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Low-cost and easy-to-use map-making software focused on creating gorgeous hi-resolution tile-based tactical-scale battlemaps.
Low-cost and easy-to-use map-making software focused on creating gorgeous hi-resolution tile-based tactical-scale battlemaps.
1,828 backers pledged $82,005 to help bring this project to life.

MapForge v1.0.6 now available

Posted by Battlegrounds Games, LLC (Creator)

MapForge v1.0.6 is available as a Full Install, which you can download from the MapForge Downloads page.

As is standard procedure, I am labeling v1.0.6 a beta release, at least until the userbase confirms that everything is working as it should and that it has no show-stopping issues. However, i think this is probably the strongest and most-tested release so far, and I don't expect it to retain its beta status for very long.

Some Highlights of v1.0.6

Speedy edits with no rendering artifacts

The app is now smarter about what section of the map needs to be redrawn/refreshed after each edit, so you should get perfect-looking refreshes every time, while maintaining rendering times very low in most situations. This was an issue with v1.0.5, which required frequent manual refreshes, and has now been resolved.

Variable resolution

You can now make a map at one resolution and export it at another. This is HUGE! It means that you can now, for example, create your map layout at a super-zippy 50 dpi, then output a gorgeous 200 dpi or 300 dpi image from that layout.

Or you can permanently change the map's resolution. Say you made a map in low res for use in a VTT, but months later you decide you'd like to print out that map for use at a game convention. That low-res version just won't do for printing. As of v1.0.6, there's no need to create the map all over again at high res; just change the map's resolution setting ("pixels per cell") in the Map Settings screen, and MapForge will properly rescale and reposition everything for you, instantly.

Multi-level Undo and Redo functions

MapForge now sports 10 levels of Undo and Redo (up from one). A very welcome change, I suspect.

New Edit menu commands

The Edit menu has been fleshed out with a number of new functions. Some, like "Duplicate", "Select All" and "Deselect All", have existed for some time, but only as Hotkey commands. Now they have an equivalent menu command, too.

The "Cut", "Copy" and "Paste" commands are brand new. If you want to copy assets from one map and Paste them onto another map, now you can. Pasted assets will appear at the mouse/cursor location.

I still need to add a Preferences screen. That's just a placeholder entry you see in the image above. If you have ideas for what you'd like to see on the Preferences screen, post them in the Comments below.

New "Smart Sharpen" filter

Suppose you are making a 50 dpi map for use in Fantasy Grounds virtual tabletop software, using the Halls of Nys Add-On. Well, when those 200 dpi assets get reduced to 50 dpi, things can start to look a bit blurry/muddy, and have a "soft focus" look. With the new "Smart Sharpen" filter that you can apply during the export process, MapForge will automatically sharpen such assets to keep fine details crisp and sharp (without obnoxious over-sharpening).

The software will automatically apply a stronger Sharpen effect to assets that have been drastically reduced in size/resolution, and will lessen the effect on assets that have been reduced only slightly.

Note how the image on the right retains detail better, especially the magic circle in the lower room. It's kind of subtle, and some people might not even notice it without comparing the images side-by-side, but it's just one more measure to make your maps look as good as they possibly can, without requiring extra work on the user's part.

Let's fast-track this puppy

Play around with this release, make a bunch of maps, and post your feedback in this Update's Comments. I think you're going to love v1.0.6. I certainly do.

I'd like for v1.0.6 to replace v1.0.3 as the official release ASAP, so let's get the feedback flowing quickly, please.

With luck, today's release of v1.0.6 will be remembered as the day MapForge "came of age".

PS: Maps made in v1.0-v1.0.3 can now be opened in v1.0.6, even though the file format changed a bit in recent releases.

Mark-Ders, snon, and 19 more people like this update.


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    1. Battlegrounds Games, LLC 6-time creator on

      @David, I'll do further testing to see if something in the rescaling code is failing and causing this error. That seems like a likely culprit. The fact that the error occurs before the bitmap is exported (and not when it's restoring things back to the normal DPI) tells me where I should look for the problem.

    2. Missing avatar

      David Bettsack on

      Unfortunately I am going to have to report this on another (large, time consuming) map as well. I created it at 50dpi, and tried to export at 200, but got the 'Four parameters expected' error, and then no export. I had no errors pop up during the creation of the map, so I don't think there is any possibility of it being corrupted. I'd love to be able to actually get this exported because I don't want to have to redo the who thing.

      Update: Trying to export at 50dpi worked, so there is an upscaling issue.

    3. Missing avatar

      David Bettsack on

      Hrm. I was just putting together a map and I must say it was much faster and smoother than in previous versions. I set the resolution to 50dpi, and between that and the improved refresh everything was going great. I also used "select all" which was quite nice.

      However when I am trying to export (and scale back to 200dpi) I get the following error: "Four parameters expected", at which point it doesn't export but just sits at the export screen. This is both with and without smart sharpen selected, and either png or jpg format.

      If I rescale the map before export I am winding up with the same error actually, so maybe my map is corrupted? I'll have to try on a different one tomorrow.

    4. Battlegrounds Games, LLC 6-time creator on

      @David (this is starting to look like a David convention, LOL!), some good suggestions for Preference settings, thanks. I can also add some settings for default grid overlay parameters for new maps. And default resolution (e.g. Roll20 users might prefers to always default to 140 dpi). I imagine most everything in the Map Settings could be autofilled by a user's prefs settings.

    5. Missing avatar

      David on

      Sounds great!! Suggestions for Preferences: default Save path; default Export path; default tile set selected - including default section (tiles, textures, or items).

    6. Missing avatar

      David Bettsack on

      That sounds good, I'll definitely be testing that out once you start implementing it.

    7. Battlegrounds Games, LLC 6-time creator on

      @David Bettsack, drawing tools (including the use of textures) are slated for v1.1, but I will likely start implementing them in v1.0.7. Just don't expect them to be fully functional right away. It'll be an incremental process, I'm sure, and the next couple of releases will probably never make it out of beta. They'll be more of a work-in-progress.

    8. Battlegrounds Games, LLC 6-time creator on

      @David Ross, copy or move the contents of your current MapForge installation's "Add-Ons" folder to v1.0.6's "Add-Ons" folder. If you've been using v1.0.4 or later, you might also want to move or copy over the "Cached Thumbnails" folder found in the "Support Files" folder, so that the new version doesn't need to re-create the thumbnails again (the result of doing so is faster launch time).

    9. Missing avatar

      David Bettsack on

      Looks like a great update! I'm excited to try making maps in low res and exporting them in high res - it seems like such a basic idea I'm thinking "Why didn't I suggest that?"

      Any rough/vague ETA for drawing? That seems to me to be the last major feature MapForge is still missing.

    10. Missing avatar

      David Ross on

      Is there anything special I need to do to make sure my add-ons from one version to the next are available? Thanks! Looking forward to this update.

    11. Mark-Ders on

      What a great update :)
      It's a shame I am on vacation now.

    12. Battlegrounds Games, LLC 6-time creator on

      By the way, MapForge now comes with some files in the "Maps" and "Exported Maps" folders, whereas those were always empty before. The additions should be particularly useful to new users evaluating the software.