April/ May 2016
Hello again friends and backers, we wanted to share another brief update with yourselves to assure you that the wait for Her Majesty's SPIFFING is very nearly over. However, before HMS appears on your digital distribution platform of choice, there is an abundance of small tasks to be completed.
Our eagerness to blitz through these as quick as possible is primarily the reason that we've been so quiet on here and on social media. So forgive us if you've been in touch and haven't received a reply! We do read everything, we're just very busy! Now that we've got that out of the way...
As we mentioned in our last update we attended GDC back in March, demoing the game on the show floor as part of the UKIE stand (with a host of other folk from the UK games industry). While a loud show floor may not have been the most ideal place to play an adventure game we still had a host of folk venture over to the stand. This included some familiar faces (and voices!) as you can see from the photograph below. In addition to that we met folks that, understandably, hadn't heard of our little adventure game before!
Hopefully this is something we can start to put right in the next few months. It's very difficult for an obscure Northern Irish indie game developer with zero back catalogue to get the attention of the wider gaming world, which is why we were very grateful for HMS to be included as part of Microsoft's presence at GDC as part of their Loft press event. Ourselves along with around 20 other ID@Xbox developers were invited showcase upcoming Xbox One titles on the Tuesday before the main show floor opened. It was a great event, we met a load of great developers and a slew of press folk. Which reminds me, I should probably briefly talk about...
HMS on Consoles
We've been working very hard on both the Xbox One and PlayStation 4 versions of HMS and are aiming to have both available alongside the PC/ Mac/ Linux versions at launch. Whilst at GDC we were showcasing the game running on Xbox One, Microsoft have been very supportive of the project and we're hoping we can join them at more events in the future on the run-up to the release of HMS.
Unite, Amsterdam, May 31 - June 2
For those that missed us at GDC I can report that HMS will be on the road again soon! Those attending Unity3D's Unite conference in Amsterdam at the start of June will be able to demo the latest build of the game. In addition to demoing HMS during the show I'll also be giving a short talk about how we've went about setting up our character animation in-game.
For those unfamiliar with game development Unity3D is the game engine we are using to create HMS. The ladies and gents at Unity have been very supportive of the project and we're really looking forward to seeing more folk experience HMS in the wild!
Mini game progress
Well, for a few months now I've been talking about this rover mini-game we've been working on. We finally got a chance to capture some footage to share with you, have a look below:
We'll have more screenshots for you in our next update so do keep checking back. Also, if you can't see the animations above and below click the blank images to open the animation on a new webpage. At time of writing Kickstarter appears to be doing something funny preventing them from looping, soz!
We're thrilled for our friends (and fellow Belfast adventure game developers) Outsider Games who have just released their own point and click adventure, Wailing Heights. With a script by Kevin Biemers (Hector Badge of Carnage) and a totally original score this musical adventure is well worth checking out.
If the otherworldly trailer has left you toe tapping head over to their Steam page to pick up your copy of the game for PC/ Mac/ Linux.
In the press
As ever thank you for your ongoing support and interest in HMS. Apologies for the increased time between updates of late (quite a few people have been in touch enquiring what's going on), as I say we're flat out working on getting HMS to you very soon!