by Battlegrounds Games, LLC
Pretty well. I've made a number of maps with it. But if you're going to wait for the weekend, v1.0.6 will be out by then, so you might end up skipping v1.0.5 altogether.
Backers - how is 1.05 working so far for map building? I plan on downloading this weekend to dive in and give it a try.
v1.0.5 is supposed to delete the license file when the computer's Challenge Code has changed, so that the TRUE Challenge Code can be displayed.
From emails I've been receiving, it would seem that the delete license function isn't working, at least under Windows.
Users can choose to manually delete their license file, by following these instructions:
(the exact path varies under different versions of Windows, and depending on the compatibility mode you've selected for MapForge on 64-bit Windows)
Find the “License.txt” file in the Prefs folder and delete it.
Then launch MapForge to look up your new Challenge Code in the License panel. Send it to me and I’ll re-issue your license.
@Adam, that's even stranger, then. The Challenge Code should be different under each compatibility mode, so I'm very surprised it is accepting your codes under any mode other than the one you claimed your license under.
I have gone through ALL the compatibility modes that Windows 10 offers and run it as Admin in every case. Current install directory is in e:\tools\mapforge
Ah, my saves are from 1.0.3.
@PA, the map file format changed in v1.0.4. Was your saved map created in v1.0.3 or earlier?
@Adam, earlier releases would allow the app to run with a license that was set up for an earlier Challenge Code, even if the Challenge Code had since changed. This new release should be deleting invalid licenses, which will allow the app to report the new/current Challenge Code. Strange that it's reporting the exact same code for you each time. What 32-bit compatibility mode are you using for MapForge? Make sure MapForge isn't installed in your Programs directory, and that you are running as admin.
The problem with registration codes persist. I can start the program, then it claims my license isn't valid. The request-code is identical, and if I inser the reg-info you sent it goes over to saying it is registered. Next time I start I am once again unregistered.
I tried loading one of my saved maps and got a script error right off.
But! I also tried dumping a ton of tiles onto the canvas in an attempt to bog down the program, then used the selection tool to select one, and it was *much* faster! I am pleased with this!
Sounds great! Thanks for all of your continued zeal and dedication to having the best map making software available to gamers. :)