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From the makers of STASIS comes a post-apocalyptic adventure game set in a world you have never seen before.
From the makers of STASIS comes a post-apocalyptic adventure game set in a world you have never seen before.
4,472 backers pledged $138,457 to help bring this project to life.

December 2017 Update with Gameplay Video

Posted by Christopher Bischoff (Creator)

Enjoy the video:

Mark has arrived at the entrance to The Kettle: a bustling settlement that sits at the base of the Bulwark, an enormous wall of compacted buildings and overgrown trees.



Our previous games focused on isolation, while in Beautiful Desolation we've opened the doors to our new world, creating environments populated with vibrant and strange characters. We want a living, breathing world for Mark to explore that includes augmented humans, drones, robots, and bizarre animals.



In addition, we've finalized gameplay technicalities such as the UI amd camera control which you can see in action in the video. 

Thanks for supporting us this year.

Have a great festive season and see you in 2018!

The Bros


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ossi, mark bentley, and 63 more people like this update.


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    1. Christopher Bischoff 2-time creator on

      Hey Guys,

      We are working on a big backer update and we want to include a questions and answer session in the update…

      Please send us any burning questions that you may have to studio AT OR use the Kickstarter MESSAGE service or Post them here :)


    2. STooGE$$$$ on

      Ah yea! Awesome.

    3. Missing avatar


      The video is more than I expected. Why others mentioned things like foot-sliding would be because the visual has already so many details! And you are working so as to improve it more. Great!

    4. jorlinn on Linux on

      UI reminds me a lot of Fallout 1 & 2, I hope the inventory system does not reflect the same similarities ;-) .The gameplay already looks beautiful and as others already mentioned: The progress is clear. Keep up the good work :-)

    5. Josiah1221 on

      Wow, wasn't expecting a gameplay video so soon! Absolutely beautiful and love the UI :) Keep up the great work guys and Happy Holidays!

    6. Logan on

      Really love the look and feel so far.

    7. Tomimt on

      The visuals look stunning, but I never expected less. Those 4k images are just superb.

      It's great to see gameplay in action and I must admit I really dig the Fallout aesthetics of the UI.

    8. Ahenobarbus on

      Really nice to see some early gameplay video :) Great work guys and have a happy holiday season too!

    9. Christopher Bischoff 2-time creator on

      @Chris - thanks :) Yeah, sharpness is an issue but we have utilized several tricks to make the characters blend into the background better. We are still tweaking this to get it perfect.

      @Mark - :) !

      @Phill - We did slow down the walk distance a little so that we could show off this area. Character movement is automatic and based on the distance to the target, so if you click close to the character, it will walk to that point then at a distance he will sprint there. The sprint is pretty fast (three times the walk speed) not good for a demo video.

      @Kender- thanks, yeah, always tweaking this but point noted and it will improve!

    10. Kender on

      Beautiful indeed!
      But it looks like the player character is suffering from "foot-sliding".

    11. Phill on

      Everything is looking great but I do have one complaint. Why does he walk so slow? I get that it could be important in a tight situation to have more time to react, but when you have all the time in the world a quick speed button or run button would come quite in handy. No idea if that it is already in place. If so let me know and then ignore this comment.

    12. Mark Clerkin

      It is so great to see gameplay - it looks fantastic! The character animations are smooth, the environments look amazing and so detailed, and the UI is coming along really, really nicely. Brilliant work guys!
      Happy holidays Chris and Nic :-)

    13. Christopher Dargel on

      Wow, looks very cool, especially in motion! The map screen is beautiful, that "scanline"-effect works really well.
      One thing I noticed is that the characters are way sharper than the background. I imagine the blurring of the screen towards the edges is an intentional vignette effect, but it seems that (as of now) the characters are not affected by that which breaks with the immersion.
      Also, Mark doesn't really seem to be walking steps on the stairs but rather strolls all in the same fashion. That's most probably because of an early animation stage but it looked a bit funny and totally non-caring on his part ;-)