Share this project

Done

Share this project

Done
Her Majesty the Queen of England kindly seeks one's assistance in this intergalactic point and click adventure game.
Her Majesty the Queen of England kindly seeks one's assistance in this intergalactic point and click adventure game.
Her Majesty the Queen of England kindly seeks one's assistance in this intergalactic point and click adventure game.
776 backers pledged £33,813 to help bring this project to life.

Thanks to you we made it!

20 likes

Thank you!

Firstly, on behalf of Peter, Sam, Paul, Ryan and myself thank you so much everyone who has pledged to ensure that we are able to continue developing Her Majesty's SPIFFING. This last 36 days has been equal parts horrific and amazing. We've been beaten down at times but have always been picked up again thanks to our backers.

Going through the list of folks that have backed our campaign, dotted all over the globe, from different backgrounds, different walks of life, it's difficult not to get a little bit emotional. To think that so many people believed in us to the point were they willingly pledged their hard earned money in exchange for something they won't see a return from for months (in the full knowledge that's the best case scenario!) is unbelievably humbling.

None of us are superstar developers, we haven't produced anything of note and understand there is a lot more risk backing a team like ours compared to folks with a more established name. All that makes what our backers have done even more special.

The only reason this game will get made is because of your generosity and I promise to do everything in my power to ensure that your faith is honoured by following through and delivering on our promises. We want to create a game you can feel proud to have been responsible for bringing it into existence.

Some brief development stuff, then more gushing!

We tried to ensure that our updates throughout our campaign were interesting and gave folks who aren't developers an insight into the work that goes into making a game like ours. In the last few days this is how far Peter has progressed with his alien character:

The high resolution sculpt is now pretty much complete, the next step will be to make a low poly version that will go into the game engine and start to make the various texture maps. We'll post another update down the line to show you how he turns out.
The high resolution sculpt is now pretty much complete, the next step will be to make a low poly version that will go into the game engine and start to make the various texture maps. We'll post another update down the line to show you how he turns out.

Forgive me for this update perhaps not being just as insightful, there are a few other things I'd like to say before cracking on with working on this game, bare with me I'll try and be concise!

If you can, please support new talent

Kickstarter is a fantastic platform for indie developers. It is so difficult for small teams like ours, that have an ambitious idea, to find the funding required to be afforded the opportunity to create a game like ours.

There are so many folks making games these days that publishers are reluctant to support development of a game like ours simply because they can easily pick and choose from a vast pool of games that are cheaper to make and, commercially, will probably do just as well (probably better in many cases). These guys have wages and bills to pay, and need to maximise profit so I don't begrudge them for turning folks like us away, it's simply business.

Private investors typically want to see big returns for any money that they put into a company and typically want to "exit" as soon as possible, making as much money as possible. This can cause friction in a company when the developers are in it because they are more passionate about making a game than making a company that can be sold to a bigger developer/ publisher inside five years.

The other option typically open to indies is to develop their game in their spare time between jobs. This process typically takes considerably longer and the pressures we all experience in 21st Century life very often prevent even the most motivated of individuals from completing what could be a great video game.

You have given us the opportunity to develop Her Majesty's SPIFFING. Sure, we've tried to develop the game as much as we could between other work over the last year and feel we've put a lot of effort in, but it is because of you that this game will be made.

I've been known to back a few Kickstarter campaigns myself! The reason I do I'm sure is the same as many of you. It feels great to be involved in creating something new. Even if you're not physically on the development team the fact that you've pledged means you've helped ensure that project has the best chance to succeed. Not all projects do succeed of course, things don't always go according to plan. But when they do it's a great feeling knowing that you contributed.

Being a backer isn't for everyone. Compared to folks that just wait until a game is released you're typically not getting the best deal (from an outsiders point of view anyway). You'll probably spend more money than you would if you just waited until the game was released. You'll have to wait for months before you can play it and that's the best case scenario! The game may fail and never get made at all. But in spite of these risks you back anyway because, well, of all the reasons I mentioned above, you have the opportunity to be a part of the creation of something new.

If you've just skipped through start reading from here!

Before I sign off I want to draw your attention to the games that we've mentioned during our campaign again (that have campaigns ongoing, congratulations to our friends OKAM again). 

Not all of them will be projects that you feel you can get behind, some of them you may want to back but don't feel you can afford it at the moment. That's cool but if you do have the time please share these games with people who you think would be interested in being part of their development team's journeys.

A beautiful, time travelling graphic adventure game from Argentine studio Blyts.

Another point and click set in a nightmarish world by Aussie developer Intuit by Design.

 Command a team of brave adventurers from your swivel chair courtesy of ManaVoid.

A tense, atmospheric first person horror adventure by HeyKiddo! Games.

A VR focused classic dungeon crawler by two man team Jon Hibbins and Nick Pittom.

 A crazy, co-op sandbox mech game by Brazilian studio The Balance Inc.

 A beautiful pixel art RPG adventure laced with 80s charm by Spanish team Fourattic.

And finally, another campaign that has recently launched, Hollow Knight.

Hollow Knight is a very Tim Burtonesque 2D adventure platformer set in a strange insect world. This haunting Metroidvania style game is being developed by Team Cherry, another colonial studio and is certainly worthy of your attention. Do support them if you can.

To Finish

There are many more games on Kickstarter with teams similar to ours just looking for a break. We are so humbled that people chose to back our campaign. I don't want to start naming individuals because I will inevitably forget folks and I don't want to offend anyone, but we've seen such a variety of folk back our game, your support has been invaluable and confirmation to ourselves that everything we've been working on this last year hasn't been for nothing. We're so happy to be able to make this game and hope you will be proud of it when it is done.

Also, thank you to whoever ordered the doughnuts for our office care of "Frank English" yesterday! We haven't been able to work out who it was yet but thank you so much, it was a gesture that we certainly didn't expect!

We'll be in touch with our Stargazers, Starsailors, etc for pictures for their rewards over the weekend. We'll send a survey out soon just to ensure we have all the details we need to get you your rewards when we're done. And we will keep you updated on our progress here at least once a month until Her Majesty's SPIFFING is released.

Also apologies for my spelling mistakes and typos throughout the campaign, I'm hideously dyslexic so take some solace knowing that this is as much torture for me to write as it has been for you to read!

Once again from us all here at BillyGoat Entertainment thank you for everything,

- Will

Oh, and PS:

Russell Deitch, Ahenobarbus, and 18 more people like this update.

Comments

Only backers can post comments. Log In
    1. Olauron on November 22, 2014

      Congratulations! You are not superstar developers (yet), but you have shown great passion for working on this game.

    2. Michael Shaw
      Superbacker
      on November 22, 2014

      Brilliant and lovely update, guys. I'm so proud of you guys for sticking with it and giving this whole crowdfunding insanity a second go-round. Congratulations on reaching your goal. You deserve it and so much more. Very excited to take to the stars with Captain English and wish each of you! Keep up the great work.

    3. Momomomo on November 22, 2014

      No no... thanks to you Will :) This kickstarter thing is for doing exactly this... helping each other, people eager to do something new, to create, to find a place even if no other "seems" to believe in them. But in fact, there is always someone out there that will appreciate your talent, honesty and enthusiasm on what you are doing, and bet on it. And you guys have plenty of it.

      So... now...

      I'm looking forward to see how your game progress. Don't worry, there is no hurry :) But please, don't stop showing those behind the scenes, as a hobbyist game dev, I enjoy every bit of Unity (good work on that conversation editor) and 3D hassles (maya/zbrush/retopo/unwrap/texture painting!).

      I think I'll really enjoy your little game and it will serve for the rest of people as a prof that you can create something unique :)

    4. ☜☆RSF☆☞ on November 22, 2014

      It's been a pleasure backing you silly Billy (Goats)! ;-)

    5. Missing avatar

      Ken Burwood on November 21, 2014

      Congrats guys! Very nice post, enjoyed reading it :) As well as all of your previous updates with the behind the scenes info for making the game too, they've been interesting to see.

    6. Palindrome Bob-XSF-I'm in AGL589-BG5.22
      Superbacker
      on November 21, 2014

      Congratulations guys!
      ### Member of the Pinkerton Road Cavalry ###
      ### Dreamfall Traveller ###

    7. Kristian Fosh on November 21, 2014

      Massive congratulations lads, really happy for you all, cant wait to celebrate subway style soon!

    8. Dean Thrasher
      Superbacker
      on November 21, 2014

      Congratulations, Billy Goats! So happy you'll get to make this game for us!

    9. HeyKiddo! Games LLC on November 21, 2014

      Thanks for the mention guys, and congratulations!! :-) Our Kickstarter if anyone is interested: https://www.kickstarter.com/projects/1096679965/ingonga-a-horror-mystery-in-the-swamps-of-louisian