Changing Course for Grapple Force Rena
First of all, I apologize for the long silence! A lot of stuff has been brewing for Grapple Force Rena behind the scenes, but it’s always been too soon to talk about. Fortunately, things are getting nailed down, and I can finally let everyone know what’s up!
The long and short of it is that the “serial web game” format is kind of a bust, for reasons I will go into more detail about further down. Not to worry, though! You’ll all still be getting Grapple Force Rena, completed as promised - but I’m switching over to a more traditional development model (that is, developing the whole game and distributing it once it’s done). I’m partnering up with Nick Yonge, who is going to be acting as my producer, as we seek support from investors and/or publishers to finish out the rest of the game.
What does this mean for you, the backer? Worry not - you’ll still be getting all your rewards as promised (NPC cameos, your own stage in the game, a copy of the finished game, and the like). The biggest change is going to come to the “Grapple Force Club” membership, which will now include:
- Early Access: You’ll get early access to a beta copy of the completed game, before the game goes up for sale.
- Wallpapers: The monthly wallpapers are still going to be a thing! It’s been tough keeping on task with the artists I’ve been pinging for commissions, but they’re still going to happen.
- Poster: If you backed at the $20+ level but didn’t back enough to get a poster, I’ll go ahead and send you a free poster as thanks for your support, if you like!
I understand that this change of format means that the game might not be quite what you lent your support toward, so I’m also willing to refund any Grapple Force Club memberships.
Grapple Force Rena is a game that requires lots and lots of art assets (animating sprites to this game’s level of quality is not easy work!) as well as contributions from collaborators, so all of the time spent between updates had to be spent working on the game itself. Unfortunately, for a free serial work (like a webcomic, for example) to be a success, equal amounts of effort needs to be spent on the “hustle” aspect - promotion and monetization, among other things. Since I had to focus on development to maintain the update schedule, I couldn’t put any work toward making the game self-sustaining.
Of course, this isn’t all doom and gloom - there are lots of positive points to changing the development model of the game, too! I’ll be able to spend a lot more time on polish, and it may end up easier to get the resources needed to bring on more collaborators, so the game is likely going to end up much better than it would have otherwise. And to everyone who backed the game, your support was still key in making this possible! I wouldn’t have been able to focus on developing this much game content without your help.