Frequently Asked Questions
I'm a hardcore gamer and I want details. What game mechanics does Lyssan use, what's the playtime, and what all comes in the box?
Lyssan combines tightly designed euro-style rules with the interactivity and flavor of an epic wargame. The rules are coming in at a slim 12 pages as of this writing, comparable to many family friendly games. Yet the play is as rich and interactive as the crunchiest, most grognard-friendly wargames you already know and love. And Lyssan plays fast. A typical game of Lyssan runs a full hour quicker than comparable games.
A map to be conquered (like Risk)...
...with a few different unit types that act a few different ways each (like Chess or Diplomacy) ...
...with cards that let players pull off devastating surprise moves or permanently improve their abilities. To play one card, you discard others. (Like Race for the Galaxy) These cards can be very powerful, but they can also be stolen by spies. The whole landscape of the game can change in the blink of an eye as ownership of a card changes hands. Get one of your spies into a rival's castle, and you can take over his improvements or turn his own followers against him.
All interrupting effects have been stripped out of the game, so each player can complete their turn quickly, without waiting for the others. The game has been designed from the start to allow timed play, like a tournament chess match. This is good for players who want extra-brisk play, or who just have one slowpoke at the table who needs to be reined in.
One copy of Lyssan contains:
- The map
- "A Young Lady's Guide to Treachery and Military Operations" (The instructions for playing the game.)
- 4 player boards
- 112 unit markers, representing the castles, knights, nobles, priests and spies the players can command.
- Additional markers for coins, conscripts and shame.
- 3 decks of cards for Influence, Debts, and the all important Trophies.
- A plastic box insert to keep it all organized.
I'm particularly proud of the Influence deck. Each card is individually illustrated by artists I'm proud to have worked with, with a framework around the art and rules text that's beautiful and shows the card type at a glance. The cards are individually simple, but there are dramatic combos in the mix, waiting to be discovered.
Kickstarter supporters get a 4th pack of cards, including some that were a little too complex for the main version of the game, and a few that are just silly. Mix them into the game to taste.Last updated:
All backer reward levels include domestic shipping. Overseas backers should add an extra $20 to their pledge to cover the cost of shipping internationally for each copy of the game. Cheaper bulk shipping is available at the "Sellsword" backer level, for retailers.Last updated:
I would be honored to forward copies of the game or other backer rewards through the USO, Peace Corps, or any other organization supporting those who could use a moment of enjoyment in their day. Just back the project as normal, then declare the donation when rewards are being distributed.Last updated:
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