About
Tracker: A Post Nuclear Disaster
$12,404
265


"The only word I can really describe it as, is ruckus fun!"
-- Michael Forder




Featured in Croudfund Fusion
NVS Gameplays did their own Overview check it out here
We were in the news on The board game blog
Check out some of the responses on Boardgaming.com
Our BoardGameGeek page
We are on Kicktraq
Polish site Przystaneklegnica has us mentioned
Interview from Slovenian startup news site startaj.si
We are displayed on Kicktops
Spanish Dark Stone
I will never grow up with Tracker
Reine from Initiative Tabletop said we could top the cake
Inventures interview

Starting positions are determined by a die roll, and then the first mission objective is revealed. While playing, each roll of dice determines the number of moves (actions) a player may perform. Players may choose to move around the board, shoot other players, or gather items that are laid out on or around the board.

Survivor, choose your strategy! Either arm yourself to tackle other players or aim to gather as many artefacts as possible. Either way, being prepared to finish missions can be pivotal. Picking up points from each success is a start, but can you seize the opportunity for ultimate victory?

Here's a quick overview of the basics:
Part two of the tutorial:
NVS Gameplays did their own Overview check it out here



In the box you will find 72 high quality digitally designed cards: artefacts cards, mission cards, weapon cards and one emission card.

The box also contains one 45cm x 45cm board with a hexagon map, 8 different figures, 8 zombie figures and 8 loot markers, two dice (six sided) to add to the game just a bit of "luck factor" and 120 health tokens.



Following is a graphical presentation of the rewards as described in the pledge values above.
Worldwide supporters welcome!



Together with local artists we have created attractive game components and customized Tracker T-shirts.



Over two years of hard work has been poured into Tracker. Starting with paper prototypes we engineered and re-engineered the game mechanics. The graphics came much later. Throughout this whole process we’ve had one guiding light: Tracker has to be as fun and as flexible as possible. And we have succeeded.

Our first focus was one of the biggest issues of competitive board games. If you drop out of the game, what fun it is to watch others still playing? So we introduced zombies and gave them a possibility not only to stay in the game but even to win it!

The biggest challenge of all was to determine what to keep and what to remove from the game. Both of us had so many ideas, and the players at our public play-tests had them too. In the end we had to skip many of the good ones, but they’re still in our minds, waiting...


The game is 100% finished and ready for production! All of our game components will be produced locally. Some minor design changes may come in the future. We will make sure to upload all novelties here!
Every cent counts. Money pledged will assure lower production costs and better and prompt delivery of the game.


The idea was born and realized by two brothers: Tim and Žiga. For years now both of us have been actively involved in game design and for decades we have been actively playing them.
Tracker is the first attempt at a table top game. All that extra effort and sleepless nights were worth it. With over 200 play tests we made sure Tracker is as fun as it can be.

Last but not least is Peter, who joined the project a bit later, is a co-author in charge of marketing and distribution across the US.
Special thanks go to our brothers Denis and Jan, to the whole family for their help and support, and to all who helped make this game possible:
Damjan Mrkun, Hana Domijan, Jakob Bekš, Ana Geček, Anja Grgantov, Grega Pretnar, Matic Virant and all the random players for their feedback and motivation to keep going on.

"The only word I can really describe it as, is ruckus fun!"
"It turned into this amazingly fun time that seemingly came out of nowhere. None of us were really expecting it."
Michael Forder
"I must say this game reveals players characters almost like no other."
"Events escalate fast and in no time you find yourself balancing on the end of your chair while your next step calculations tickle some of your most primal instincts."
Boris Rugel
Risks and challenges
This is our first time making a board game. We have spent months learning everything about the process and learning from other peoples mistakes. We have also been talking to some of the greatest game developers around to make sure we don't make the same mistakes.
We are working with a professional board game printing company and as such we don't expect any major delays. That said, problems might always occur but we are prepared to tackle anything that should arise and we will keep you - our backers posted all the time.
Shipping is also something of a challenge that is why we have worked hard to arrange everything in advance. We already had numerous meetings with the Slovenian postal office and we believe we have all the details sorted. But again that said, problems can always occur and we will be working around the clock to make sure you get your game delivered in time.
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Funding period
- (30 days)