About this project
Bang! CrAsH! KABOOM! Hisssssss. Klaxons blare, the emergency lights flash red. The ship is under attack! The first blow has knocked several of your systems offline — or at least heavily damaged them, and you're losing oxygen fast. The captain and much of the crew are badly injured. It’s up to you and a few other brave souls to keep the ship intact… and to get yourselves out of this unfortunate situation. Do you have what it takes? Well you’d better, because the lives of everyone on board are in your hands!
Damage Report preview from Dad's Gaming Addiction
Damage Report preview from GeekDad's Jonathan Liu
NEW: Damage Report Preview from Matt Smith on BoardGameGeek
All components shown are prototype only, and subject to change.
Damage Report is a modular, 2-6 player, simultaneous, real-time, co-operative game where the players take on the role of a starship crew faced with making split-second decisions to survive while in the midst of various catastrophes. Unlike many co-operative games, the simultaneous, real-time nature of the game helps prevent groupthink. This forces players to make decisions with minimal feedback and prevents one player from simply running the show. You never have to wait for other players to take their turn, and your turn is only limited to what you can accomplish in 15-, 30-, 45- or 60-second intervals. Check out an early draft of the rules here, on Board Game Geek.
Each player uses a timer to keep track of their time, moving the timer down a track based upon how long their turn interval is. In most scenarios, the turn interval is based upon the Life Support system status: the more damaged the system is, the less air the player has to "breathe." Each action is extended, as it takes more time to complete their turns.
Damage Report's modular board pieces ensure a brand new experience with each game scenario. Each scenario has its own success and failure conditions. The Standard Edition of the game includes three scenarios, however a number of additional scenarios will be included in the game based on the generosity of you, our backers. For future expansions, we are working on creating campaign scenarios that follow a specific ship along its path, with the scenarios played being influenced by each outcome of success or failure.
Here's a taste of what happens in the first scenarios included in the Standard Edition of Damage Report, and an image of the board setup in the prototype.
Scout Ship Neutrino in The Icarus Problem for 2-3 crew — The Neutrino is looking out for danger for the main fleet, when a cascading systems malfunction causes the Hyper Drive to go offline. The ship has come out of hyperspace too close to a large star, and the system continues to deteriorate, causing damage to other systems as well. Get those engines back online before the whole ship is pulled into the star!
The Pulsar in First Contact for 4-6 crew —While on a routine exploration mission, the Pulsar unknowingly wanders into alien territory. The aliens refuse to respond to communications, and they open fire immediately upon your inadvertent trespassing. The initial attack leaves many of your systems damaged. You and the other survivors have 45 minutes to either get the Hyper Drive back online so you can jump away, or to get Lasers functional and blow away that alien aggressor.
The Binary Star in A Miner Spot of Trouble for 5-6 crew — The Binary Star is returning from mining essential ice water when alerts sound throughout the ship. An asteroid has impacted the ship, knocking out shields and putting the cargo the crew has spent days collecting at risk. This challenging mission requires first clearing a path out of the asteroid field, and then restoring the Hyper Drive to escape. Don't lose the cargo, or else the mission was for naught!
Science Station Eclipse in Outbreak on the Edge of Space — While executives and dignitaries visit for the unveiling of new Bioforming technology, an unknown illness sweeps the station. Will the crew be able to stop the spread of the disease before this turns into a crisis? The crew must stay healthy, or else lose control of the station - but can you just let your people die?
The Solar Wind in Stranded! —The Solar Wind is returning to a resource-starved Earth carrying containers filled with much needed raw material. Suddenly — an energy spike in the ship's computers! The AI automatically brings the ship out of hyperspace, and the crew finds itself in a tense situation: the ship is losing energy — and fast. If the crew can't repair the Energy Core and get the ship moving, it's going to get quite cold and airless inside the ship.
Available only to Kickstarter Backers: This set of 2 characters and dashboards will add additional play options to any Damage Report Scenario.
Additionally, we will be including the promotional scenario Problems with Puffballs: A careless crewman has brought aboard an unapproved pet, and now the crew must deal with an infestation of adorable, purring balls of puff, before their rapidly multiplying numbers flood the ship.
Detailed descriptions of our over-funding Stretch Goals can be found in our updates.
Add the following amounts to your pledge amount now. When the survey goes out after the Kickstarter Campaign, we will ask what options you have selected to spend any funds above your selected level and shipping (if applicable). You must select a $40 or higher funding level to shop from the A La Carte Menu. No additional shipping.
- $7 - Art of Damage Report 12"x18" Poster (signed)
- $10 - 1.25" button set of Damage Report Icons - 8 buttons
- $25 - 32"x40" non-slip Damage Report play mat (art pending)
- $50 - Additional [STANDARD EDITION] copy of Damage Report
- $25 - Ricochet Rock Jockeys (MSRP $30)- casual game for 2-6 players
- $65 - Disaster Looms! (Includes the KS Exclusive Founders' Launch Pack)
All shipping for backers of this project is free within the United States (even our friends in Alaska and Hawaii!). Shipping costs are per package, not per copy. For other locations, see below:
- US Shipping - Included!
- Canada / Mexico add $15
- Outside North America add $25
We at Break From Reality want to make high quality, fun, timeless games that are easy to grasp and pass on. In order to achieve this, we need the funds to publish our game at a professional level of quality. We have invested several thousand dollars in development, testing, and promotion of Damage Report. Now we need your help and support to move this game from Cool Prototype to AMAZING REAL THING. Only you can make Damage Report a reality. Best of all, as backers, you'll be thanked with amazing rewards for your trust and patience while we make the best product possible.
Break From Reality Games would like to make the following commitments to our customers, retailers, and distributors. We appreciate your support, and want to return your trust with the following:
- Damage Report will be produced, boxed, and shipped as fast as possible, while maintaining quality of production and materials.
- It is our intent to manufacture Damage Report in the United States, just as all of our previous products have been made.
- Post-Kickstarter we will not sell direct to consumers for less than the MSRP of $55 — we value our retail and distributor partners and want to reward their loyalty and trust with no less than the respect they deserve
- We will post regular communication during the entire Kickstarter project before — and after — funding, and will keep our backers informed of time-lines for delivery
- As we are a benefactor of the amazing service Kickstarter provides, we want to encourage others to pursue their dreams. Thus we will take part in Kicking It Forward. Check out the projects we have backed thus far: http://www.kickstarter.com/profiles/996972475/projects/backed
Yes! Damage Report can take up some pretty significant table space if you're playing with a lot of people, so we'll be producing a large rectangular mat to go with this game as well. We should have some art posted during the Kickstarter, and we'll have photos and video of the Disaster Looms! playmats in action shortly.
At the $10,000 funding level, all game components will be printed cardboard only. That means your tools will sit flat, and your characters will be cardboard tent cards. Standees are those little plastic feet that cardboard game pieces stand in, and you can see them in lots of the prototype photographs.
The bulk of the game art is currently placeholders. Our promotional material uses several of the finished character portraits, and we will be releasing finished art periodically throughout the Kickstarter campaign.
AMG was a placeholder name which we used to establish our accounts. Unfortunately, we've had some difficulty in getting the name changed through Amazon. Rest assured, your pledge is going to the correct project.
Hang on to or remember it! After the Kickstarter is complete, when we send out the backer surveys, you'll have the option to put in all of the passwords that you've collected from our ads and events throughout the campaign. For the most part, your password will probably be related to how you heard about us, or where you saw Damage Report, so you don't have to get it exactly right as long as we can tell which one it was. We just wanted to do something small and fun for the folks who come out and see us. In fact, thanks for reading, have [SECRET PRIZE] Password 5: INTHEFAQ!
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