MapForge v1.0.5 now available
MapForge v1.0.5 is available as a Full Install, which you can download from the MapForge Downloads page. This is also the first time I am offering MapForge in Installer format for Windows users (to hopefully avoid issues such as users trying to run the app from within the compressed Zip file).
If you didn't read the release announcement for v1.0.4, please do so, since this release's primary purpose is to finish putting some polish on what v1.0.4 started.
Significant portions of the app have been rewritten to increase rendering speed. I am labeling v1.0.5 a beta release, at least until the userbase confirms that everything is working as it should and that it has no show-stopping issues.
The vastly faster rendering times you should experience in v1.0.5 as you edit your maps are the result of a tradeoff. Because of the way MapForge now handles redraws on the section of the map you are editing, it will be necessary to occasionally "refresh" the map using the "hidden button" mentioned in the ReadMe, especially if you are using assets with included shadows, or light source images with embedded glows around them.
These "manual refreshes" will take longer, but will accurately depict the map exactly as it will look when it is exported. The key point is that the slowdown required for the best quality and highest-fidelity render will generally only happen when you want it to, and the benefit is that you can make edits significantly faster than before.
One of the few new features in this release is that you can now apply filter effects to Tile Overlays and Items that extend outside the bounds of the asset (MapForge dynamically adds "empty space" around the asset to allow for effects like outer glows and drop shadows).
Play around with this release and let me know what you think in this Update's Comments. I think you're really going to like it.