by Battlegrounds Games, LLC
Last summer was a staycation for me. My family went away on vacation, and I stayed home and worked 12-14 hour days for well over a month. Quite productive, but also quite un-fun.
@David: That's not a bad idea, although I can't say (I haven't paid attention) to whether or not I usually have moved my mouse over there prior to trying to scroll the tiles. Still, I think it could be a quickly picked up behavior. Do you know you can use the arrow keys to scroll those right now though?
I was a KS Backer - feature Suggestion: Base the use of the mouse scroll wheel on the on-screen position of the mouse pointer. If in the drawing area, then zoom the drawing area (as it does now); If in the add-on list on the right-hand menu, then scroll the add-on list up and down; if in the tile selection area across the bottom, then scroll the selection area right and left. This would make use of the program much more initiative and make it quicker for finding and selecting a tile for mouse users.
@Battlegrounds: I look forward to seeing how that goes. Never heard of a staycation? They are great ;)
LOL @ "staycation"! Never heard the term before. Love it.
I am one of the "unclaimed licenses" peeps. I had never tried any of the Beta versions and have been pretty busy of late, so I haven't tried to install any of the 1.x versions yet either.
But I have a week long staycation planned for this month, so I will be sure to give it a try. Honestly, I'm a little intimidated by the learning curve to getting started with the software.
Aha! Now I know why some network-related commands aren't working any longer on my development build. The new MapForge server is secure ("https"), and the code I was using is not designed to be used with secure servers.
Sounds promising - I will have to download the latest version and read up on claiming the licenses over the weekend.
@David, already partly implemented. They won't be plain text files, though. This might eventually evolve into a method of saving out shareable pre-configured layouts for frequently reused elements (e.g. a compass rose made up of various images that you might add to any given map that lets you rotate the needle to whichever direction should be north)
@dragonwolf, what I experienced was in Win 7. Are you saying that in Win 10, that text rendering feature has been improved so as not to be a problem in running MapForge? If so, that's good news.
What does "I still see the same issues" refer to?
Yeah agreed with some others below - there's no way that "turn it off" for the text zoom is a viable option. Both my computers have 4k screens, and set to either 150% on my desktop and 200% on my laptop. Turning off that option would make it very hard for me to read and use other applications. This is something that needs to be remedied for future releases.
I have a laptop with a 4K screen and a 4K monitor hooked to it as well. I have the scaling set to 200% on the laptop and 150% on the external monitor. I haven't noticed any changes in running Mapforge at a different setting. I still see the same issues. Running at settings smaller would require some eagle eyes. ;) I am running Windows 10 which has improved on these areas, however.
Oh, another thing to prioritize would be the text backup of important map information you mentioned to me. Should help people in recovering from these 179 errors if we could just reconstitute the map from some text strings.
@Battlegrounds Games, LLC, This is the first time I've set up the G13 for something--it had been sitting on my desk gathering dust! So, I'll have to train myself to use it. Also, the MapForge keyboard hotkeys are fairly responsive, so I was already rotating, sizing, and placing items quickly with the keyboard and mouse. Long term, it'll be faster for me to move through assets by using the stick on the gamepad. It'll also be quicker to rotate and size objects with the G13. The improved add-on manager should speed things up, too. But, even now, I simply take a sip of tea while waiting for some key press to execute . . .
@Doc, setting up a gamepad to control MapForge sounds pretty neat. Does it help you map faster?
@Frank, just use the newer instructions that I linked to in this Update: https://groups.google.com/d/msg/mapforge-user-group/VTYBdl7xeL0/bGl1-dK9AAAJ
The old instructions say to use Beta 4, because that's what was available at the time. You should now use v1.0.3, which is the latest release.
I'm using version 1.0.3, testing it with the commercial assets from the Kickstarter. I have Windows 10 and a total of 17 hours using Map Forge with no crashes. It's producing some nice maps, and I'm pleased by the variety of commercial assets. I've noticed a few minor issues with MapForge that may result from my misunderstanding certain processes. Writing a more detailed "Read Me" file (For example, what is error 179 when trying to name a save file?), or even speedily producing those promised how-to videos (particularly for Effects) will be appreciated. That said, MapForge is working for me, and it's even responding to hotkey commands that I set up using a Logitech G13 Gamepad (hotkeyed asset navigation, rotation, sizing, and deletion, etc.). This mapper will be keen. Stay strong!
I keep forgetting to get my licence. I could never get the betas to work so i was waiting on v1. Now that i have it, i will have to go look at the instructions in update 46 ( i think that is the last one with the instructions).
I look forward to the add-on management, but I have a question about it. Would it be/is it possible to dynamically load/unload add-ons to reduce memory usage?
For example I am creating a bunch of maps using the Dungeon Blanks II and IV sets, but sometimes I like to grab items or overlays from Jade Halls, etc. So either I can load them all at once, or else quit MapForge and load which ever one I want to use at the moment, although that obviously lacks convenience. So would it be possible for me to load II and IV, then unload them and load Jade Halls with a new add-on management scheme? If you could do that I think it'd be really great/useful.
I have not claimed my license yet because the software has appeared to be unfinished. I tried a much earlier beta and thought it was nearly unusable.
I will try it again soon and get my license key then.