Linux Demo Now Available!
We wanted to share a few tidbits of news with yourselves today including this preview of a promotional poster/ box art that we've been working on for the game:
As the title suggests, we're also happy to announce that a Linux version of our demo can be downloaded from here.
Please do share those links around as we're keen to get the game in front of as many people as possible. We've also made small fixes to both the PC and Mac versions of our demo plus added a feature where you can look at the large floor plan of the HMSS Imperialise to get to grips with where everything is.
Thank you to those of you who've been in touch reporting bugs, one notable bug effecting English moving into position to interact with an object (causing him to walk continually on the spot) is known still to happen on rare occasions, we're trying to get to the bottom of this and will hopefully have it fixed in a future update.
Also we've decided to spend a bit of time putting together the mouse controls for the prototype in addition to the gamepad controls. We where originally reluctant to look at this at the moment because of a few other refinements we had prioritised but, due to people's feedback, it's clear that people want to see how these will work in-game. Again, we're working on another update that will have this so keep checking back.
In the press
One of our hopes is that, during our campaign, we can get some of the games press to cover our Her Majesty's SPIFFING. As folks are no doubt well aware this can be a pretty tricky task as the industry oft talks about "Kickstarter fatigue". We've certainly found it much more difficult this time out to get some of the more mainstream gaming sites to cover our campaign but we're happy to report that our message is slowly getting out there! Below you'll find a list of some of the articles written about Her Majesty's SPIFFING and the campaign.
Just Adventure - Oct 19
Kickstart Ventures - Douglas Baxter, Oct 18
Cliqist - Marcus Estrada, Oct 16
Pocket Gamer - Chris Priestman, Oct 16
For those of you interested in seeing where we've come from we've collated a few articles that where written about the game earlier in the year and during our previous campaign:
Adventure Gamers - Gamescom 2014
Adventure-Treff - Gamescom 2014
Pocket Gamer - Mark Brown, Aug 18
Pocket Gamer - PG Connects, Jan 24
Rock Paper Shotgun - John Walker, Nov 2013
Strategy Informer - Michael Johnson, Nov 2013
Joystiq - Sam Prell, Nov 2013
It's fair to say that we need to be doing more to get the word out there. Obviously courting press, continuing development and updating our campaign at the same time for a small team such as ourselves is difficult which is why we're so dependant on your help to help get word out there! There's obviously plenty of time left with our campaign but we know that we need to try and reach more people and your help is extremely valued.
Again, thank you for your support. Please keep spreading the word on Twitter, share our Facebook page and... er... well, mention our campaign to people you happen to see in on the street. Online or off every share is appreciated and will be required to make this game happen!