A few months ago, I started building a music management app. As a music collector, I have thousands of lossless and high-quality music files in my library. And working in the music industry, my hard drive is a mess of samples, edits and mastering files.
Then Apple announced that they are cancelling iTunes and I knew this was more than just a side project.
Introducing Audio - The Music App for Collectors and Industry Professionals.
The Audio app is designed from the ground up using the latest Apple technologies to create a smooth experience for your Mac.
The core features include:
- Clean listings, lightning fast search and simple and powerful playlists
- Full quality audio playback for FLAC, AIFF and WAV files as well as your MP3 collection
- Export any file to MP3 right from the menu
Audio stores your files in native folders - without proprietary library files to get corrupted. Because of this, you can Sync your library between Macs with iCloud Dropbox or any other cloud service.
And of course, no Mac app is complete without a stunning Dark Mode.
I’m an independent developer who’s spent my career working for a wide range of media companies from major labels like Universal Music to publishers like Vice.
In 2012 I launched my own music tech company - Chew - the live streaming community for DJs and Producers.
The platform now has half a million live streamers from around the world, thanks to a successful crowdfunding campaign of £215,019.
Throughout my career, I’ve built a network of creative media professionals who have come together to make Audio a reality.
WHERE WILL YOUR MONEY GO?
Building a clean and modern Mac app takes time and commitment. Your pledges will pay for dedicated user experience design and an icon to make an app worthy of your dock.
The core of the funding pays for 6 months dedicated development time to bring Audio to you January 2020.
For access to the beta, commit to the GENERAL ADMISSION reward level or higher and join me in making key design decisions.
I chose to start with the Mac because the music professionals use apps like Logic Pro and Ableton Live on their laptops every day. But more and more, I use my iPhone and iPad Pro to share and manage music.
That’s why our stretch goals are Audio for iPadOS and iOS.
More details on the stretch goals via Kickstarter updates when we get there!
BACK AUDIO TODAY
Let’s bring the Mac the Audio app it deserves. Back Audio today!
Risks and challenges
In my experience, the biggest risk of building a brand new software product is that the timeline and budget overrun. Over my decades of software development experience I’ve built a knack for planning and estimating project timelines. Although I’m using brand new technologies for this project I’ve applied the same project management techniques to estimate the time and money required to deliver the first version on time. Feature creep is a common cause of delays, to prevent this I’ve locked the features of the first version of the app to those shown in the campaign. Any feature requests will be handled in future updates.
SUPPORTING THE SOFTWARE
Speaking of updates… there’s nothing worse than investing in a new app and not getting updates for new versions of MacOS or new features. That’s why Audio follows the lead of indie Mac apps like Ulysses and TextExpander by charging a small annual subscription for usage. That ensures that I can dedicate development time to Audio well into the future.Learn about accountability on Kickstarter
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