Frequently Asked Questions
Basic computer skills and literacy! Literally if you can read and are MOTIVATED to create games, we will take you step-by-step through the learning process. If you're more advanced, you can skip the basics and get into the meat later in the course.
Already A Unity Developer?
If you're an experienced Unity Developer the course will necessarily go over topics that you are familiar with as we aim it at people who are completely new to both Unity and programming.
We will also be restricting ourselves to functionality available in the free version of Unity, so that everyone can follow along. If you already feel very comfortable with Unity3D and game development, 80% of the course will be familiar to you.
That said, we certainly intend to go into more advanced topics in both game development and Unity. In particular, we hope to cover and have at least one chapter on...
* Shader programming
* Advanced Lighting (which would include lightmapping)
* Extending the editor (custom inspectors, editor windows, etc)
Other things that you might find valuable would be...
* Game design principles, which we'll be showing in context throughout the course.
* Clean coding and organisation principles, which we'll use in all our projects.
We also hope to have at least an introductory chapter dedicated to each of: Window, Mac, Linux, iOS and Android, and one of Xbox One or PS4. These will cover some platform specific topics and native API access as well as release mechanism for that platform.
The Oculus rift is a stretch goal, so if the course does well, we'll be including it. (We're aiming to publish our stretch goals at 50% funding).
Steam access and the Steam submission process is something that we hope to include by default.
As far as advanced multiplayer programming, the final course project is intended to be a multiplayer game. However, having had some experience with building multiplayer platforms, I don't think we'll have the time to cover the details needed for "Advanced" multiplayer. We'll stick to the basics without going into optimisations, as things like positional interpolation, multi-server setups, information hierarchy or network optimisations are topics that are significant in their own right and require a lot of context that is outside the scope of the course.Last updated:
Yes, yes, yes and yes! The only requirements are...
+ You speak English.
+ You have an internet connection.
+ You can pay using a credit or debit card (no PayPal we're afraid)Last updated:
If we hit our £12,500 stretch-goal we'll translate to Boo too... hey that rhymes!Last updated:
So far we have a lots of potential games that we could make, but we're pretty sure we'll take you through a 3D Pong clone, a multiplayer tank battle game, a platformer and a space combat simulator. We'll also be covering at least one 2D game.
We'd love your input, so why don't you help us decide? Send us a message with your ideas!Last updated:
Basically Ben is a professional teacher and communicator, and will be crafting the learning journey from a beginner's perspective. Brice is a veteran coder, and will be making sure it's done "right".
We are developing several games as part of the course, some of which you will be able to try really soon.Last updated:
No, the £15 level and above get you full, lifetime access to the course. All the software you'll need to use is available for free. We are not currently planning to cover topics in Unity Pro.Last updated:
We want you to learn by DOING. Therefore we'll make the video content as short as possible but no shorter. We're committed to at least 20 hours, and it may be twice this. Each video will be 2 to 20 minutes long.
Expect to take 5 to 10 times this long to actually complete the course, as you'll have a lot of thinking, problem solving and creating to do.
Full-time you should expect to spend at least a month of long hours to consume the course properly. Part time, you're looking at more like three months.Last updated:
Good question! There are lots of systems you could apply your learning to. We chose Unity 3D because...
+ It's in demand
+ There is a completely FREE version
+ There is plenty of support available on the webLast updated:
Great question! Even at the £15 pledge level there will be a thriving student community discussion, in which we will be active. You can ask your questions there and get an answer within a few hours.
Moving up from that the £30 pledge level and above include direct interaction with us, so if you really want to get un-stuck quickly consider upping your pledge. These Google Hangouts...
+ Answer questions, and you'll find even hearing other people's problems being solved is really helpful.
+ Hangouts will NOT tie in with the course structure, they are to answer
questions on whatever problem you are working on at the time.
+ They will be recorded and available to watch anytime.
Finally, we will be providing finished code for each exercise so you can compare where you are to where you should be.Last updated:
Good question, here's our plan...
1) Once the Kickstarter ends, the course will be available at a pre-release price of £49 on http://codeschool.org.uk.
2) Mid September the course will be hosted on Udemy at $199 (about £120). Udemy may apply their own discounts to this course. Some Udemy promotions MAY discount the course to below £15 for short periods of time.Last updated:
I'm afraid not, Kickstarter handle the payments and we have no control over that. However, could you get inventive and ask a friend to pay then pay them back?Last updated:
Yes, absolutely, but only until funding ends. You pay £15 now, and nothing later.Last updated:
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