation is fulfilled, we chose to sort this... Read more
Raising the stakes in a world of DESOLATION - July 2018
Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.”
― H.L. Mencken
While traveling across our... Read more
April 2018 Update
We had a super trip to the Game Developer Conference in San Francisco last month.
It was great to be surrounded by developers, and listen to interesting talks... Read more
Video Update - February 2018, Announcing Mick Gordon!
Please listen to the audio below:
Award-winning composer, Mick Gordon, will use his broad experience to tell Beautiful Desolation’s auditory story. We’re... Read more
December 2017 Update with Gameplay Video
Enjoy the video:
Mark has arrived at the entrance to The Kettle: a bustling settlement that sits at the base of the Bulwark, an enormous wall of compacted buildings... Read more
Don't go chasing waterfalls...
We'd like to give you a peak at the lovely fluid effects that we're including in Beautiful Desolation.
One of the most difficult elements to exhibit realistically is liquid flow.... Read more
What is the allure of a project like BEAUTIFUL DESOLATION? It’s that we’re creating an undiscovered world for players to explore!
With our game inspiration in... Read more
AUGUST 2017 UPDATE
Last month we announced that we were going to depart from the static screens found in STASIS and CAYNE - rather producing large, scrollable areas to explore. ... Read more
JULY 2017 UPDATE
A MOVING WORLD
We're exited to reveal that BEAUTIFUL DESOLATION will feature our largest environment art yet. In STASISthe backgrounds were 1280 x 720. We further increased the resolution of CAYNE... Read more
“If you don't know where you are going any road can take you there”
One of the major inspirations in our game design was bringing back the excitement that we felt when exploring the original Fallout's map. Our map is... Read more
PRODUCTION UPDATE 1
The last two months have flown by rapidly, but we're excited as ever to bring you an update on the development progress of Beautiful Desolation.
We've increased our library of... Read more
A few hours left!
Join us on Kickstarter Live today at these times.
7:30 PM Saturday, Africa (SAST)
5:30 PM Saturday, Greenwich Mean Time (GMT)
9:30 AM Saturday, Pacific Time (PT)... Read more
NEW SCREENSHOT & 48 HOURS TO GO!
We are at the 48 hour mark!
To celebrate we're revealing a new screenshot:
Over the centuries, space debris has rained down to earth. There are rumors that a... Read more
STRETCH GOAL - THE WORLD CODEX
We're pleased to announce our first stretch goal:
THE WORLD CODEX
WE THANK EACH AND EVERY ONE OF YOU.
Nic and I are humbled by your faith in our vision for BEAUTIFUL DESOLATION.
We're certain that you're going to love the world... Read more
Monday Backer Update & Kickstarter Live
We have scheduled our Kickstarter Live QA session for:
Wednesday - Feb 15
8:00 PM, Greenwich Mean Time (GMT)
12:00 PM, Pacific Time (PT)
3:00 PM, Eastern Time... Read more
The early days of CAYNE
Before I dive in to this update, we hit $100k! Congrats to everybody involved.
To celebrate this, we've made an awesome addition to the DELUXE tier ($149 and up) - and... Read more
“The end comes soon. We hear drums, drums in the deep..."
We learnt a lot while crafting an audio experience for STASIS and CAYNE.
George Lucas famously said that "sound is 'half of the film' experience". We think... Read more
We are 76% of the way to our target - we can do this!
Please tell a friend about BEAUTIFUL DESOLATIONor better yet, grab them a discounted... Read more
Something ate the pirates...
A NEW SCREENSHOT
THE WORLD OF DESOLATION
As far back as during the development of STASIS, both Nic and I spent time discussing several ideas for future projects. During these conversations we kept circling back to a... Read more
This is a quick update to show you some of the isometric fan art I have been doing.
My latest image is DOOMreimagined as an isometric shooter... Read more
Onions have layers (and so do our scenes!)
CAYNE IS NOW ON GOG!
Get your DRM-FREE gaming on here:
HOW A SCENE IS ASSEMBLED IN ISOMETRIC
Our games are essentially made up of flat pictures. I... Read more
Making an Isometric Game
Hey Backers and potential backers!
We've put together all of the isometric fan art that we've created over the past few years here, if you want to have a look: http://thebrotherhoodgames.com/labs/... Read more
PHOTOGRAMMETRY - BUILDING BETTER WORLDS
We're fast approaching 2/3rds funding in under a week!
Thank you so much, Kickstarter backers.
CAYNE has over 90,000 players, which far exceeded our expectations!
UPDATE # 2
During pre-production... Read more
"Looks like you mashed some poor fellas dog, sarge"
(Less than hour to go on the SUPER EARLY BIRD SPECIALS)
I fell in love with Blizzard the first time I saw the Starcraft introduction movie. It perfectly encapsulated... Read more
What a great start!
In only A DAY we're almost 30% of the way to our goal of making BEAUTIFUL DESOLATION a reality.
Make sure you don't miss out on the SUPER EARLY BIRD... Read more