Thanks to you we made it!
Firstly, on behalf of Peter, Sam, Paul, Ryan and myself thank you so much everyone who has pledged to ensure that we are able to continue developing Her Majesty's SPIFFING. This last 36 days has been equal parts horrific and amazing. We've been beaten down at times but have always been picked up again thanks to our backers.
Going through the list of folks that have backed our campaign, dotted all over the globe, from different backgrounds, different walks of life, it's difficult not to get a little bit emotional. To think that so many people believed in us to the point were they willingly pledged their hard earned money in exchange for something they won't see a return from for months (in the full knowledge that's the best case scenario!) is unbelievably humbling.
None of us are superstar developers, we haven't produced anything of note and understand there is a lot more risk backing a team like ours compared to folks with a more established name. All that makes what our backers have done even more special.
The only reason this game will get made is because of your generosity and I promise to do everything in my power to ensure that your faith is honoured by following through and delivering on our promises. We want to create a game you can feel proud to have been responsible for bringing it into existence.
Some brief development stuff, then more gushing!
We tried to ensure that our updates throughout our campaign were interesting and gave folks who aren't developers an insight into the work that goes into making a game like ours. In the last few days this is how far Peter has progressed with his alien character:
Forgive me for this update perhaps not being just as insightful, there are a few other things I'd like to say before cracking on with working on this game, bare with me I'll try and be concise!
If you can, please support new talent
Kickstarter is a fantastic platform for indie developers. It is so difficult for small teams like ours, that have an ambitious idea, to find the funding required to be afforded the opportunity to create a game like ours.
There are so many folks making games these days that publishers are reluctant to support development of a game like ours simply because they can easily pick and choose from a vast pool of games that are cheaper to make and, commercially, will probably do just as well (probably better in many cases). These guys have wages and bills to pay, and need to maximise profit so I don't begrudge them for turning folks like us away, it's simply business.
Private investors typically want to see big returns for any money that they put into a company and typically want to "exit" as soon as possible, making as much money as possible. This can cause friction in a company when the developers are in it because they are more passionate about making a game than making a company that can be sold to a bigger developer/ publisher inside five years.
The other option typically open to indies is to develop their game in their spare time between jobs. This process typically takes considerably longer and the pressures we all experience in 21st Century life very often prevent even the most motivated of individuals from completing what could be a great video game.
You have given us the opportunity to develop Her Majesty's SPIFFING. Sure, we've tried to develop the game as much as we could between other work over the last year and feel we've put a lot of effort in, but it is because of you that this game will be made.
I've been known to back a few Kickstarter campaigns myself! The reason I do I'm sure is the same as many of you. It feels great to be involved in creating something new. Even if you're not physically on the development team the fact that you've pledged means you've helped ensure that project has the best chance to succeed. Not all projects do succeed of course, things don't always go according to plan. But when they do it's a great feeling knowing that you contributed.
Being a backer isn't for everyone. Compared to folks that just wait until a game is released you're typically not getting the best deal (from an outsiders point of view anyway). You'll probably spend more money than you would if you just waited until the game was released. You'll have to wait for months before you can play it and that's the best case scenario! The game may fail and never get made at all. But in spite of these risks you back anyway because, well, of all the reasons I mentioned above, you have the opportunity to be a part of the creation of something new.
If you've just skipped through start reading from here!
Before I sign off I want to draw your attention to the games that we've mentioned during our campaign again (that have campaigns ongoing, congratulations to our friends OKAM again).
Not all of them will be projects that you feel you can get behind, some of them you may want to back but don't feel you can afford it at the moment. That's cool but if you do have the time please share these games with people who you think would be interested in being part of their development team's journeys.
A beautiful, time travelling graphic adventure game from Argentine studio Blyts.
Another point and click set in a nightmarish world by Aussie developer Intuit by Design.
Command a team of brave adventurers from your swivel chair courtesy of ManaVoid.
A tense, atmospheric first person horror adventure by HeyKiddo! Games.
A VR focused classic dungeon crawler by two man team Jon Hibbins and Nick Pittom.
A crazy, co-op sandbox mech game by Brazilian studio The Balance Inc.
A beautiful pixel art RPG adventure laced with 80s charm by Spanish team Fourattic.
And finally, another campaign that has recently launched, Hollow Knight.
Hollow Knight is a very Tim Burtonesque 2D adventure platformer set in a strange insect world. This haunting Metroidvania style game is being developed by Team Cherry, another colonial studio and is certainly worthy of your attention. Do support them if you can.
There are many more games on Kickstarter with teams similar to ours just looking for a break. We are so humbled that people chose to back our campaign. I don't want to start naming individuals because I will inevitably forget folks and I don't want to offend anyone, but we've seen such a variety of folk back our game, your support has been invaluable and confirmation to ourselves that everything we've been working on this last year hasn't been for nothing. We're so happy to be able to make this game and hope you will be proud of it when it is done.
Also, thank you to whoever ordered the doughnuts for our office care of "Frank English" yesterday! We haven't been able to work out who it was yet but thank you so much, it was a gesture that we certainly didn't expect!
We'll be in touch with our Stargazers, Starsailors, etc for pictures for their rewards over the weekend. We'll send a survey out soon just to ensure we have all the details we need to get you your rewards when we're done. And we will keep you updated on our progress here at least once a month until Her Majesty's SPIFFING is released.
Also apologies for my spelling mistakes and typos throughout the campaign, I'm hideously dyslexic so take some solace knowing that this is as much torture for me to write as it has been for you to read!
Once again from us all here at BillyGoat Entertainment thank you for everything,
Oh, and PS: