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From the makers of STASIS comes a post-apocalyptic adventure game set in a world you have never seen before.
From the makers of STASIS comes a post-apocalyptic adventure game set in a world you have never seen before.
From the makers of STASIS comes a post-apocalyptic adventure game set in a world you have never seen before.
4,472 backers pledged $138,457 to help bring this project to life.

Raising the stakes in a world of DESOLATION - July 2018

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Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.” 

― H.L. Mencken 

 

While traveling across our African landscape, Mark and POOCH will encounter enemies who will gladly disembowel them for venturing too close to their territory. When diplomacy fails, Mark must be ready to stand his ground. 

We’ve implemented a turn-based combat system into BEAUTIFUL DESOLATION, and have chosen to focus on simple engagement mechanics. We’ll avoid intense stat management and leveling, and rather focus on creating a fun, entertaining experience that ties directly into our lore and world building. 

In a place this dangerous you’re often only as good as the friends who surround you. Forging alliances with the denizens of the world is essential to survival - and pivotal to how the story will unfold. 

 Thanks for the support guys!

Our website is here: http://www.desolationgame.com
Follow me on Twitter: https://twitter.com/stasisgame

Take Care,

Chris

D-Boy, David, and 75 more people like this update.

Comments

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    1. STooGE$$$$ on

      Didn't expect that but those animations are boss. Nice!

    2. Roman Domansky on

      In my opinion it looks great and promising! To be honest, I expected that combat system would be implemented in this game during some middle stages of development, so I'm glad that you were brave enough to make it happen. Rewatched this video several times in slow-mo and pause/play-way and found combat elements very convinient and attractive. It shall add more dynamic sharp moments to the game, show that this world could be beautifully dangerous and your life matters. Really proud that I support this game!

    3. TrentJaspar on

      > We’ve implemented a turn-based combat system into BEAUTIFUL DESOLATION

      Uh-oh.

      > and have chosen to focus on simple engagement mechanics. We’ll avoid intense stat management and leveling, and rather focus on creating a fun, entertaining experience that ties directly into our lore and world building.

      Yay! So looking forward to it! Thank you so much!

    4. Missing avatar

      Kurt on

      This update looks amazing. I think the addition of some minor combat adds to the experience. Looking forward to seeing how this plays out.

    5. Fuzzy Puffin on

      Can’t think of point and click in which the combat added to the experience, though. It was bad in both Atlantis and Gemini, but at least it was optional in Atlantis.

      Still need to play Blade Runner. I hope GOG gets it one day.

    6. Christopher Bischoff 2-time creator on

      @krayzkrok - awesome!

    7. Christopher Bischoff 2-time creator on

      Gemini Ru, Indiana Jones and the Fate of Atlantis, Blade Runner... Feel free to message me. I replied to your previous comments below.

    8. Missing avatar

      Eva on

      Quote Christopher Bischoff: "...many of the classic adventure games that we play in our office every few days had combat..."

      Like? I've never played a single classic adventure which had combat in it - and I have played a lot of them.

    9. krayzkrok on

      I worked with the guy who discovered it, it's kinda recognisable. :) Hopefully there's a mutant living version of one of its descendants in the game!

    10. Christopher Bischoff 2-time creator on

      @krayzkrok -Smarty Pants :) I photo-scanned it from a life-sized model replica.

    11. krayzkrok on

      Chris, that looks like a Sarcosuchus skull. If so, I approve. :)

    12. Christopher Bischoff 2-time creator on

      @Justin - Thanks!
      @Nathan - appreciate the feedback.
      @Keita - There will be well crafted action scenes, they are not junk fights - we have designed a dozen or so, but we will tweak this later.
      @David - thanks!
      @Helena - YES! You can skip combat, this is in fact woven into the story, no public details yet on how this works but we think adventure fans will like it as it makes the combat mini-game very relative, Win, Ignore or Fail - influence the world.
      @Paskari - yes, 99% point and click, we don't know how to make anything else :p
      @Aurelien - The combat is not RPG based, it is an action sequence with consequence.
      @Eva - Combat is skippable via dialogue and not just skippable as in - 'auto-fight' but actually bypassed as part of the character and story.
      @JLP - Yes, many of the classic adventure games that we play in our office every few days had combat - we are doing our own take on it.
      @Frodo - yeah, of course! The game is built around choosing combat or avoiding it and the consequences of that choice.
      @Fuzzy - nope, no XCOM at all :p
      @Bro - :)

    13. Justin
      Superbacker
      on

      I love the quote as a way to intro this update (and of course thanks for the update itself!)

    14. Nathan Camp on

      Looks great to me! I'm on board. Only thing I would change would be the intensity of the screen border effects. Not a fan of over active bloodied screen effects that obscure the action. It's the gaming equivalent of overbearing shakey cam.

    15. Missing avatar

      KEITA YAMADA on

      I am OK with combat elements, but this is a bit confusing anyway. Maybe it is too early to judge. In the whole game, how many points are there going to be where a combat can possibly happen?

    16. David Teach
      Superbacker
      on

      Seems fine, I don't see the fuss.

    17. Helena on

      Well, that was... unexpected. I don't mind turn-based combat myself, but I understand that other people do, and I can't really blame them for getting annoyed about it - especially when you're spending time and resources on something you'd said would not be in the game. I hope you'll at least give people the option to skip it.

    18. Christopher Bischoff 2-time creator on

      Hey Guys,

      We will be doing a backer only update tomorrow to waylay any fears. Don't worry, Desolation isn't an RPG with stat management and resources. This update is merely showing a combat component to spice up some areas of the story. Perhaps the footage is a little misleading because shows lots of action. Desolation is still a point & click adventure game that is story focused where Mark and Pooch explore the wilderness, solving puzzles, using inventory and getting out of tricky situations.

      Chris

    19. Paskarl (k0SH) on

      "We’ve implemented a turn-based combat system"
      WHAT?
      WHY?
      Come on guys, please tell me THIS (I hope) is still 99% a point and click adventure game!
      Mini games? Maybe but best if skip-able.
      But turn-based combat?
      Why not using THAT energy and time in enhancing the main part, the adventure?
      And why not asking your community if they want such features implemented?
      I vote for 'no'.

    20. Aurelien VANDOORINE on

      As others I can't really find this to be of some interest, or really worth spending time on.
      Especially when you said this :
      "Is this an RPG? No, we do not have a stat system or direct combat, but if you enjoy the adventure component of RPGs - then BEAUTIFUL DESOLATION is the game for you!"

      So what's the point of adding something you said their would not be, it sure takes time and effort to make such a thing, while it should rather been spent on the rest of the game as it was never showcased as having anysort of combat/action sequence.

    21. Missing avatar

      Eva on

      Alright, I just watched the video. This looks even worse than I had imagined. I would never spend my money on a game like this. Please refund. Thank you.

    22. Jean-Luc Picard on

      Unexpected but welcome. I assume it's fairly simple kinda like the Quest for Glory series had combat while still being an adventure game.

    23. Missing avatar

      Eva on

      I just read the newest update and I must say, I'm pretty shocked. Beautiful Desolation was advertised as a point and click adventure game and this is what I want to play. I absolutely hate strategy games and especially turn -based combat and micro-management. If you put this into Beautiful Desolation, I no longer want this game. I'd like to ask you to refund my money in this case. Thank you for understanding. And sorry if I come across as harsh, but you were either cleary mislabeling your product or you have no interest or knowledge about your playerbase. Either way, I'm not supportive to such practices.

    24. Tomimt on

      Huh, I didn't realize you were implementing combat. I'm actually fine with that, as adventure genre has been cannibalized so much by other genres, that I don't mind some combat elements. And I do enjoy good turn-based fray.

    25. Johan Villeneuve on

      It is nice and impressive indeed but, like the other, this is not a kind of gameplay I asked for in an adventure game. At least keep that part as simple as possible pls

    26. Joonas Linkola on

      I agree with Fuzzy Puffin and Frodo, I hope there's a way to avoid the combat or at least a wimp mode which will make them easy to win.

    27. Christopher Bischoff 2-time creator on

      Don't worry guys, this is still a point 'n click :) We will have some more story/gameplay focused updates soon that show how we are progressing on that front.

    28. Frodo
      Superbacker
      on

      I'm with Fuzzy Puffin on this. I really hope the combat can be avoided.
      I backed this game because it was advertised as a point & click adventure.

    29. Fuzzy Puffin on

      Looks nice, but I hope the combat is a minor part of the game or can be avoided based on your choices. I backed a point and click adventure game, not an XCOM-lite.

    30. Missing avatar

      descalabro on

      Awesome! You guys really know how to make a game look good.