About this project
Project Update 1: U.G.R trooper teaser
2256: The Earth is devastated from nuclear war, there are only a few clean zones left.
The remains of the old Earth political system have banded together as the United Global Remnant (U.G.R.)
2260: The majority of earth’s people now live on an anchored orbital habitat called the Tree of Life, a scattering of humans still remain Earth side in rebel hives.
At a time when the divide between the orbital population and earth side rebels is at breaking point, a devastating meteorite collides with earth, bringing with it the greatest threat to mankind.
Beyond Flesh and Blood is a story-lead 3rd person
action/shooter game, with horror overtures and sci-fi gore. Bringing together
dystopian themes of dehumanisation, political instability and environmental
disaster, we've created an amazingly immersive experience where the objective
is to tactically understand and utilise your environment in a battle against
PLUNGE into a urban war zones and rip through enemies in an high-impact shooter on your mission to regain strategic control of the city.
RESTORE the signal uplink to the Tree of Life and work with the U.G.R. to deploy and repair additional towers.
FIGHT any forces that stand in your way; upgrading your mech with high-spec weapon systems.
USE your Tactical Combat Frame (T.C.F.) to gain intel by hacking into security systems and solving strategic puzzles.
UNLOCK diverse locations, advance your abilities, and fight grand scale battles beyond anything you've ever encountered before.
From the moment you start playing, this becomes your world.
The game is focused on visual atmosphere and tactical gameplay, it's been important to us as gamers from the outset that every element of the game be extraordinary as possible.
We've made one of the most enhancing features of the game its environments - using visually stunning playscapes to accelerate your experience.
We chose real prominent locations within an iconic UK city (Manchester), and re-imagined them into a post-apocalyptic landscape.
The interface is intuitive and transparent so that you quickly start to run, jump and shoot; enabling you to establishing core gameplay abilities very quickly.
Your primary mech is the Tactical Combat Frame (T.C.F.), which is designed for rapid movement, slow-motion running & gunning, and stealth. The T.C.F.'s core mechanics are your key to survival in this diverse environment.
The T.C.F. also has gravity manipulating ability, for a short period of time, which allows it to perform powered jumps, fast dodging, and shock waves.
This means you get loads of cool gravity-defying movement and different ways to tackle your adversary.
One of the great features of the game mechanics is that you can hack into security systems and controls by cracking a range of puzzles. We designed these so that all the pieces are within your environment; it's just down to you to crack the code.
We've seeded the environments with various hackable objects to give you the chance to advance your hacking abilities. This means you can improve your skillset and advance through levels faster.
We've currently finished pre-production and are ramping up development to the full production phase:
- Environments and core mechanics are in place
- Final coding and building has now begun
vertical slice has been built, which has been pretty helpful for developing a
good workflow for combining each of our pre-production elements. We're at a
point where in-game graphics and concept art/3D modelling are nearly
main focus now is level design, tweaking and improving as much as we can so
that your experience is incredible!
game will run on PC and XBOX Live, but we plan on adding more platforms as development
continues; porting to PS3 and Mac as soon as we can.
We've been working on the game for over 1 year, and it has rapidly evolved into a much larger world than we had first imagined. The more we fall in love with it, the bigger it grows, and it has solidified itself into something beyond any of our expectations.
Kickstarter basically means we can get our game out there - we'll be able to allocate the extra time and resources needed to bring Beyond Flesh and Blood to reality. Relying on our friends, family and, hopefully, some intrigued strangers who think 'Yeah, this is something I’d like to be a part of', we'll be able to bring it to life.
Bringing others on board is pretty high on our agenda, as we need people who can help us build the levels and tweak the interface, so employing some extra team members will be fuelled by any pledges we receive.
As a small team we're dedicated to making it what we know it can be and it's in the best interest of the game that we try to do this independent of a publisher – if for no other reason than because it feels right to do it this way.
in Manchester (a coincidence you may wonder?!), we're a small collective making
something awesome - and drinking dangerous amounts of coffee in the process.
Follow us online, facebook and twitter for regular updates
Beyond Flesh and Blood website
upgrade – full voice acting cast + licensed music
engine upgrade - PS3, MAC & Linux
engine upgrade - Integrate XBOX Smart Glass, PS Vita. Motion capture for main
upgrade – increase team to speed up development and push production/release of
Chapter 2 and Wii-U Integration
Risks and challenges
We understand what it takes to make a 3rd person shooter, and know that to compete in today’s competitive market as a small indie studio we’re going to need to be both ambitious yet realistic.
• We will not make gameplay promises we simply cannot keep
We know it’s crucial that we stay focused on the game’s core assets, and continue developing enjoyable and challenging gameplay. From there, the rest will follow.
• We also know it’s crucial that we gain your support
The truth of the industry is that without money, you simply cannot make games. There are other routes that studios can go down such as signing with a publisher; however we feel that for us that wouldn't be right.
We’re really passionate and are putting our all into this project. With your support we know we can bring BF&B to be the great game we have envisioned.
We don’t just want to make and sell you our version of a video game; we want to invite you into the developer process. We want you to see when things go right, but we also want you to see when things go wrong.
We’ll be gathering your opinions, and making polls to hear what you want in the game, what you think does and does not work, and updating you on the game’s next steps.
Kickstarter is a crucial element in the development of this game and creating a BF&B community.
Learn about accountability on Kickstarter
We will be paying for shipping on all physical items (art book, posters etc) awarded as part of the funding process.
While Xbox is the primary console platform, as a pc gamer myself we are aiming to get the game out on as many digital pc outlets as possible (steam etc), so the game can be ran with full hi-res textures and all the trapping that modem pc gaming has.