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Low-cost and easy-to-use map-making software focused on creating gorgeous hi-resolution tile-based tactical-scale battlemaps.
Low-cost and easy-to-use map-making software focused on creating gorgeous hi-resolution tile-based tactical-scale battlemaps.
1,828 backers pledged $82,005 to help bring this project to life.

MapForge v1.0.5 now available

Posted by Battlegrounds Games, LLC (Creator)

MapForge v1.0.5 is available as a Full Install, which you can download from the MapForge Downloads page. This is also the first time I am offering MapForge in Installer format for Windows users (to hopefully avoid issues such as users trying to run the app from within the compressed Zip file).

If you didn't read the release announcement for v1.0.4, please do so, since this release's primary purpose is to finish putting some polish on what v1.0.4 started.

Significant portions of the app have been rewritten to increase rendering speed. I am labeling v1.0.5 a beta release, at least until the userbase confirms that everything is working as it should and that it has no show-stopping issues.

The vastly faster rendering times you should experience in v1.0.5 as you edit your maps are the result of a tradeoff. Because of the way MapForge now handles redraws on the section of the map you are editing, it will be necessary to occasionally "refresh" the map using the "hidden button" mentioned in the ReadMe, especially if you are using assets with included shadows, or light source images with embedded glows around them.

These "manual refreshes" will take longer, but will accurately depict the map exactly as it will look when it is exported. The key point is that the slowdown required for the best quality and highest-fidelity render will generally only happen when you want it to, and the benefit is that you can make edits significantly faster than before.

One of the few new features in this release is that you can now apply filter effects to Tile Overlays and Items that extend outside the bounds of the asset (MapForge dynamically adds "empty space" around the asset to allow for effects like outer glows and drop shadows).

Filter effects can now extend beyond the asset's boundary (shown in red on the left)
Filter effects can now extend beyond the asset's boundary (shown in red on the left)

Play around with this release and let me know what you think in this Update's Comments. I think you're really going to like it.

Phergus, Cindy Holkan, and 13 more people like this update.


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    1. Battlegrounds Games, LLC 6-time creator on

      Pretty well. I've made a number of maps with it. But if you're going to wait for the weekend, v1.0.6 will be out by then, so you might end up skipping v1.0.5 altogether.

    2. Missing avatar

      George P. on

      Backers - how is 1.05 working so far for map building? I plan on downloading this weekend to dive in and give it a try.

    3. Battlegrounds Games, LLC 6-time creator on

      v1.0.5 is supposed to delete the license file when the computer's Challenge Code has changed, so that the TRUE Challenge Code can be displayed.

      From emails I've been receiving, it would seem that the delete license function isn't working, at least under Windows.

      Users can choose to manually delete their license file, by following these instructions:

      Look here:
      C:\Users\username\AppData\LocalLow\Adobe\Director 11\MapForge\Prefs\

      OR here:
      C:\Users\username\AppData\Roaming\Adobe\Director 11\MapForge\Prefs\

      (the exact path varies under different versions of Windows, and depending on the compatibility mode you've selected for MapForge on 64-bit Windows)

      Find the “License.txt” file in the Prefs folder and delete it.

      Then launch MapForge to look up your new Challenge Code in the License panel. Send it to me and I’ll re-issue your license.

    4. Battlegrounds Games, LLC 6-time creator on

      @Adam, that's even stranger, then. The Challenge Code should be different under each compatibility mode, so I'm very surprised it is accepting your codes under any mode other than the one you claimed your license under.

    5. Missing avatar

      Adam Östergren on

      I have gone through ALL the compatibility modes that Windows 10 offers and run it as Admin in every case. Current install directory is in e:\tools\mapforge

    6. Missing avatar

      PA on

      Ah, my saves are from 1.0.3.

    7. Battlegrounds Games, LLC 6-time creator on

      @PA, the map file format changed in v1.0.4. Was your saved map created in v1.0.3 or earlier?

      @Adam, earlier releases would allow the app to run with a license that was set up for an earlier Challenge Code, even if the Challenge Code had since changed. This new release should be deleting invalid licenses, which will allow the app to report the new/current Challenge Code. Strange that it's reporting the exact same code for you each time. What 32-bit compatibility mode are you using for MapForge? Make sure MapForge isn't installed in your Programs directory, and that you are running as admin.

    8. Missing avatar

      Adam Östergren on

      The problem with registration codes persist. I can start the program, then it claims my license isn't valid. The request-code is identical, and if I inser the reg-info you sent it goes over to saying it is registered. Next time I start I am once again unregistered.

    9. Missing avatar

      PA on

      I tried loading one of my saved maps and got a script error right off.

      But! I also tried dumping a ton of tiles onto the canvas in an attempt to bog down the program, then used the selection tool to select one, and it was *much* faster! I am pleased with this!

    10. Vincent DiCello

      Sounds great! Thanks for all of your continued zeal and dedication to having the best map making software available to gamers. :)