About this project
Everything is in CET time, starts 5th of nov, and runs during the last 6 hours of the Kickstarter.
- 1.00 pm: Welcome play
We’ll be playing Eternal Arenas!
- 1.30 pm: The name of our game
We're being forced to change the name Eternal Arenas by another company, what should the new name be?
Vote and propose Here
- 2.00 pm: The community designs a card!
Artists and Designers will be ready to make your ideas into a card, even if it’s a “Mech Unicorn with a fireball staff of Wisdom”!
- 2.50 pm: Uber Epic Quiz 1/4
Maybe there's a prize for the winner?
- 3.10 pm: Enemy show off
We’ll drag some nasty enemies into our testing pit, and talk about our favorites. We will also show you how friendly fire plays an important role.
- 3.40 pm: Uber Epic Quiz 2/4
What might it be this time?
- 4.00 pm: The Deckbuilding feature
We will create a deck and talk about some card possibilities and play with it.
- 4.30 pm: Check up on the community card
How’s it looking, is the prototype coming along?
- 5.00 pm: Uber Epic Quiz 3/4
Wonder what it'll be?
- 5.20 pm: Hardcore challenge!
Who will get furthest in a specifically hard challenge in Eternal Arenas, the producer, artist or the designer?
- 6.00 pm: Uber Epic Quiz 4/4!
The grand finale!
- 6.30 pm: Community Card Result
How did it come up, and how does it work?
- 7.00 pm: BOOM!
Add-onsTo add on one of the items below, just increase the amount of your pledge, but don't change your tier! We'll send you a survey after the campaign, and double-check which add-ons you want.
For a smooth experience while you're reading, here is the Garden World musical theme.
In a galaxy far away, the focus lies on ONE THING - spectacular gladiator battles! Every society is either training the greatest gladiators or constructing the deadliest arenas. YOU will control these gladiators in an effort to become the most famous and awesome one of all!
Cards in an action game
While controlling a gladiator, you will face a wide range of bosses in battles across vastly different worlds. Build a deck of cards and use them to upgrade your stats and abilities, as you slaughter your way through the enemies you encounter. The bosses use their own cards and unique abilities as you progress through the arenas, culminating in great showdowns.
As a gladiator you will take part in unique tournaments, each with its own nasty set of rules and various battles. No tournament will ever be the same as the last. Death has consequences, but any rewards you unlock are permanent. Once committed to a tournament, there is only one way out; victory or death.
You are not alone! As you become a renowned gladiator you will be rewarded with various companions including a vigilant mini-dragon and a not-so-intelligent T-Rex. Companions take care of themselves as they aid you in battle. Some are more demanding than others, such as Denver the T-Rex who may unintentionally harm you if you don’t stay out of his way.
Every day you will be able to compete against other players in randomly generated tournaments with new and exciting rules and challenges. These dailies, combined with season rankings, give you the opportunity to earn the ultimate bragging rights!
That was the short version, now let’s go more in depth!
The deck building in Eternal Arenas means that you have an unbelievable amount of different builds for each character. Cards can be used for a wide range of things, including boosting your abilities, summoning allied minions and changing the arena rules. Want to build a reliable tank or a reckless glass cannon? Make your whirlwind attack shoot fireballs in all directions or summon an army of drooling minions? Combine cards to make your ranged attack split in multiple lines, give it infinite range, loop it around the world for another pass and make enemies explode for AoE on impact!
Battles contain 8 arenas which culminate in a boss fight in the final arena. Before each arena your mana refreshes (1 mana in the first arena, 2 mana in the second and so on.) You pick the 30 cards you bring to a battle and you must choose wisely, as battles may have special modifiers that change the rules. However, you may be able to turn them to your advantage!
At the heart of the Roguelike genre lies consequential death and randomly generated encounters - we’ve got that covered! You will participate in many different tournaments testing both your strength and wit. If you die, you won’t complete your current tournament and you will have to try again or pick another tournament. However, should you unlock any rewards they will be yours permanently.
Questing is how you reap rewards. As you complete quests you will level up and unlock new quests with great rewards. If you are stuck in a tournament you can try another one and perhaps collect helpful rewards to get you further. So yes, death has consequences, but it's not “I’ll crush my screen with my keyboard,” punishing.
We currently have 4 unique champions, but we have many more sketched out, and the better this Kickstarter goes, the more we will be able to bring to life! Now let’s have a look at one:
Squire of Light
Squire of Light is a short distance ranged hero. By utilizing the powers of the sun, he can gain temporary immunity, create heavy sun blasts and knock enemies back. With cards you will be able to turn him into a powerful defender or an all-in offensive sun blaster. All champions have three abilities and a main attack that can be upgraded through a variety of cards. Additionally, they can carry consumables for even more options.
All champions and bosses are uniquely voice-acted.
Check out the Squire of light Abilities below:
If you want to check out the rest of the champions you can go here: http://eternalarenas.com/characters/
Bosses have decks just like you, and can use cards to summon legendary enemies, create magma storms, make challenging events and a bunch of other stuff that will make your battles painful (and varied!). Here are a few examples.
Once you’ve managed to make it through the arenas to the boss fight, you are sure to be challenged!
There are many bosses that wish to raise arms against you, including huge demons, snake gods and robotic rats. Each one is unique in what cards they play and how they challenge you in the final fight.
Excellent question, I’m glad you asked! We want to run this Kickstarter campaign as earnestly as possible. We have seen too many Kickstarters become successful only to succumb to the pressure of stretch goals. This is why we have decided that we will release the game in the first half of 2016 no matter how well this Kickstarter fares.
Say we reach all of our stretch goals? Awesome. We will release the finished game in the first half of 2016, and release all the stretch goals that aren't done at this time as a DLC, free of charge for backers. This way we don’t over-promise, and you won’t get disappointed and have to wait forever to play the finished game. You get the game on time, but you will also be sure to get all the additional content made possible by the Kickstarter when it’s ready. You can follow our daily development on Trello and go here to take a look at all the Steam updates we have done so far! We make sure to update regularly and appreciate feedback a lot! We will, of course, make any stretch goals we reach a priority, but we want to let you play the core game, when it’s ready!
This is the current Betadwarf team, you can go read about the people in detail right here. Betadwarf is a company that has been through a lot! Maybe you already know our story from elsewhere, but otherwise check it out here:
You can find the original Imgur story here.
Here's an image that explains it!
You might ask: why are you doing a Kickstarter - it looks like the game is almost done! And yes, it is true, the game is almost done. But almost is definitely not done. We don't want to release a game that almost got there, we want to release an awesome game. And the need for additional funding is very real. At the time of writing we are almost out of money, and everyone will be working without pay a couple of months from now. With your help we will be able to spend the last months completing this game, and making it the game we envision.
Having already done a Kickstarter, we know what the implications are, and we don’t take it lightly. We come to you, not only because we need your help surviving until the release, but because we value having a community. The game is so close to being done, and having a lot of awesome people with great ideas playing it makes the route to an awesome game even more direct! We want to use Kickstarter because we want to stay independent from publishers, and dependent on people who love the game. YOU will help us make this game the best it can be! YOU will be the one making sure that we get there!
Doing a Kickstarter isn’t free. In fact it comes with big obligations. We are obligated to deliver what we promise, we are obligated to listen and we are obligated to take you seriously. Thankfully, all of this is something we already enjoy doing, so it won’t really feel like an obligation! Smart, huh?
Risks and challenges
In any games project there is a massive amount of risks and challenges. We have faced a lot throughout the development of Forced: Eternal Arenas, but we have also overcome them. We are almost at the point in development where the only risky element left is the QA and polish. We believe that we have planned very well for Quality Assurance, but there is of course a chance of a delay - however, it would be short. As far as the risk of this game not being released, there is none, and you will receive the reward you are promised.Learn about accountability on Kickstarter
The Slightly better edition includes a couple of new survival maps and optimization! Please be aware that this comes as a free update for anyone who already owns FORCED!
Multiplayer in some form is something that we really would like to add. However, it is not a planned feature before release. The game is targeted to be a great singleplayer experience first and foremost.
Indeed it will!
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