Role Playing Games can be complex beasts to create, with many interacting gameplay systems. We want to make it easy for you, by creating a series of online courses that teach you step-by-step how to make an RPG from scratch.
Have you ever wanted to create your ideal RPG, but don't know where to start? Having created some of the most successful game development courses on the Internet, we now want to turn our attention to a deep-dive into an RPG... from concept art to Steam Early Access.
* Additional courses are: The Unreal Engine Developer, Make VR Games in Unity, Game Physics, Blender Python. See here for more details.
The coaching is with your choice of any of our team.
£35,000 - Steam Big Picture Mode <== ACHIEVED!
Ensure your players can play with the comfort of a controller, and earn the "Full Controller Support" badge on Steam. This means your game starts without pop-ups (The Witness are you listening?), the UI works, the game plays fully, and you can exit back to the comfort of Big Picture Mode.
£50,000 - Character customisation
We'll build a character customisation system to allow you distribute points between different abilities, and to make appearance customisation. This will allow your players to make the hero their own.
Beyond that we're considering local co-op multiplayer, internet multiplayer and even procedural dungeons... you'll have to get us 1000% funded for that though.
Is This For You?
We will be creating a series of courses to make this happen, all of which will be free to our backers. We will structure the courses to be accessible to a wide range of people. If you have no prior game making experience then the BEGINNER BUNDLE may be for you.
If you already have some experience with Unity, then we will provide you with a self-assessment quiz to determine where to start to maximise your learning. Every video will be linked to GitHub so you can see what code was added and removed, and even download our project at this stage.
You can take the courses at your own pace, from anywhere. All you will need is an internet connection, and a computer capable of running Unity for development (see here). Once you have access, there is no expiry date and all future updates are free.
Who Are We?
What makes us think we can help you make a great RPG from scratch? We're glad you asked, and you'll be glad to hear we have a proven track-record of helping beginners make great games.
This is Ben Tristem's 4th Kickstarter, the first three funded over 1000% and led to courses on Udemy with a total of over 130,000 students. These courses are continually updated, and attract some of the highest reviews on Udemy. Ben walks down stairs on his hands.
Michael Bridges is an artist, musician and computer geek, and is the primary instructor on the Complete Blender Creator. This highly successful 3D art course has over 29,000 happy students. Mikey brews beer.
Sam Pattuzzi is a Cambridge University computer science graduate and supervisor. Sam is the primary instructor on the Unity VR Course, and the Unity Certification Course, and a co-instructor on the Unreal Developer Course. Sam speaks Italian and Russian.
Rick Davidson has decades of video game industry experience and has helped thousands of aspiring game professionals get paid to make games for a living through his YouTube videos, online workshops and classroom teaching. Rick rides mountain bikes.
Last but certainly not least is Lucy Becker, who will be your first point of contact. Lucy ensures that even when we are all heads-down creating courses, you get a response to your questions. Lucy kickboxes!
Here are some recent reviews for our current courses...
... and they are just a few of over 23,000 positive reviews for our past courses. You're in safe hands with us, we're passionate, responsive and genuinely committed to crafting your learning journey.
What Will The Courses Contain?
We will be making a series of courses to cover all this content. We estimate 3-5 courses totalling over 60 hours of content. As these are released you will receive a free access coupon via email.
We are aiming to give you everything you need to build a production standard RPG from scratch. From the concept and early community feedback, to in-game analytics and releasing patches to your game.
We will show you how to craft memorable moments for your players. The project we build will be small in scope, but deep in detail. We won't be creating 1000s of art assets and levels, but what we do create will be high quality and complete.
We will be teaching team collaboration including communication, project planning, motivation, roles, lean production, the use of GitHub for source control and how to craft team spirit.
All required art assets provided including 2D art, 3D animated characters, music, audio and particle effects. If you want to create your own from the start that's fine too.
NEW: English closed-captions will be added to the course :-)
What Will The Teaching Project Be?
We are looking to build a single player adventure RPG. Specifically this will be a true 3D game, with full skeletal animation.
We will choose a fixed camera-rotation isometric or dimetric projection. This will allow art assets to be optimised for viewing from two sides, and simplify level design. Conversion to a free camera or perspective could be a stretch-goal, or an exercise to the reader. Conversion down to baked 2D assets (Clash of Clans style) is also possible.
These are the initial features, others may be added as a result of feedback or stretch-goals.
- Character progression stats, levels, etc.
- Quests event systems, UI, story.
- Inventory & pickups including UI, weight, space, etc.
- Combat feel, tuning, ranged and melee.
- Narrative & dialog that affects gameplay.
In terms of features of development, again we will cover everything required to entice the target emotion in your players. This includes, but isn't limited to...
- SFX and music design and mixing.
- Modular level design and building.
- Play tuning and testing.
- Art style management.
- Lean production processes & mindset.
Here is a very early artist's concept of the gameplay to get you thinking. We're making a dragon-era fantasy and action RPG...
We like to stress that we are very open to feedback, and will listen to your suggestions as this campaign progresses. None of this is set-in-stone.
Here's a rougher list of community written features, and whether they are included or not.
To Be Included...
- Opening and looting chests.
- Basic crafting system, combing items to make a new one.
- Level streaming.
- How to optimise graphics.
- Inventory system / weapon and armour switching.
- Resource gathering.
- Steam (steam controller / KB mouse).
- Saving progress.
- Making the code/prefabs as modular and reusable as possible.
- Detailed Character stats like armour rating.
- Various weapons, armour/clothes & special items.
- Enemy AI (detecting/ seeing character, fighting methods, idle actions, alert/suspicious actions, player detected actions).
- Simple quests & progress tracking.
- Non-weapon items (like a claw shot in zelda, or flute, etc).
- Level design.
- Shops / stores to buy and sell goods <= new
- XP / Levelling-up
- Special attacks
- Fluent transitions when loading.
- In-game menu with pause.
- Options including volume, control mapping.
- At least one town with a store to sell your loot.
- Fast travel between locations on world map.
- Pathfinding to point on ground for player and NPCs.
- Doors & keys.
- Basic day / night cycle.
- Loot drops from killed enemies.
- Saving: player initiated, and new area auto-saves.
- Different character classes allowing to distribute points.
- Easter Eggs - because people love 'em.
- Game updates and how to distribute them.
- Making the game beautiful with post-processing*
* This was a stretch-goal, but we've bundled it as we believe it's important.
What Is Not Included To Keep Game Focused...
- Complex Quests & progress tracking.
- Building homes. (Example: fallout 4)
- In game factions.
- A mini map
- Climbing ladders/walls etc.
- Waiting / resting (such as waiting for day time from night).
- Porting the RPG to other Home devices (AppleTV, Nvidia Shield,etc.)
- Major story branches.
- Turn-based play.
- First person view.
Why Are We Running This Kickstarter?
- Feedback. It's great that our community want to learn this, but we can have a much greater impact if the public have a voice.
- Funding. This is a big series, with several people involved. We need to fund the early course development.
- Fun. Running a Kickstarter is hard, and a lot of fun. This playful atmosphere leads to great ideas and community.
- To build a better course. One of the things that make our courses great is the interaction with our students & supporters. Help shape the development of this exciting series.
Backing This Project
The first thing to remember, is please consider pledging just a little more than your chosen reward level. This will really help us reach our stretch goals (which will be revealed as we approach them), they shape the project and ensure that everyone gets more out of the experience.
Pledges will be collected first thing in the New Year. The moment the pledges are in we will send coupons for existing courses (e.g. Unity, Blender etc.). The RPG series will be released in parts, starting from March 2017.
You will receive access to the RPG series once the first 5 hours or so of content are live, then we will be adding videos at the rate of several a week until the project is finished.
We expect to continue creating content through 2017, and into 2018 if necessary.
Thanks to my wife for being such a great support, my partners Mike, Sam and Lucy. Rick Davidson for all his support, and our lifetime members for their early support and enthusiasm.
PS Please share this project with your friends, it really helps us.
Risks and challenges
There are relatively few risks here. We will not be spending your money up front, and in the very unlikely case that we are unable to complete the course, we will refund everyone.
We also promise to refund anyone their pledge if they don't think the course is awesome.Learn about accountability on Kickstarter
- (19 days)