MapForge v1.0.7 now available
MapForge v1.0.7 is available as a Full Install, which you can download from the MapForge Downloads page.
To accompany this release, I've created a video that walks you through many of the new features. It turned out rather longer than I'd expected it to, but I hope you'll watch it all the way through. There was a lot to cover!
This is the largest MapForge update so far, and after watching the video it should become clear why it's taken about 3 months to develop.
The addition of Donjon support in v1.0.7 fulfills Stretch Goal #2 from this Kickstarter campaign. I suggest you initially test out the Donjon support with smaller maps (say, 30x30 grid squares at 100 dpi), and when you use Donjon to generate a TSV file, try a "Small" or "Tiny" dungeon size, at first. There's an issue with filter effects not working with large maps, which I'll need to sort out in a future release.
Here's a sample Donjon TSV file for anyone who wants to test the Donjon support in v1.0.7 and doesn't want to bother making their own random dungeon.
This is also the first time that Textures from Add-Ons are accessible in MapForge, so be sure to review each of your Add-Ons to see what extra content was in there all along that you hadn't seen yet (not all Add-Ons have Textures, but a fair number of them do). A couple of Add-Ons had to be updated due to issues discovered with their textures. One is "SG's Rock Temple" Add-On (simply download it again and overwrite the old version), and the other is "GreyTale's Tavern" Add-On (an updated version is included in v1.0.7). If anyone discovers any problems with Textures in other Add-Ons, be sure to let me know.
As is standard procedure, I am labeling v1.0.7 a beta release, at least until the userbase confirms that everything is working as it should and that it has no show-stopping issues. Be sure to post your feedback in this Update's Comments.
The file format for saved maps has changed, so you will not be able to open maps created in earlier versions of MapForge. You should finish any current projects in v1.0.6.
One thing you should be aware of is that while making of the above video, I experienced a problem with the "Save" (or maybe the "Save As...") command, so definitely be sure to test that out before committing too much time and effort on a particular map. Expect a quick patch if it turns out that this is indeed broken.
Heroic Maps Add-Ons now have preview images
It was brought to my attention that a couple of the Heroic Maps Add-Ons didn't have any preview images posted on their respective product pages in the MapForge Store. Now they do. Here are the links, in case you want to check them out:
The Forest set works great with the "Randomize Tiles" feature. The Highway set does not allow randomization (since you'd end up with a jumbled mess, and road segments leading nowhere).
New Add-Ons coming from Dungeon Arts
Dungeon Elements VI and Dungeon Elements VII are being ported to MapForge Add-On format, and should be released before the end of October. This should be good news for those who asked for more Fantasy-genre content in the recent survey.
These two Elements sets didn't exist when the original MapForge Kickstarter campaign took place. They'll be "Personal Use Only", like all other Dungeon Arts content.