The End Run
This is it, the final sprint, it's been a long campaign with its fair share of highs and lows but we're nearly at the finish now!
We have just uploaded a new version of our prototype demo in an attempt to crush some of the more embarrassing bugs that slipped past quality assurance (ie, us testing it in the office). It's been both awesome and horrifying watching Quick Look/ Let's Plays of our demo on YouTube (such as See Spec Play's here), thankfully the vast majority of folk claim to enjoy the game and the humour. People have had issues with the demo, from a developer's point of view watching someone struggle to pick up the controls can be tough and disheartening! However it is very useful as it allows us to see where we need to come up with creative/ better ways to explain things. All these videos have been very helpful so thank you to everyone who took the time to upload their experiences of the demo online.
New reward tiers
If truth be told we didn't expect our STARGAZER tier to fill up just so quickly! Obviously quite a few folks would like to make an appearance in the game but, understandably, the £700 asking price for an in-game character is difficult for most to justify.
We had a chat about this in the office, as far as chapter one of our game is concerned we really can't afford to shoehorn in any additional characters. We don't want to fall into the trap of saying we'll produce more content then be forced delay the release of our game when we can't finish everything on time.
However, if you recall our previous update, we talked about a race of people that our protagonists would come across in chapter two of our game. Peter has spent the last couple of days quickly sculpting one of these characters below:
We've decided to introduce a new reward tier called STARSAILOR were we will put your likeness in the game as a member of the alien tribe featured in chapter two of our game. Obviously, because you'll have to wait a while longer to see yourself onscreen, this reward tier will be lower than our HERE LAIKA or HERE STRELKA tiers (some thought went into the naming of all these tiers by the way, apologies if you find them ridiculous/ confusing/ both) at £300. To tide you over until then we'll also add your name to an in-game plaque that will sit amongst the STARGAZER gallery. Similar to the pictures on display we'll record English delivering a line when looking at your name that we'll discuss with yourselves.
Also earlier this week, given the sizeable individual contribution he's made to our campaign, we sent BigD through the source file for our original 3D print of Cpt English. BigD is lucky to have access to some very nice toys at his place of work and printed his own statue of English, here are the results:
Obviously not everyone has access to a 3D printer but we've decided to include this same model file with every pledge over £30. The actual models we are producing as part of our higher physical tiers will be slightly more detailed but this file is pretty close to the latest version we're working on.
We know how difficult it can be to get the word out about running a campaign which is why we're keen to share a couple of projects in each of our updates. Today I wanted to draw your attention to Crystal Rift, a game from another classic genre making a comeback, the dungeon crawler. Developers Jon and Nick are developing Crystal Rift with VR at the forefront of their design. Personally I don't believe VR is for every type of game but it is easy to understand how this would suit this particular genre so well. Do consider supporting them if you can.
Other Adventure Game News
Another campaign that has launched recently we're keen to direct people toward is Intuit by Design's Vincent the Vampire. Another classic point and click adventure that promises to be very amusing. Personally I'm a big fan of their pitch video, particularly the bits shot around their office, I feel (as far as the tone we think a Kickstarter pitch should exhibit) we are kindred spirits! Head over to their page too and, if you can, show them your support.
Also do remember to check out Kelvin and the Infamous Machine, another fantastic looking point and click that we mentioned last time.
In the press
Brash Games - Dan Millar, Nov 14
That's everything I wanted to get off my chest for now! Everything asides from my (somewhat predictable) plea to encourage folks to share our campaign on Twitter and Facebook. If you feel so compelled do consider posting something up about our campaign on Reddit (of course be sure to respect subreddit rules, mods typically enforce these with an iron fist, as we've learned!) and do direct your friends on Steam to our Greenlight page.
The clock is ticking, we're agonisingly close to making our target and truly appreciate the efforts all our backers have went to in an attempt to see this project funded and, ultimately, see this game made. Whatever the outcome this Friday at 10pm GMT I hope I've made clear just how thankful all of us at BillyGoat Entertainment are for your support. At the end of the day there are far more important things going on in people's lives than worrying about the silly video game we're trying to make. The fact that people chose to back our campaign, for whatever amount, given all the pressures and stresses that everyone feels from life in 2014 is so humbling. If we do make it I promise we'll do our very best to make a game that everyone here can be proud of.
We're very close, thank you for everything so far!