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Grapple across the landscape and throw your foes in this unique serial action game you can play in your browser!
Grapple across the landscape and throw your foes in this unique serial action game you can play in your browser!
183 backers pledged $8,250 to help bring this project to life.

Changing Course for Grapple Force Rena

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Hello, everyone!  

First of all, I apologize for the long silence! A lot of stuff has been brewing for Grapple Force Rena behind the scenes, but it’s always been too soon to talk about. Fortunately, things are getting nailed down, and I can finally let everyone know what’s up!

The long and short of it is that the “serial web game” format is kind of a bust, for reasons I will go into more detail about further down. Not to worry, though! You’ll all still be getting Grapple Force Rena, completed as promised - but I’m switching over to a more traditional development model (that is, developing the whole game and distributing it once it’s done). I’m partnering up with Nick Yonge, who is going to be acting as my producer, as we seek support from investors and/or publishers to finish out the rest of the game.

What does this mean for you, the backer? Worry not - you’ll still be getting all your rewards as promised (NPC cameos, your own stage in the game, a copy of the finished game, and the like). The biggest change is going to come to the “Grapple Force Club” membership, which will now include:

  • Early Access: You’ll get early access to a beta copy of the completed game, before the game goes up for sale.
  • Wallpapers: The monthly wallpapers are still going to be a thing! It’s been tough keeping on task with the artists I’ve been pinging for commissions, but they’re still going to happen.
  • Poster: If you backed at the $20+ level but didn’t back enough to get a poster, I’ll go ahead and send you a free poster as thanks for your support, if you like!

I understand that this change of format means that the game might not be quite what you lent your support toward, so I’m also willing to refund any Grapple Force Club memberships.

As for the “serial web game” format - it was definitely an experiment, and the thing about experiments is that they might succeed spectacularly, but they are also equally (if not more) likely to fail spectacularly. I don’t think releasing a browser game serially is an inherently bad idea, but there were a few challenges that kept it from succeeding in Grapple Force Rena’s case.

Grapple Force Rena is a game that requires lots and lots of art assets (animating sprites to this game’s level of quality is not easy work!) as well as contributions from collaborators, so all of the time spent between updates had to be spent working on the game itself. Unfortunately, for a free serial work (like a webcomic, for example) to be a success, equal amounts of effort needs to be spent on the “hustle” aspect - promotion and monetization, among other things. Since I had to focus on development to maintain the update schedule, I couldn’t put any work toward making the game self-sustaining.

This wouldn’t have been as much of an issue if I already had a sizable audience before the game released, but Grapple Force Rena is one of my first major works, so I couldn’t rely on an existing base for support, either. I’m very grateful for the support I received during the Kickstarter, but unfortunately growing the audience beyond that turned out to not be an easy task.

Of course, this isn’t all doom and gloom - there are lots of positive points to changing the development model of the game, too! I’ll be able to spend a lot more time on polish, and it may end up easier to get the resources needed to bring on more collaborators, so the game is likely going to end up much better than it would have otherwise. And to everyone who backed the game, your support was still key in making this possible! I wouldn’t have been able to focus on developing this much game content without your help.

Thank you all for your patience and understanding! I’m going to keep doing what I can to make sure this game is going to be as great as possible!
Haevermaet Anthony, Javid, and 3 more people like this update.

Comments

    1. Tim Jenkins Creator on February 16, 2015

      I would still like to try an idea similar to this some other time, with a game better suited to the format!

    2. Missing avatar

      Kapow on February 12, 2015

      It was an interesting idea, but probably more suited to a smaller project. This game would do well on Steam.

    3. Tim Jenkins Creator on January 31, 2015

      Thank you very much!! It means a lot to me, since I couldn't help but feel like a failure for not being able to get the "serial web game" thing to work out.

    4. Missing avatar

      Brian McKenzie on January 31, 2015

      Tim,

      Just keep up the Hard work and it will all come together - Your going to make it big in the gaming business.