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Low-cost and easy-to-use map-making software focused on creating gorgeous hi-resolution tile-based tactical-scale battlemaps.
Low-cost and easy-to-use map-making software focused on creating gorgeous hi-resolution tile-based tactical-scale battlemaps.
1,828 backers pledged $82,005 to help bring this project to life.

Couldn't think of a good title for this Update

Posted by Battlegrounds Games, LLC (Creator)
12 likes

Add-On Registration Issues

Those of you who have been attempting to use the "Claim from Server" feature to register your Add-Ons in the last couple of weeks have likely met with failure, and here is why: I recently learned, to my dismay and chagrin, that MapForge is still looking for Add-On registration codes on the original/old MapForge server, rather than on the new server (which recently went live when the new website and Store launched). I will fix this in the next release.

To get things working in the meantime, I have now set up almost everyone's data on both servers. Please contact me if you have problems using the "Claim from Server" button. It should never be completely non-responsive. After clicking that button, it should either say that you've successfully registered x Add-Ons, or inform you that all your Add-Ons are already registered. Either way, it should take only a few seconds tops to respond.

If you're getting script errors in MapForge when browsing your Add-Ons or stamping content from them, please see this forum thread for the possible cause/s and solution/s. A tell-tale sign that something is wrong is if you choose a particular Add-On from the "Add-On" menu and a different Add-On is selected than the one you clicked on.

Windows-specific Incompatibility Discovered

I wanted to let everyone know about an incompatibility I've encountered when trying to run MapForge under Windows OS.

If you have very large text rendering enabled in Windows, MapForge will not run properly. In my experience, the program launches, but the user interface never appears. The app is responsive, but about all you can do is zoom in and out on the map canvas. In short, this Windows setting renders the app unusable. So, avoid it.

These pics show you how to find that setting, to ensure you don't have it enabled.

Step 1: In the Windows Control Panel, click on the highlighted link.

Step 2: Click on the highlighted link.

Step 3: Make sure this last option ("Larger") is not selected. The other two options should work fine.

Last one to claim their license is a rotten egg!

Would you believe that well over half of the backers have yet to claim their license and/or their Add-On registration codes?! It's as if they don't know that MapForge has been officially released and that I've been issuing licenses since February. Yet hardly a day goes by that I don't receive an email or private message saying "Hey, I never got my license, how do I go about getting it?" There have been a lot of Updates with this information, but from now on, I'll just direct people here for step-by-step instructions on how to claim their rewards.

There are no long wait times now that the initial rush is over. You should receive your rewards within hours or half a day at most. And if you haven't heard back from me within a day, please ping me again, in case your email got buried in my often-overflowing inbox.

Those of you who got the option to use MapForge on a 2nd computer, feel free to request that, too. Just send me the Challenge Code for the other computer.

If you pledged for a MapForge license via the Kickstarter and then pledged for Add-Ons in the Indiegogo campaign, please contact me if you have already claimed your license but not received your IGG rewards.

Next Steps for MapForge

In a future MapForge release, I am going to try locally caching the dynamically-generated Item thumbnails. This should both reduce RAM usage and significantly improve the program's launch time (especially when a lot of Add-Ons are enabled).

I also want to provide an in-app method of managing (enabling or disabling) Add-Ons (as opposed to the current - admittedly clunky - method of having to move files around between folders). This will probably take the form a new Add-On Management window, which will list the available Add-Ons with a checkbox beside each for deciding whether it should be loaded or not. A preview image and brief text description of the contents will probably be shown when you hover the mouse over each entry. This should help you make your selection of which Add-Ons you want enabled in a given mapping session, especially if you have a lot of Add-Ons and have not yet become very familiar with what's in each one.

Is there something in particular you would like to see prioritized (aside from the drawing tools, that is)? Let me know in the Comments.

Cindy Holkan, Steve Fortier, and 10 more people like this update.

Comments

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    1. Battlegrounds Games, LLC 6-time creator on

      Last summer was a staycation for me. My family went away on vacation, and I stayed home and worked 12-14 hour days for well over a month. Quite productive, but also quite un-fun.

    2. Missing avatar

      David Bettsack on

      @David: That's not a bad idea, although I can't say (I haven't paid attention) to whether or not I usually have moved my mouse over there prior to trying to scroll the tiles. Still, I think it could be a quickly picked up behavior. Do you know you can use the arrow keys to scroll those right now though?

    3. Missing avatar

      David on

      I was a KS Backer - feature Suggestion: Base the use of the mouse scroll wheel on the on-screen position of the mouse pointer. If in the drawing area, then zoom the drawing area (as it does now); If in the add-on list on the right-hand menu, then scroll the add-on list up and down; if in the tile selection area across the bottom, then scroll the selection area right and left. This would make use of the program much more initiative and make it quicker for finding and selecting a tile for mouse users.

    4. Missing avatar

      David Bettsack on

      @Battlegrounds: I look forward to seeing how that goes. Never heard of a staycation? They are great ;)

    5. Battlegrounds Games, LLC 6-time creator on

      LOL @ "staycation"! Never heard the term before. Love it.

    6. Todd Beaubien
      Superbacker
      on

      I am one of the "unclaimed licenses" peeps. I had never tried any of the Beta versions and have been pretty busy of late, so I haven't tried to install any of the 1.x versions yet either.

      But I have a week long staycation planned for this month, so I will be sure to give it a try. Honestly, I'm a little intimidated by the learning curve to getting started with the software.

    7. Battlegrounds Games, LLC 6-time creator on

      Aha! Now I know why some network-related commands aren't working any longer on my development build. The new MapForge server is secure ("https"), and the code I was using is not designed to be used with secure servers.

    8. Missing avatar

      George P. on

      Sounds promising - I will have to download the latest version and read up on claiming the licenses over the weekend.

    9. Battlegrounds Games, LLC 6-time creator on

      @David, already partly implemented. They won't be plain text files, though. This might eventually evolve into a method of saving out shareable pre-configured layouts for frequently reused elements (e.g. a compass rose made up of various images that you might add to any given map that lets you rotate the needle to whichever direction should be north)

    10. Battlegrounds Games, LLC 6-time creator on

      @dragonwolf, what I experienced was in Win 7. Are you saying that in Win 10, that text rendering feature has been improved so as not to be a problem in running MapForge? If so, that's good news.

      What does "I still see the same issues" refer to?

    11. Missing avatar

      Kevin Guerrero on

      Yeah agreed with some others below - there's no way that "turn it off" for the text zoom is a viable option. Both my computers have 4k screens, and set to either 150% on my desktop and 200% on my laptop. Turning off that option would make it very hard for me to read and use other applications. This is something that needs to be remedied for future releases.

    12. Missing avatar

      Troy Ellis
      Superbacker
      on

      I have a laptop with a 4K screen and a 4K monitor hooked to it as well. I have the scaling set to 200% on the laptop and 150% on the external monitor. I haven't noticed any changes in running Mapforge at a different setting. I still see the same issues. Running at settings smaller would require some eagle eyes. ;) I am running Windows 10 which has improved on these areas, however.

    13. Missing avatar

      David Bettsack on

      Oh, another thing to prioritize would be the text backup of important map information you mentioned to me. Should help people in recovering from these 179 errors if we could just reconstitute the map from some text strings.

    14. Missing avatar

      Doc B on

      @Battlegrounds Games, LLC, This is the first time I've set up the G13 for something--it had been sitting on my desk gathering dust! So, I'll have to train myself to use it. Also, the MapForge keyboard hotkeys are fairly responsive, so I was already rotating, sizing, and placing items quickly with the keyboard and mouse. Long term, it'll be faster for me to move through assets by using the stick on the gamepad. It'll also be quicker to rotate and size objects with the G13. The improved add-on manager should speed things up, too. But, even now, I simply take a sip of tea while waiting for some key press to execute . . .

    15. Battlegrounds Games, LLC 6-time creator on

      @Doc, setting up a gamepad to control MapForge sounds pretty neat. Does it help you map faster?

    16. Battlegrounds Games, LLC 6-time creator on

      @Frank, just use the newer instructions that I linked to in this Update: https://groups.google.com/d/msg/mapforge-user-group/VTYBdl7xeL0/bGl1-dK9AAAJ

      The old instructions say to use Beta 4, because that's what was available at the time. You should now use v1.0.3, which is the latest release.

    17. Missing avatar

      Doc B on

      I'm using version 1.0.3, testing it with the commercial assets from the Kickstarter. I have Windows 10 and a total of 17 hours using Map Forge with no crashes. It's producing some nice maps, and I'm pleased by the variety of commercial assets. I've noticed a few minor issues with MapForge that may result from my misunderstanding certain processes. Writing a more detailed "Read Me" file (For example, what is error 179 when trying to name a save file?), or even speedily producing those promised how-to videos (particularly for Effects) will be appreciated. That said, MapForge is working for me, and it's even responding to hotkey commands that I set up using a Logitech G13 Gamepad (hotkeyed asset navigation, rotation, sizing, and deletion, etc.). This mapper will be keen. Stay strong!

    18. Frank Bloom
      Superbacker
      on

      I keep forgetting to get my licence. I could never get the betas to work so i was waiting on v1. Now that i have it, i will have to go look at the instructions in update 46 ( i think that is the last one with the instructions).

    19. Missing avatar

      David Bettsack on

      I look forward to the add-on management, but I have a question about it. Would it be/is it possible to dynamically load/unload add-ons to reduce memory usage?

      For example I am creating a bunch of maps using the Dungeon Blanks II and IV sets, but sometimes I like to grab items or overlays from Jade Halls, etc. So either I can load them all at once, or else quit MapForge and load which ever one I want to use at the moment, although that obviously lacks convenience. So would it be possible for me to load II and IV, then unload them and load Jade Halls with a new add-on management scheme? If you could do that I think it'd be really great/useful.

    20. Michael Potter
      Superbacker
      on

      I have not claimed my license yet because the software has appeared to be unfinished. I tried a much earlier beta and thought it was nearly unusable.

      I will try it again soon and get my license key then.