We have a brief update for you this month, unfortunately it contains a little bit of bad news but we are glad to say that the core development on Her Majesty's SPIFFING is finished and the game will be in your hands very, very soon!
As you know we've been trying to get the game ready for a number of platforms simultaneously, namely Xbox One (with Xbox Play Anywhere on Windows 10), PlayStation 4 and Steam (PC/Mac/Linux). We have been hit by a number of setbacks this month getting the console versions of the game ready (the unexpected, out of the blue, why would anyone think of doing that kind of setbacks). Our Twitter followers will know that earlier this month we said we where aiming to release HMS on October 20th. We've reluctantly decided it would be best to push this back a few weeks, to a date in the middle of November. The intention is to give us enough time to properly prepare each version of the game so it stands the best chance of getting cross platform exposure.
It isn't a decision that we've taken lightly, I assure you everyone here is very keen to get the game out the door as quick as we can! However there are a few i's to dot and t's to cross, we want to make sure that we give HMS has the best chance to make it.
As a few of you will be aware we asked for volunteers to Beta test the game a couple of updates back. While our volunteers have all received a Steam key now the version online has not been updated since the last time I was in contact (despite my many promises to the contrary, sorry). This is entirely due to the reasons detailed above, we have a few more things to do for the console platforms this week, then we will get back to looking at the Steam version. I assure you the next update will be worth the wait! We've fixed a slew of bugs, vastly improved how the game looks and sounds in many places and have multiple control schemes. What we have now is much more polished and I'm looking forward to chatting with you about your thoughts.
While I don't want to leave you with nothing I don't have a great deal of work to hand. Things have been very fluid this last few weeks, a lot of stuff in the game has changed significantly (don't worry, all for the better). This has included our intro sequence which looks a little bit nicer than the video below:
Much like the beta we've polished this significantly in the last few weeks, however it should still give you an idea of what to expect. Just a little bit later than we'd hoped, in November.
In fact, speaking of November, we'll be exhibiting Her Majesty's SPIFFING at AdventureX, the Narrative Games Convention, in London on November 19-20.
If you're in town do come along and make yourself known, admission is free, you can find more info on their website.
Anyway, again, sorry for the delay. We're conscious that we're very fortunate to have had the opportunity to make this game and we just want to ensure it goes out in the best shape it can. It's been a tough, long old road but, I assure you, we're tantalisingly close to the finish. Thanks again for your continued support, we all greatly appreciate it.