Another month has came and gone, rest assured progress has been steady! Also, we've news of additions to the team to help us make a truly memorable adventure game!
We've a couple of new faces about the office but first we must say goodbye to another. Sam spent the last year with ourselves but has recently returned to university to finish his animation degree. Being the youngest Sam acted as our tenuous link to youth culture in addition to serving as the butt of many office jokes. He also did some animation from time to time and will be nigh on impossible to replace.
In lieu of Sam's exit it gives me great pleasure to introduce Matt, his replacement... And while we're at it I guess we should introduce Darren and Dan as well.
As mentioned previously we've recruited Darren, a very talented artist. A collection of images from Darren's first moth with ourselves can be found below:
In order to help us with the outstanding animation workload we also have recruited another animator, Daniel. It is hoped that both him and the previously mentioned Matt will ensure the speedy production of content. Thus ensuring that any sense of loss regarding young Samuel is purely sentimental and won't impact the development of HMS.
New Gameplay Footage
While we're on the topic of development feel free to view the video below, displaying 12 or so minutes of gameplay from the beginning of HMS:
This shows the same section of the game that was available in our original Kickstarter demo from last November. Regular visitors will of course note its similarity to the video we shared in our previous update, however this version displays the opening sequence of the game plus there are some subtle changes regarding the lighting (including other subtle things such as a functioning IK foot system that, granted, walking around this flat section of the ship isn't very apparent!).
People have been in touch expressing an interest to see how the rest of the ship is shaping up, below you'll see some early shots of the engineering room onboard the Imperialise. This area hasn't been correctly lit yet and is missing some props but it should give you an idea of the level of detail to expect from the other environments.
Trying to maintain the same level of visual fidelity throughout the entire game is very time consuming, particularly given the small size of our team, however it is something we're very committed to. Below you can see some of the props from the scene above that Peter has been working on:
Plans for Development
We've come a long way since November last year and are very happy with how HMS is progressing. A few folks have been in touch to ask about when we expect to be done and when they can get their hands on a finished version of the game.
I've always been hesitant to give folks an exact date given that, best laid plans and all that, however when uploading the original campaign Kickstarter requires you to specify a date when rewards would be delivered which a few of you have noted is quickly approaching. Sorry, we will not have the game completed by September 2015 (as much as we wish it were!) however we are hitting our internal deadlines that are aiming for completion shortly after Christmas. There are a number of reasons why we feel things will take that long (many of which we've covered in previous updates so I won't repeat myself) however this is how long we feel it will take to finish a game that lives up to both ours and your expectations.
Folks have also noted that we've made that £34k stretch pretty far already, rest assured that (largely thanks to the generous UK video game tax breaks and support from our friends at Northern Ireland Screen) we have enough left in the tank to see us through this final development push and deliver a game we can all be proud of!
The beautiful yet Dark TSIOQUE is quickly approaching the end of its campaign and requires just a few more backers to push them over the line.
This gorgeous, 2D, traditionally animated adventure puts you in the shoes of Tsioque, a princess captured by an evil wizard while her mother, the reigning Good Queen, leads her forces in a military campaign.
With a visual style channeling a dark Disney classic developer OhNoo are creating a game that certainly looks impressive. As for the gameplay, they've provided a demo you can download to see the game in action yourself (if any more convincing was required!).
In the press
Finally, just after our last update went live the lovely Serena Nelson posted a small preview of the game on Cliqist.com, feel free to swing by and have a read for yourself. Also, while there, do check out some of the other articles written by Greg and the team, Cliqist is a great site for getting news on other crowd funded games that you may be interested in and often posts very interesting analysis into campaigns that both succeed and fail (in every sense). They are often able to provide a great insight into what's happening behind campaigns, a website I'd highly recommend bookmarking.
I'm keen to have more new stuff to share with you in our next update. We're very happy with how HMS is shaping up and hope that you folks are keen to see more.
Thanks as ever for all your support!
Much like HMS, STASIS is set in space and is an adventure game... the similarities end there! It's fair to say that the vibe we're going for is somewhat more jovial less, you know, horrific, but if you're not too squeamish check out the trailer above. If you want to find out how to get a hold of the game yourself I suggest you look here.