Acres is a game that combines an open ended sandbox world with city building, crafting, survival and trading. The world will offer an endless variation of places and sights, with terrain that automatically generates as you explore.
We are striving to build a very true to life world that presents real life challenges of securing shelter, food and safety. There will be a truly massive crafting system and completely customizable building system. You will be able to dig, chop or move anything within the game world to conform it to your desires.
The game world will consist of multiple biomes or terrain types. These Biomes will each have a unique setting, such as; Desert, Mountains, Plains, Jungle, Prairie, and Woods. As the game develops we will be adding in all of the mentioned biomes and possibly many more.
Single, multiplayer and dedicated servers will all be options to choose from. Single player is just you, while multiplayer allows you to open up your single player game to LAN or direct IP connection by up to 5 of your friends.
Multi-Player - LAN or Direct Connect via IP
- Hosted Server
Dedicated servers will be available late in Alpha development and will allow players to have a dedicated server up and running 24/7. Dedicated servers will have a small monthly fee associated with them and the player will be able to adjust the server settings from a control panel accessible from within their account page on our website.
Explore the Infinite World of Acres
Exploring will be a major part of the game since the player will need to discover and gain access to many different resources. The terrain will be made up of Biomes, or terrain types. Biomes will consist of a set of textures, trees, bushes, rocks, and animals. Each biome will be unique and have a real life feel to it. Sounds, wind and terrain effects will all play a role in this and we will be constantly upgrading and adding features to make the terrain look as true to life as possible. These Biomes will each have a unique setting, such as; Arid Lands, Mountains, Desert, Woods, Jungle, Prairie, and Meadows. As time goes on we will be adding more biomes for the player to explore.
Terrain will be fully editable by you the player, or by your villagers. You can take your shovel, pick axe or other digging tools to dig holes, level terrain or move a mountain. You the player can tell your villagers to dig in a specific area, level an area or build up an area.
Natural Resources will play a major role in the game. They will affect crafting, upgrading and what you can build. Natural Resources will be accessible from the terrain and may require certain items to gain access to them. For instance you will be unable to mine gold until you have iron tools. Other resources like food can be gained by hunting and farming, or trading with a city that has these resources.
Resources will be different from one biome to another, meaning if you build your city in the desert you’d need to trade with many cities to gain access to items and resources not available to you in your biome.
Many resources like food, leather and bone are only accessible via hunting. Some resources are only available by crafting or by having villagers make it. Everyone needs food to survive and you need to ensure your food bar stays as full as possible and that your villagers have the food they need. You can get food by building farms, building hunting lodges or go hunting yourself. Farms can grow a wide variety of food types depending on the biome you are building that farm within. Hunting lodges will send out villagers to hunt animals within the area you define as your hunting grounds, or by default anywhere within range of their hunting lodge min the time allotted.
Create Your Own Settlement
To create your settlement you will need to place a capital building. When you place your capital building it will have an area of influence in which you can build your other city buildings. You will be able to upgrade your capital with other resources as time goes on to expand the area of influence.
Since we want your city to be as unique as you are, we are making it so that you can build a building with any type of block or material, then define that area as a house, wood cutters area, mill or any other type of building. Each building will have its own set of requirements before you can place it, but this way of building will allow for endless variation in building design. Your city will truly be a reflection of you. We will also provide default buildings for each type in case the player wishes to focus on other areas.
Roads can be used to define city areas and allow your villagers to move more quickly when on a road. Villagers will always take the quickest route, not necessarily the shortest path to a destination. Besides providing a faster route to and from your own city buildings, roads plan an intricate part in trade routes.
*One main point to note about villagers and your city. When building a city you should always place the job and then the house as the villagers will take the nearest open job. This can cause problems as the game is in real time, meaning if it takes your villager half the day to get to his job, he will turn around to get home before the end of the day, and thus no work will have been done. The villager must check in at his job building for work to start. The only exception to this rule are traders, they work 24/7. Villagers will continue to do their job as long as the server is running, even if you log out, your city will continue to function. This will allow you to log in and have a large amount of resources to work with. Once you have consumed all the resources you can then explore, hunt, trade or do other game activities while your workers continue to work and gather more resources for you. You could of course do any of these jobs yourself with much greater efficiency if you so wish.
Trading with Other Cities
Since you can only construct one city, trading will play a major role in advancing your city and crafting advanced items. You can construct trading outposts in your city and connect them to other cities trading outposts. Once connected you will be able to use villagers, ox & carts and even trains to trade between cities.
Trading will be allowed between any 2 cities on the same server/game world. The trading interface will allow you to create and control trade routes, caravans, traders and trains. You can then manage the resources to be traded for each trade route manually. You can set how much resource to keep in your city and all access will be traded away, providing there is demand for it from the city you are trading with. You can assign multiple traders to one trade route to speed up the movement of goods.
Although you can do these jobs faster than the villagers, you have to be there to do it. Trade will continue to happen as long as the server is up or you cancel it. You can have multiple trade route set up with a single city to expedite trading.
We plan to build a trading app for phones and tablets as well as allow you to manage trade routes from our website for hosted servers. This way you can manage, tweak and assign trade routes when not in the game from just about anywhere.
Crafting will require many different and unique resources to build items. There will be dozens of natural resources that can be used to craft items with. Some items can then be crafted together or upgraded into other items. This will create a large and complex crafting system.
Crafting will allow you to build advanced weapons, structures, tools, armor and other unique items. Crafting will be done via the crafting interface and the recipe system. The recipe system will allow you to not only build our pre-built designs, but design items or buildings of your own. Recipes can be saved and shared with your friends.
A simple recipe would be one for a door, which would require a certain amount of wood to create. An example of a player made recipe would be a custom designed house. You may not want to build the walls, doors, roof and place all parts individually each time, you can create a recipe that will create the entire building and allow you to place it on the terrain, providing you have the required resources in your inventory. As the game progresses we will be designing a way to share these recipes with your fellow players.
Constructing buildings will be a completely free form experience. You can build walls and place any blocks you want anywhere in the world outside of a city that is not your own. Inside your city limits you will be able to place buildings via the recipe system. This recipe system will allow you to pre-build a building blue print and save it for later use. You will be required to have the necessary resources and items in your inventory before you can place the item within your city.
Villagers all work in real time. This means that you will have to be careful where you place your cities buildings as it will affect the time allotted to completing a task. The time allotted is determined by the distance to their homes. So if a villager works 8 hours a day and spends 2 hours walking back and forth to work, that villager has 6 hours left to hunt, so the villager will walk a maximum of 3 hours away from his hunting lodge searching for animals to hunt.
Unlocking access to higher tech buildings will only be limited by your access to the required resources. The progression will work like this: Wood tools allow you to mine stone, once you have stone you can place stone tech buildings. Stone tech buildings will give you access to stone tools and with those you can mine iron. Iron gives you access to build a blacksmith, who smelts iron to steel. This type of progression does not lock you into any one type of building, or defined path, but allows you to build what you can with the resources at hand.
Food will be a major concern for both you the player and your villagers. Everyone needs food to survive and you need to ensure your food bar stays as full as possible and that your villagers have the food they need to stay happy. You can get food by building farms, building hunting lodges or hunting yourself.
Now for the fun part, hunting. You can pick up your weapon(s) and head out into the wilderness to go find game to hunt. You can shoot, kill, skin and harvest meat from animals through the game world and then bring them to a warehouse for distribution to your villagers. You can also build a fire and cook the food for yourself. Water is also a valuable resource. Villagers will gather water from nearby lakes, rivers or well’s if you build them.
We Need Your Help!
Making games is not easy or cheap and we need your help to fund the Alpha stage of development. In return for your investment in our game we have multiple tiers of rewards to go along with how much you can afford to invest. If you cannot afford to invest at this time, we recommend you sign up for our newsletter to stay up to date on the development of the game. We hope you are able to help us out and share in this journey.
Project Goal and Timeline
In order for us to build the core game, and get the Alpha to a solid playable state, we are raising $200,000 to complete this phase of development. You the players will get access to alpha as soon as it’s solid enough to be playable. The alpha will only be available to Kickstarter backers.
The Acres team formed over our love for gaming. Each of the 5 team members bring years of experience, working with games and projects in various stages of the development process. Acres started as just an idea, but while working part-time during nights and weekends our team has created the basic game structure, purchased the initial technology, and created solid design environments to bring this game to reality.
We hope you will join us on our Mission to complete Acres!
Thank You For Your Support!
The Acres Team
Risks and challenges
As with any game development project there are lots of unforeseen and unpredictable changes that will occur during development. We will do our best to mitigate these issues and their impact upon release dates. We have a solid start on the initial build and feel extremely confident we can meet our launch date.
We appreciate your patience and understanding of the complexity of this project.Learn about accountability on Kickstarter
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