Given that folks seemed to enjoy our last update (featuring our behind the scenes peep at how we went about creating the lip sync for Cpt English and his chums) we've put together another quick tutorial demonstrating how we go about animating a walk cycle for Aled.
As I mentioned in the last update we have a lot of animations to plough through for the game so we have to work quite fast. Keen viewers will notice the clock in the top right of the video, this entire sequence took an hour to complete although again (thanks to the magic of digital video editing) we zip through certain sections a tad faster!
Personally I'm a big believer in tablets (whether Windows based, iOS or whatever) being a great platform for an adventure game. Not necessarily just so you can keep playing on the bus but I really do like the idea of being able to lie back on a couch for a couple of hours and play on a tablet. So this past week we spent a bit of time working on a touch screen version of our prototype:
This is obviously very early days and the user interface needs a lot of moving around but we were pleasantly surprised how well our demo ran on this first generation Nexus 7 with only a few lighting effects switched off. Wojtek Sal asked in the comments would we be including touch screen controls in the PC version of the game (for folks using a tablet like the Surface Pro), I can confirm that absolutely we plan to do this so folks will have the option to play using either a mouse, gamepad or touch screen when complete.
New Reward Tiers Coming
Our main artist Peter has been away the last couple of weeks but now that he's back we have him working on some material for two new very special reward tiers. We don't want to announce what they are just yet until he's had a chance to put a sample together, expect more information in an update towards the end of this week!
Please keep sharing our campaign
We're very pleased to have passed the 50% mark but we've seen some super projects such as Agustín Cordes' H. P. Lovecraft recently fail to hit their target in spite of seeming to do everything right. Some people talk about how interest in adventure games (and games in general) is waning on Kickstarter, which may be true compared to the highs of a couple of years ago. But over 1,800 people backed Agustín's adventure game so I'm sure there are still more than enough people out there that want to see games like ours made. We just need to try and reach them and bring them back here!
We're stretched to our limit and need you to help us get people to our campaign. As ever please share our campaign on Twitter, Facebook and if you're on Steam vote for us on Greenlight and suggest others do too. It's been humbling to learn of some of the efforts folks have been going to in order to see this game made, we don't take any of this for granted and are truly very grateful for all your efforts and I'm sorry I haven't had the time to thank you all properly.
But please keep it up, this game will never be made without your support!
Other Adventure Game News
As some of you may be aware fellow Irish developers Story Beasts are planning to launch their own campaign for a new Simon The Sorcerer game very soon. This is obviously a well known adventure franchise and I'm excited myself to see what direction they take the story. Keep an eye out for their campaign and do support them too if you can.
Thank you again for your support!