Apologies, you may find this update a little dull!
Being a resident of Her Majesty's United Kingdom there are a number of topics we Brits don't like to talk about. One of them is discussing what you and your significant other choose to do when the Barry White (or perhaps Rod Stewart) vinyl is removed from the sheath, and the other is money.
£30,000 is a lot of money. However, it is also not that much money when you consider that we're planning on developing a full 3D adventure game with voice acting and alike. So how do we plan to make our game for so little when other folks seem to require so much more?
Simply, the total budget for our game is actually a bit more than 30,000 English Pounds. We've spent quite a bit of our own money developing the game to this point (to the tune of around £40,000). This is pretty much all the money that we have which is why we're so dependant on this campaign's success.
However, we're also claiming that £30k will be enough for us to spend 7-8 months developing the game, employing a full time staff of 5 people and pay for the additional studio time we need with our actors, pay for sound design, music and so on (not to mention overheads such as rent, insurance and all the other costs associated with running a business).
Some simple maths, ignoring Kickstarter's cut, leaves us operating on £3,750 per month and that doesn't take into account the rewards that we've promised backers. Our rent and insurance isn't particularly high, but you can remove £600 per month to cover those costs which, just dividing what's left by 5 doesn't leave much for Pot Noodles and, you know, human survival.
Fortunately, given we're developing a video game in the UK, we are able to take advantage of very generous tax relief. As of this April video game developers based in the UK can claim this provided the game they're developing passes a "British Cultural Test". The criteria for what makes a game "British" is actually very broad however I can confirm that our game just about qualifies! ;P
This means that Her Majesty's Revenue and Customs will gave us a cash lump sum (essentially 20% of the total budget of the qualifying project spent in the UK) which translates to an extra £14,000 in this case:
This extra injection of cash will ensure that we are able to cover the cost of fulfilling all our physical backer rewards, filling the hole left by Kickstarter's cut and cover the additional work that we need (for sound etc). We will still be scraping by ourselves but we will be able to work on the project full time without having to concentrate on getting any other work. We didn't come to Kickstarter to get rich, we came here hoping you could support us to be able to make this adventure game. We won't be lording it up with your money, we'll use it efficiently to create a great game that all of us will hopefully be proud of!
Of the £44,000 (our Kickstarter goal and tax relief) here is a rough breakdown of where the money will be spent:
Hopefully this should give you confidence in our ability to manage a project like this and know that we will be responsible with your money. There have obviously been stories in the news of Kickstarter projects that where successfully funded and failed spectacularly, leaving a lot of angry backers. Hopefully we've done enough to convince you that Her Majesty's SPIFFING will not become one of those news stories if we're fortunate enough to make our goal.
Well, that was a bit long winded, apologies, I had intended to do this as a video instead however it was proving to be a little dry and hard to follow hence we thought it better to stick to text! To apologise for being so dull here is an interactive 3D spaceship!:
In the press
indiegames.com - Konstantinos Dimopoulos, Oct 21
Gamer Spy - Oct 23
Other Adventure Game News
Great news from Fictiorama Studios today as they announce that Daedalic will be publishing their recent Kickstarter success Dead Synchronicity: Tomorrow comes Today.
Agustín Cordes gleefully announces that his campaign for H. P. Lovecraft: The Case of Charles Dexter Ward is only $173,145 from being fully funded. Agustín isn't the kind of guy to get down about the task ahead, pay his campaign a visit now and help push them toward their goal.
OKAM Studio where answering questions in Adventure-Treff's forums on Monday about their campaign The Interactive Adventures of Dog Mendonça & Pizza Boy (again visit and support if you can!). In fact I myself will be doing the same thing next Monday at 7pm GMT (8pm in Germany) so feel free to drop by and observe how long it actually takes me to type (this update has taken quite some time!).
If you've made it this far I salute you! Our next update won't be just so dull, I promise!
Thanks again for your support,
PS/ the wad of £20 notes at the top of the page are not mine! If they where we wouldn't be on Kickstarter, the image is used courtesy of taxrebate.org.uk.