About this project
Lyssan is an intense board game of strategy, cooperation, and betrayal for two to four players.
You are the one true ruler of the broken Empire of Lyssan, and it's up to you to put the pretenders (the other players) in their place before their endless squabbling tears your nation apart. Command knights and nobles, priests and spies. Prove to the lords of the land that your claim is the only true one, and exile the pretenders to a very comfortable island very, very far away.
What Makes Lyssan Special?Lyssan has a depth of strategy and diplomacy to rival the classics, with the clean play and elegance of the best modern games.
Lyssan rewards adaptability: The victory conditions of the game are different each time. At the start of the game, a row of trophy cards is laid out face down. The winner is the player to take the most trophy cards. Each turn a new trophy is flipped face up, with its own conditions for how it must be won.
Lyssan rewards deep thought: You can look across the board, and know how any confrontation is likely to turn out, because there are no dice in the game. But the game is quite dynamic: each player can perform a few exceptional surprise moves each turn by card play. From a hand of many options, you have to choose the few that help you best: The more powerful a card is, the more others you'll have to discard to play it.
Lyssan rewards diplomacy: This is a game of cooperation and betrayal. Only one player can come out on top, but it's often easier to help others than to help yourself. The winning player knows how to cut deals and minimize their exposure to treachery. You'll also need to bluff your own intentions, and keep a good poker face when you get a sneak peek at an upcoming trophy card.
Lyssan Needs You!
Lyssan is the culmination of hundreds upon hundreds (and hundreds and hundreds) of hours of designing, dozens of art pieces by a team spanning two continents, and the input of countless playtesters. But it won't make it to press without your support.
It's bloody expensive to print a board game. The funding goal for this project covers printing and shipping the first thousand. Things get much more awesome as we overshoot that goal. We don't just get to print more copies; we get to put even more into the game. More tournaments at more conventions. More rewards unlocked on this kickstarter campaign. And then there's that expansion in the works…
Find out more at Lyssan.com!
I'm a hardcore gamer and I want details. What game mechanics does Lyssan use, what's the playtime, and what all comes in the box?
Lyssan combines tightly designed euro-style rules with the interactivity and flavor of an epic wargame. The rules are coming in at a slim 12 pages as of this writing, comparable to many family friendly games. Yet the play is as rich and interactive as the crunchiest, most grognard-friendly wargames you already know and love. And Lyssan plays fast. A typical game of Lyssan runs a full hour quicker than comparable games.
A map to be conquered (like Risk)...
...with a few different unit types that act a few different ways each (like Chess or Diplomacy) ...
...with cards that let players pull off devastating surprise moves or permanently improve their abilities. To play one card, you discard others. (Like Race for the Galaxy) These cards can be very powerful, but they can also be stolen by spies. The whole landscape of the game can change in the blink of an eye as ownership of a card changes hands. Get one of your spies into a rival's castle, and you can take over his improvements or turn his own followers against him.
All interrupting effects have been stripped out of the game, so each player can complete their turn quickly, without waiting for the others. The game has been designed from the start to allow timed play, like a tournament chess match. This is good for players who want extra-brisk play, or who just have one slowpoke at the table who needs to be reined in.
One copy of Lyssan contains:
- The map
- "A Young Lady's Guide to Treachery and Military Operations" (The instructions for playing the game.)
- 4 player boards
- 112 unit markers, representing the castles, knights, nobles, priests and spies the players can command.
- Additional markers for coins, conscripts and shame.
- 3 decks of cards for Influence, Debts, and the all important Trophies.
- A plastic box insert to keep it all organized.
I'm particularly proud of the Influence deck. Each card is individually illustrated by artists I'm proud to have worked with, with a framework around the art and rules text that's beautiful and shows the card type at a glance. The cards are individually simple, but there are dramatic combos in the mix, waiting to be discovered.
Kickstarter supporters get a 4th pack of cards, including some that were a little too complex for the main version of the game, and a few that are just silly. Mix them into the game to taste.
All backer reward levels include domestic shipping. Overseas backers should add an extra $20 to their pledge to cover the cost of shipping internationally for each copy of the game. Cheaper bulk shipping is available at the "Sellsword" backer level, for retailers.
I would be honored to forward copies of the game or other backer rewards through the USO, Peace Corps, or any other organization supporting those who could use a moment of enjoyment in their day. Just back the project as normal, then declare the donation when rewards are being distributed.
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