MapForge v1.0.6 now available
MapForge v1.0.6 is available as a Full Install, which you can download from the MapForge Downloads page.
As is standard procedure, I am labeling v1.0.6 a beta release, at least until the userbase confirms that everything is working as it should and that it has no show-stopping issues. However, i think this is probably the strongest and most-tested release so far, and I don't expect it to retain its beta status for very long.
Some Highlights of v1.0.6
Speedy edits with no rendering artifacts
The app is now smarter about what section of the map needs to be redrawn/refreshed after each edit, so you should get perfect-looking refreshes every time, while maintaining rendering times very low in most situations. This was an issue with v1.0.5, which required frequent manual refreshes, and has now been resolved.
You can now make a map at one resolution and export it at another. This is HUGE! It means that you can now, for example, create your map layout at a super-zippy 50 dpi, then output a gorgeous 200 dpi or 300 dpi image from that layout.
Or you can permanently change the map's resolution. Say you made a map in low res for use in a VTT, but months later you decide you'd like to print out that map for use at a game convention. That low-res version just won't do for printing. As of v1.0.6, there's no need to create the map all over again at high res; just change the map's resolution setting ("pixels per cell") in the Map Settings screen, and MapForge will properly rescale and reposition everything for you, instantly.
Multi-level Undo and Redo functions
MapForge now sports 10 levels of Undo and Redo (up from one). A very welcome change, I suspect.
New Edit menu commands
The Edit menu has been fleshed out with a number of new functions. Some, like "Duplicate", "Select All" and "Deselect All", have existed for some time, but only as Hotkey commands. Now they have an equivalent menu command, too.
The "Cut", "Copy" and "Paste" commands are brand new. If you want to copy assets from one map and Paste them onto another map, now you can. Pasted assets will appear at the mouse/cursor location.
I still need to add a Preferences screen. That's just a placeholder entry you see in the image above. If you have ideas for what you'd like to see on the Preferences screen, post them in the Comments below.
New "Smart Sharpen" filter
Suppose you are making a 50 dpi map for use in Fantasy Grounds virtual tabletop software, using the Halls of Nys Add-On. Well, when those 200 dpi assets get reduced to 50 dpi, things can start to look a bit blurry/muddy, and have a "soft focus" look. With the new "Smart Sharpen" filter that you can apply during the export process, MapForge will automatically sharpen such assets to keep fine details crisp and sharp (without obnoxious over-sharpening).
The software will automatically apply a stronger Sharpen effect to assets that have been drastically reduced in size/resolution, and will lessen the effect on assets that have been reduced only slightly.
Note how the image on the right retains detail better, especially the magic circle in the lower room. It's kind of subtle, and some people might not even notice it without comparing the images side-by-side, but it's just one more measure to make your maps look as good as they possibly can, without requiring extra work on the user's part.
Let's fast-track this puppy
Play around with this release, make a bunch of maps, and post your feedback in this Update's Comments. I think you're going to love v1.0.6. I certainly do.
I'd like for v1.0.6 to replace v1.0.3 as the official release ASAP, so let's get the feedback flowing quickly, please.
With luck, today's release of v1.0.6 will be remembered as the day MapForge "came of age".
PS: Maps made in v1.0-v1.0.3 can now be opened in v1.0.6, even though the file format changed a bit in recent releases.