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From the makers of STASIS comes a post-apocalyptic adventure game set in a world you have never seen before.
From the makers of STASIS comes a post-apocalyptic adventure game set in a world you have never seen before.
From the makers of STASIS comes a post-apocalyptic adventure game set in a world you have never seen before.
4,472 backers pledged $138,457 to help bring this project to life.

December 2017 Update with Gameplay Video

60 likes

Enjoy the video:

Mark has arrived at the entrance to The Kettle: a bustling settlement that sits at the base of the Bulwark, an enormous wall of compacted buildings and overgrown trees.

CLICK FOR 4K IMAGE
CLICK FOR 4K IMAGE

 

Our previous games focused on isolation, while in Beautiful Desolation we've opened the doors to our new world, creating environments populated with vibrant and strange characters. We want a living, breathing world for Mark to explore that includes augmented humans, drones, robots, and bizarre animals.

CLICK FOR 4K IMAGE
CLICK FOR 4K IMAGE

 

In addition, we've finalized gameplay technicalities such as the UI amd camera control which you can see in action in the video. 

Thanks for supporting us this year.

Have a great festive season and see you in 2018!

The Bros

Please:

Follow Chris on Twitter:

https://twitter.com/StasisGame

Like our Facebook page

https://www.facebook.com/desolationadventure/

ossi, mark bentley, and 58 more people like this update.

Comments

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    1. Josiah1221 on December 4

      Wow, wasn't expecting a gameplay video so soon! Absolutely beautiful and love the UI :) Keep up the great work guys and Happy Holidays!

    2. Logan on December 4

      Really love the look and feel so far.

    3. Tomimt on December 4

      The visuals look stunning, but I never expected less. Those 4k images are just superb.

      It's great to see gameplay in action and I must admit I really dig the Fallout aesthetics of the UI.

    4. Ahenobarbus on December 4

      Really nice to see some early gameplay video :) Great work guys and have a happy holiday season too!

    5. Christopher Bischoff 2-time creator on December 4

      @Chris - thanks :) Yeah, sharpness is an issue but we have utilized several tricks to make the characters blend into the background better. We are still tweaking this to get it perfect.

      @Mark - :) !

      @Phill - We did slow down the walk distance a little so that we could show off this area. Character movement is automatic and based on the distance to the target, so if you click close to the character, it will walk to that point then at a distance he will sprint there. The sprint is pretty fast (three times the walk speed) not good for a demo video.

      @Kender- thanks, yeah, always tweaking this but point noted and it will improve!

    6. Kender on December 4

      Beautiful indeed!
      But it looks like the player character is suffering from "foot-sliding".

    7. Phill on December 4

      Everything is looking great but I do have one complaint. Why does he walk so slow? I get that it could be important in a tight situation to have more time to react, but when you have all the time in the world a quick speed button or run button would come quite in handy. No idea if that it is already in place. If so let me know and then ignore this comment.

    8. Mark Clerkin
      Superbacker
      on December 4

      It is so great to see gameplay - it looks fantastic! The character animations are smooth, the environments look amazing and so detailed, and the UI is coming along really, really nicely. Brilliant work guys!
      Happy holidays Chris and Nic :-)

    9. Christopher Dargel on December 4

      Wow, looks very cool, especially in motion! The map screen is beautiful, that "scanline"-effect works really well.
      One thing I noticed is that the characters are way sharper than the background. I imagine the blurring of the screen towards the edges is an intentional vignette effect, but it seems that (as of now) the characters are not affected by that which breaks with the immersion.
      Also, Mark doesn't really seem to be walking steps on the stairs but rather strolls all in the same fashion. That's most probably because of an early animation stage but it looked a bit funny and totally non-caring on his part ;-)