Today I thought we'd give you an updated tour of the ship and show you our newly implemented examine menu and options menu. Check out the video below:
Since our trip to Brighton (to Develop:Brighton, in the middle of July) Paul has been very busy reworking the way English controls to make his movement much more responsive. This is something we've been meaning to look at for quite some time, our elevator pitch for HMS has always been "a 90s Lucas Arts adventure game that feels like a 2015 video game" so ensuring this aspect of the game is tight is a big priority for us. Hopefully you'll notice English moving in a less sluggish manner in the video above when compared to our original Kickstarter demo (albeit the video was recorded using a keyboard to control his movement, so it wont be as smooth looking compared to using an analogue stick).
As I mentioned before we're pleased to announce the arrival of Darren, a very talented artist who has been set straight to work ploughing though the list of models that will eventually populate the inside of our HMSS Imperialise (and of course some stuff outside as well, when we get round to it!). We'll share some of stuff he's been working on in a later update.
Next week we'll be heading to Gamescom in Cologne along with a host of other developers from the UK. We'll be stationed at the UKIE booth in the business halls on the Wednesday and Thursday. We'll have the latest build of HMS on hand so, if you're around, swing round and say hi! We'd be more than happy to show you how things are progressing!
While over in Brighton Paul and I bumped into young Daniel Black, the very pleasant developer behind The Last Time, a pixel art choose your own adventure where every action affects both future and past events. Daniel has uploaded a demo, essentially a prologue to the game he's hoping to develop. Check out the demo and do consider lending Paul your support to help protagonist Jack Glover's story (differing in every playthrough) get made.
As you may have been able to tell our recent updates have been quite brief, we've been flat out trying to have builds of the game ready for these events over the summer and we just haven't had the time to write a really detailed updates. Peter, Darren and Sam have done a tone of art for the game that we haven't shown and Ryan, in particular, has been doing a load of work under the hood that we've hardly mentioned. I'll try and pull together some interesting stuff from all the guys for next time once the dust settles after Gamescom. Do check out the video up top (again, bare in mind that this is all still very much a work in progress) and don't hesitate to let us know your thoughts below.
Thanks again for your support,