In Jelly God, you become the only hope for an otherwise grey and barren world. Breathe life into this new plane by cultivating a tribe of jelly people (jellies), and developing the emerging landscape. Expand your village of jellies by collecting resources, building homes, unlocking new colours, and discovering new ways to combine items.
Providing a new twist on the ever popular god game genre, Jelly God's gameplay is all about discovery, with an emphasis on creation and customisation rather than destruction. Everything in the game can be upgraded, modified and/or coloured so that you can make your world exactly the way you want to.
Currently being developed for Windows PC and iOS. Now releasing on Mac too!
- Customise your world by unlocking new colours and objects.
- Discover new ways to combine items and resources.
- Unlock new land and build multiple settlements.
- Minimal HUD, jellies and objects are coloured according to their active task.
- Intuitive controls and environment.
- Day/night cycle.
The jellies are a mixed bunch. Even though they are all made of the same goop, they each look at the world in a different way and have a variety of wants and needs.
The colour of a jelly indicates which tasks they can perform. A big part of the fun in Jelly God is uncovering new jelly types and what they can do, but here are the first three you will get to meet:
New jellies are made by combining items or other jellies in the pool of creation. To create a pink builder jelly, orange and blue jellies need to be blended:
Resources are used for a variety of things. You need them to give life to new jellies, as well as unlock new colours and item types. Some resources are also needed to feed your growing jelly community.
You can discover and create resources by having a jelly interact with different objects in the game world. Some resources just need a jelly that's the right colour to collect it, like the fresh mountain water:
Other resources need to be created first, by combining different items in the game. For example, honey trees are created by having an orange jelly catch bees in flower patches, then combine those bees with a tree. Honey then accumulates over time and can be collected by the jellies.
The music and sound for Jelly God will be crafted by Jason Smith, who has 20 years of experience in television and theatre. His past work includes ABC/Disneys "Legend of the Seeker", and numerous episodes of the STARZ network's "Spartacus" as the Music Editor.
Jason created the fun, bouncy track heard in the Jelly God trailer, but is also linked below if you want to enjoy it all by itself.
You can now get Kickstarter exclusive green bunny and pig pets for your game! Pets are a bunch of ambient creatures that bounce around your town and are not directly involved with gameplay.
You can get your hands on these cuties by clicking "Manage Your Pledge", and increasing the amount by $3 if you want one (your choice which type), or $5 for both.
NOTE: Backers in the Beta tier and above will get these pets automatically.
If you just can't wait for your physical reward or need it before a specific date, then please add $19.99 to any tier and I'll get it made and sent as soon as the Kickstarter project closes. The $0.99 is so that I'll be able to easily tell which orders are yours!
If you're a bit confused about which rewards you will get for each tier, please refer to the graph below.
Please keep in mind that the graph below is an estimate, as I won't know exactly how many physical rewards I will need to fulfil until the end of the Kickstarter campaign. The development section covers a small portion of my living costs, and the promo events section is for upcoming entertainment/game development events that I have been invited to.
Bexcellent Games was founded in 2012, after I (Rebeccah Cox), graduated from Media Design School (MDS) where I studied game programming. I have solo-developed several games, and have also lead a few teams. Bexcellent Games currently has three games released, one of these was a solo project, Koi Pond Code Breaker.
Bexcellent Games is based in Rotorua, New Zealand, where I work from home in order to keep development costs as low as possible. I have been an artist in one form or another for most of my life, but also have a background in graphic design from working in the family business.
Risks and challenges
The only real risk involved in completing Jelly God would be a delay due to injury or illness. If this does happen, then either the release date would be pushed back, or certain features would be put into an update instead of the initial release, depending on the current state of the game. Either way, backers would be notified of any changes as soon as they occur.Learn about accountability on Kickstarter
- (30 days)