Still alive? But for how long? The meteorite storm that ravaged the planet brought with it a terrifying extra-terrestrial life-form: an airborne bacteria that takes over human hosts - the Nexolyth. The Nexolyth controls its infected hosts with a hive mind. And turns them into 'Screechers'. And it's latest victim is… you. You have 30 minutes to find the antidote ...
Things could be better - but for the time being, at least, you're still alive.
Extreme multi-player action
There's a catch. There aren't enough antidotes for everyone. So you can strike out on your own and take your chances (Standard Mode), or you can team up with other players and hunt for the precious cures together (Team Survival Mode). Survive and you keep your loot - die and it's back to square one!
Awesome in-game features
Craft your weapons from found materials. There's no right or wrong when it comes to survival, and in Still Alive you can use raw materials to fashion a powerful arsenal. Screechers have keen hearing, so sometimes silent weapons are the most deadly…
Hunt your own food to fight starvation. During the day, you can hunt animals and gain valuable sustenance. But be warned - when night falls, the animals seek shelter… and the hunter may become the hunted.
Explore a vast and detailed 2D world. The meteorite storm that decimated the planet reduced proud cities to ruins, and natural landscapes to wastelands. You can explore this world as much as you want - but you do so at your own peril…
Create your character to stand out from the crowd. With the character editor you can give your avatar a unique and distinctive look - so your opponents will remember the face of the person who killed them!
* For our loyal backers here on Kickstarter we have a special goodie you can use in game. If we reach our goal of $45K, everybody with the 'Basic Equipment' pledge ($15) or higher will get the Kickstarter exclusive skin to use - a special, unique 'thank you' to everyone who made our dream come true!
[All backers can vote for one of the four skins above, to be implemented in the game.]
We will release the game for PC, Mac & Linux. But the early access versions like the alpha and beta will be only for PC.
Initial goal: When we reach our initial goal of $45,000 we'll have the necessary financial funding to develop the game. But the more money we raise the more awesome the game will become: please help us to make Still Alive big!
Scavenger skin pack: Reaching $50,000 we will add 4 completely new skins ONLY for our Kickstarter backers (different from the Outlaw and Military skin packs and the exclusive Kickstarter skin). No one else will be able to receive the skins after the Kickstarter period.
New Map!: If we raise $60,000 we will create a whole new world for you to play on! Secret labs, spooky derelict buildings - the works!
New game mode: Capture the antidote: : Capture the Antidote! With the stretch goal of $70,000 we will build a completely new game mode. In team mode you will be able to play 'Capture the Antidote'. Your team has to find the antidote container before the other team can get their hands on it. If one team has the antidote, their opponents can try and steal it back before the timer runs out.
More creeps!:Screechers are horrid, no doubt about it - but the Nexolyth bacteria has created even creepier creeps in its collective brain. If we manage to reach $85,000 we will introduce a ferocious new species of creeps into the game, with unique looks and distinctive AI.
To underline the atmosphere of a post-apocalyptic world, the environmental sound and music is extremely important. If you like to find out what our sound designer has cooked up in the past few months and what the soundtrack will sound like (available for your $5 pledge or more) check out the title theme of “Still Alive”:
Have a look at the reward tiers. See what you get for your generous contribution to this campaign. Remember that you can always pledge more if you like to.
If you have any question about anything in this section, we invite you to leave us a question in the comment section or check the faq at the bottom of this site.
We worked hard throughout the last year to reach the current state you saw in the video and are happy to see how far we have come with just the limited budget we had available.
The current version of “Still Alive” is still in an early pre-alpha state, but the core system which consists of the rendering, network, animation and physics systems is up and running.
The progress of our art team is best described in the pitch video. We are working hard to make the world as rich in detail as possible. The final map will be at least 5 times as big as the current prototype map. There will be a forest and parks with tumbledown huts and camps, an urban city with large buildings and houses that are fully accessible as well as caves, basements and a complex underground system consisting of an old subway line that connects the whole level from one end to the other.
Still there is a lot of work to do, for example the balancing of weapons and crafting, but the route is set and we know where we are heading. With your support we have the chance to make this yet unfinished prototype a fully polished game and with the help of your generous pledges we can also make it even bigger than we initially planned.
Meet the team behind “Still Alive“. We are a young team of professionals, our comfy office is located in the beautiful harbor city of Hamburg (Germany).
Here we are working on “Still Alive“ for most of the day, having fun and trying to be creative.
What we need
The last year the Binji
team has been growing from a team of 2 to a team of 7 hard working creatives.
The first year was financed out of own capital, which was the lion’s share and
allowed us to work on the conception and production until this point. The
Kickstarter funding will allow us to polish up this raw diamond and actually
produce a playable game from the concept and arts we have produced so far. With
your pledges you give us the opportunity to put it all together into action and
finally to be able to deliver the joy of “Still Alive” to your homes and the
homes of your friends.
Based on strict calculations
we need a budget of $45k to allow us to produce “Still Alive” with the
basic features. But for higher funding results we have amazing stretch goals
that will make the game even more awesome!
Where will the funds go?
All funding money will 100%
go to the production and development of “Still Alive”. We wish to keep the
existing team spirit alive and continue to work with everyone who has been
involved until now to create a great game you will be able to enjoy for a long
With your support we will
be able to employ our team and with the possibilities of a stretch goal even
hire an additional game developer, allowing us to speed up the development so
you can get your hands on “Still Alive” sooner!
Kicking it forward!
Here at Binji we believe in community spirit - and to demonstrate this, we're participating in the 'Kicking it Forward' initiative, created by Brian Fargo of inXile entertainment (Wasteland 2, Torment: Tides of Numenera). Once we can afford it, we're giving 5% of the project's profits (from sales of the finished product) back to other Kickstarter projects. We think it's an awesome idea! For more information check out: kickingitforward.org
Risks and challenges
This is the second game we develop in the current team setting. We have been working together in this constellation for over a year now. But the founding members have known each other for many years and solved even more problems on a professional level together. However, as an indie game studio this also means that personal factors and circumstances may play a bigger role than for bigger companies.
One of the biggest costs for any computer game is the cost for the employed team. If we lose a key member of our team in the production phase this could take us to a challenging situation, which could have a major impact on the production of the game. However thanks to the great bond and trust among our team members and contracts we have made sure to be prepared in the best way possible.
The team of Binji and the founders have great experience working for advertising and game design companies, which has prepared us to overcome and defeat certain challenges we might meet ahead.
There is no singleplayer mode planned yet. This is a pure multiplayer experience and we will focus on it, until its polished and done.
However, we would love to build a story driven singleplayer mode, too. But thats far away in the future.
Nope. We know you would like it, but thats not what you get in „Still Alive“. The maps will be big, though. And there is a lot to explore. But an open persistent world doesnt fit with our concept of intense, competitive gameplay.
For now the game will be in English only. Our very small bugdet gives us no room for other localisations right now.
However, there is a good chance we add more languages later on. (at least german, since we are from germany ;)
*(BUG-) HUNTSMAN KIT - EARLY BIRD* -
Be part of the closed “Still Alive“ beta (PC Only). Get a beta key and access to the beta forum for the limited early bird price. You will also be mentioned as a beta tester in the game credits.
*SURVIVOR´S KIT - EARLY BIRD* -
Be the first to test the game. You get early access to the alpha version of the game (PC Only).
Additionally you get access to the developer forum, a digital copy of the soundtrack and a digital survival handbook. All that for this limited early bird price.
*SPARE CLOTHES KIT* -
You get 1 of the 2 Kickstarter exclusive skin packs to choose from. These skins will not be available to anyone after the Kickstarter period. You also get all goodies from the Survivor’s Kit.
*PORTABLE WARDROBE - EARLY BIRD* -
You get both of the Kickstarter exclusive skin packs. These skins will not be available to anyone after the Kickstarter period. You also get the goodies from the Survivor’s Kit and all that for the early bird price of your $75 pledge.
*SEWING MACHINE* -
Design a skin with us the way you like (within good taste of course). This skin is exclusive for you to use. Additionally you get 4 early alpha keys with your designed skin to give away. You also get everything from the Portable Wardrobe.
Send us a picture or sketch of your room and we will implement it in a level in “Still Alive”! So you can actually play in your room while you play in your room! Additionally you get 4 early alpha keys to give away and everything from the Portable Wardrobe.
*CAPITALIST KIT* -
As our most generous backer you will get a big in-game billboard designed by the Binji team according to your wishes (within good taste of course). This will be totally unique and will be placed in a good visible spot in the level.
Additionally you get everything from the Portable Wardrobe. You will be mentioned in the game credits as our capitalist support.